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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF General Discussion / Re: Where are DF players living ?
« on: June 25, 2009, 05:42:34 pm »http://roguetemple.com/map/
DF General Discussion / Re: Age of DF gamers
« on: June 24, 2009, 07:48:53 pm »Mod Releases / Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« on: June 20, 2009, 02:21:08 pm »On another note, I've found that a hell of a lot of stone types have been moved to economic instead of other stone, category-wise. I try to make blocks of Alunite, only to find that my dwarves won't touch the stuff because the stone list is all skewered.
This is the economy stone mod, or something like that. It makes all stone this way, so you can have more control over what you make out of what. I didn't realize this at first either.
I seem to play a lot like you Jwguy. I don't like loosing any dwarfs. Although with this mod installed, I was just thrilled when I only lost one or two.
I personally play DF more for the sandbox than the challenge though. Not all times but most of the time.
Mod Releases / Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« on: June 20, 2009, 12:16:06 am »As for me though, it really changed how I played. Yes it was frustrating to be destroyed in under a year. But, it made me rethink my old defenses. I wussed out and removed the [avoidtraps] though, but I never really relied on traps when it came to the orcs. It was more of a last ditch effort. Before I was able to defend myself reliably, I would just close up the fortress so no one could get in or out. This did cause issues with the caravans though, but I worked around it. I ended up digging out a series of tunnels that led to strategically placed guard towers. When I was sieged, I had 4 squads of archers that would pick off the non bow users. Depending on which tower they were near. When it came to bow users I usually just locked myself inside. Using the floodgates (the way I sealed myself in) to get them to move tward my fortress I could pick off a lot of them. By the time they got to my fortress my melee units would take them out. I always seemed to loose a few, but that's war I guess.
I still did get sieged by the goblins, it just wasn't near as often as the orcs. And with all of the steel the orcs bring, it started to become easier and easier to defend against them. Champions in steel are pretty tough. Even against the orcs.
I am currently playing the mod with orcs removed. Right now, I'm more in just playing sandbox mode with a little excitement now and then. I even had invaders turn off completely for a while.
DF General Discussion / Re: ATTN: Tarn Adams
« on: June 01, 2009, 07:15:06 pm »
Not that one is stupid if you can't figure the game out.
DF General Discussion / Re: ATTN: Tarn Adams
« on: May 30, 2009, 10:08:10 pm »
Thank you Toady and ThreeToe...I think...
DF General Discussion / Re: Help Convincing Friends to play Dwarf Fortress?
« on: May 30, 2009, 09:29:59 pm »His computer sucks, but I used to play DF on it quite a bit.
The cool thing is that he don't mind the graphics. I play with ASCII, well the Mayday with the graphics shut off. He sits here and watches and ask questions about this and that. He asks if he is able to do this or that and I tell him 'yes' to pretty much everything.
Now that I type this, I think I really need to get it on his computer. A kids imagination with the almost limitless ability to do things in this game... I'm not sure if I want a DF addicted kid though.
DF Modding / Re: Art moding Q.
« on: December 30, 2007, 10:44:00 am »I have never seen any cursor mods, but I just posted to comment on yours.
DF Modding / Re: Nightmares
« on: December 24, 2007, 02:39:00 pm »quote:
Originally posted by Helmaroc:
<STRONG>Still, It's good practice.</STRONG>
Actually it's not surprising. Nightmares are pretty common creatures. I have seem then in a lot of games I play.
And yeah, it's good practice. Some creatures I have multiples of just to add to the variety. Not all of one kind of animal are exactly the same. I posted a drake in another thread and I have seen it done again. I use both versions in the games I play.
DF Modding / Re: Nightmares
« on: December 24, 2007, 12:46:00 am »quote:
Originally posted by penguinofhonor:
<STRONG>If the color is 0:0:0, won't it be black-on-black and therefore very hard to see?</STRONG>
Yes
DF Modding / Re: Nightmares
« on: December 23, 2007, 07:04:00 pm »DF Modding / Nightmares
« on: December 23, 2007, 04:24:00 pm »code:creature_nightmare[OBJECT:CREATURE]
[CREATURE:NIGHTMARE]
[NAME:nightmare:nightmares:nightmare]
[TILE:'N'][COLOR:0:0:0]
[MODVALUE:10]
[PETVALUE:1000]
[PREFSTRING:souless eyes]
[LARGE_ROAMING]
[GENPOWER:4]
[BLOODTYPE:0]
[BUTCHERABLE_NONSTANDARD]
[MEANDERER]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:HOOF][MOUNT]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[SIZE:9]
[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:4:BURN][ATTACKFLAG_WITH]
[FAT:5]
[DIURNAL][EVIL]
[BIOME_FOREST_TAIGA]
[BIOME_ANY_TEMPERATE_FOREST]
[BIOME_ANY_TROPICAL_FOREST]
[BIOME_SHRUBLAND_TEMPERATE]
[BIOME_SHRUBLAND_TROPICAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]