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March 6, 2024: Dwarf Fortress 50.12 has been released.
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DF Dwarf Mode Discussion / Re: Adamantine
« on: September 23, 2006, 03:31:00 pm »There was a bug with the skill asignment screen and the adamantin skills that maybe still exists, but the linked thread has a work around, too.
DF Dwarf Mode Discussion / Re: Shouldn't You be Able to Bridge Channels?
« on: September 23, 2006, 11:09:00 am »DF Dwarf Mode Discussion / Re: Irrigation question
« on: September 22, 2006, 01:56:00 am »DF Dwarf Mode Discussion / Re: Noble's Requests to the Mayor?
« on: September 23, 2006, 03:43:00 pm »
. So far, it was allways the manager who suffered for failed guild jobs in my games. This might become a bit annoying with the changes in the last release that the manager screen disappears with the manager, as he generally isn't one of the toughest dwarves when it comes to beatings...
DF Dwarf Mode Discussion / Re: beginner question
« on: September 22, 2006, 02:42:00 pm »* this leads to a very efficient way to raise the value of two rooms sharing a wall: just dig out a wall tile and build an expensive statue, it will count towards the value of both rooms.
DF Dwarf Mode Discussion / Re: beginner question
« on: September 20, 2006, 01:57:00 pm »quote:
Originally posted by kendric
...Am i missing something that causes it to not spill out of the room?
build doors
quote:
...Wouldn't the square you mine open to start your bridge cause the water to leak out?
The cave river will have a slightly lower level than your main digging plain, so normally won't spill into your fortress. It does on occassion flood when you hit it and once or twice a year, but this is mostly non-letal to your dwarves (if they don't get flushed into the river itself) and can even be used for farming. A door will stop those floodings.
quote:
Do I need to door every room? What do doors do besides block passage for water and pets? Will pets eat my food if i don't door it?
See above. Pets currently don't need and eat food.
quote:
When making a dining room should I be making a big single room with more then 1 table in it? Do the chairs need to be inside the overlay for the dining room or just the tables. Do I need to assign the chairs as rooms also or will they auto be seats if they are inside the dining room?
Just assign one dining room from one table that includes all other chairs and tables. Any room overlapping another room will quater each rooms value.
quote:
I noticed my fisherman was brining in tons of turtle, and then I had some food left over from the begining(I haven't farmed yet). They put all the food in barrels but the turtle meat they left out(even though i had a spare barrel). Does turtle meat not rot? Do i need to do something to make him catch fish instead of turtles?
Turtle does count as fish for all accounts. You're aware that you need to prepare the fish at a fishery to make eatable food out of it?
quote:
Whats the recomended technqiue to start a new stockpile and have everything be moved from an old one, like when your moving everything inside.
Just assign the new stockpile and unassigne ([p]-
- ) the old one. There's also a "move from stockpile" command you can give from the new stockpile, but I never used it mutch to know how well it works.
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DF Dwarf Mode Discussion / Re: Drought?
« on: September 18, 2006, 07:55:00 am »DF Dwarf Mode Discussion / Re: Stone Roads...
« on: September 17, 2006, 08:55:00 pm »DF Dwarf Mode Discussion / Re: Stone Roads...
« on: September 17, 2006, 07:54:00 pm »DF Dwarf Mode Discussion / Re: Getting Pearlash
« on: September 17, 2006, 07:30:00 pm »-> enter "pearlash" in the search
-> find a short but nevertheless accurate description of the process

[ September 17, 2006: Message edited by: Satyr ]
DF Dwarf Mode Discussion / Re: Something new? Or just my luck?
« on: September 17, 2006, 06:17:00 am »DF Dwarf Mode Discussion / Re: Siege Operating issue. Dwarfs keep running away.
« on: September 17, 2006, 06:24:00 am »[ September 17, 2006: Message edited by: Satyr ]
DF Dwarf Mode Discussion / Re: A note on the downsides of dog-soldiers.
« on: September 14, 2006, 04:32:00 pm »I'm now chaining them to key locations, too. A pair of wardogs at each magma forge are enough to keep those annoying magma men at bay.
[ September 14, 2006: Message edited by: Satyr ]
DF Dwarf Mode Discussion / Re: Cage recycling
« on: September 13, 2006, 11:14:00 am »* I just tried to squeeze my forth magma man in a cage and failed. Might be there's a limit of three hostile creatures per cage.