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Messages - yawa

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DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r3
« on: September 15, 2014, 09:40:00 am »
Hey Peridexis, can I suggest adding some tooltips or additional descriptions to the Utils list in this pack? For new players it's far from obvious what all the various programs are for, so a brief description would help beginners decide what they want to enable and save referencing the wiki.

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This looks enormously exciting, but frankly, I am a moron, and all the set up required here is incredibly opaque to me. I followed the tutorial, but it didn't seem to have any effect.

I realize this is still early in development, but is there any way this could be streamlined and implemented in the DF starter pack down the line?

3
DF Dwarf Mode Discussion / Re: HA! i think i found the vampire.
« on: May 10, 2012, 06:38:47 am »
there hasn't been another mysterious death since this started, but after another 6 months or so, this dwarf is STILL the mayor.

I'm not surprised. This actually makes him more qualified than most dwarven mayors.

4
DF General Discussion / Re: Lazy Newb Pack [0.34.07] [V12]
« on: May 09, 2012, 12:28:57 am »
So I love lazy newb pack, posted that a few times, but one thing that still annoys me that is easily fixed is the completely useless tooltips for the different buttons, which could actually give useful information:



Tooltips that aren't helpful are one of my pet peeves. Like in Garrysmod you would have "Wire Tool" and the tooltip would say "Used to create wires". No really? But what does the wire do? Is there any special tricks with the tool gun? (Which there were but you had to find out on your own...)


If you do decide to improve the tooltips, I think the tooltips should be close to (but probably rewritten):

Economy (Button disabled, maybe?): Economy is not implemented in this version of Dwarf Fortress
Invaders: Disable to prevent periodic enemy invasions
Temperature: Disables tile-specific temperatures, increasing performance but reducing realism (Does this affect weather/biomes, too?)
Liquid Depths: Replaces water tiles with a number representing depth (1-7)
Cave-Ins: If enabled, unconnected structures will collapse
Child Cap: Maximum children / Percentage of Adults (It's explained after you click the button anyway)

Aquifers: Aquifers will not be placed during world-generation
Exotic Animals: If disabled exotic animals may be trained by any animal trainer (Recommended off, dungeon master is required otherwise but you cannot get a dungeon master in this version)

All of this. So easily fixed. The current tooltips are kind of amusing but stupid, and very frustrating for a genuine noob who this pack is supposedly targeted at. Even now that I know what all of these things do, they still annoy me. And don't even get me started on displaying "It's really easy" when you hit F1 for help. Whoever put that little gem in should be socked in the face.

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