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Curses / Re: Bugs, UI issues and Minor Suggestions
« on: January 22, 2012, 07:58:25 pm »
Hey there. Just downloaded and started playing the game a while ago after seeing a Let's Play of it. I think it's loads of fun and am very happy there are still people developing it. I wanted to throw out a couple of minor suggestions for the game - I suspect there's a strong chance someone's already suggested them, please forgive me if that's the case.
- There's objects in the game which should be worth a decent chunk of change but have a value of 0 at sale, most notably in my mind the flamethrower.
- Item stacking is unusual at the moment; items won't stack with one another automatically, but will be grouped into stacks if you activate a squad and go into their safe house's equipment list.
- You don't retrieve the loot from enemies you kill outside your safe house during a siege, if you choose to confront them before they raid you. Is that deliberate?
- Could we have a way to reload weapons from the safe house, instead of it being possible only in the field?
- And possibly a command to highlight every item in your assets list at once?
Aside from that, there are some features I've noticed missing or slightly damaged from older versions, like melee attack-countering and weapon concealment and the non-police/military raids (although CCS ones still work occasionally, but not in my current game for some reason), but I guess everyone already knows about all that and it's redundant to mention it again.
I'll keep my fingers crossed for a new release at some point in the near future.
- There's objects in the game which should be worth a decent chunk of change but have a value of 0 at sale, most notably in my mind the flamethrower.
- Item stacking is unusual at the moment; items won't stack with one another automatically, but will be grouped into stacks if you activate a squad and go into their safe house's equipment list.
- You don't retrieve the loot from enemies you kill outside your safe house during a siege, if you choose to confront them before they raid you. Is that deliberate?
- Could we have a way to reload weapons from the safe house, instead of it being possible only in the field?
- And possibly a command to highlight every item in your assets list at once?
Aside from that, there are some features I've noticed missing or slightly damaged from older versions, like melee attack-countering and weapon concealment and the non-police/military raids (although CCS ones still work occasionally, but not in my current game for some reason), but I guess everyone already knows about all that and it's redundant to mention it again.
I'll keep my fingers crossed for a new release at some point in the near future.