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Messages - Tripphippy

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1
DF Dwarf Mode Discussion / Re: Babbling Vampire
« on: November 13, 2012, 10:57:11 am »

well here she is in the tiny little window room right off the hospital. It's like that room from 'I am Legend' in the lab. I think I may bucket brigade a little swimming pool for her.

2
DF Dwarf Mode Discussion / Babbling Vampire
« on: November 12, 2012, 05:20:44 pm »
I have a Vampire who is so miserable she babbles and runs around naked. I locked her in a cell behind a glass window. My question is what will happen to her? Normally dwarves will die of old age but do vampires die of old age? Do I have a perpetual babbler?

3
Thanks MonkeyHead. That worked. I can't believe I didn't think of it *facepalm*

4
So I had vampire problems and was too lazy to track down the offending dwarf by hand. Luck has him sucking the blood of a child with 4 witnesses. So I check the v-z-Enter screen and Bingo! hasn't had a drink in a long time, no eating thoughts, no drinking thoughts, this is definitely my vampire. Did I mention he was also the mayor. I assign punishment from the Justice screen and he is almost immediately replaced as mayor by some other schmuck. So I give him a nickname of Vampire to keep track and disable ALL labors. Step 2 I dig out a tiny room for him to be locked in behind a glass window as an exhibit. I designate a burrow and assign the vampire to it. Next I go check on him to see what he's doing. He's standing in his old office (now assigned to current mayor) having a Conduct Meeting with nobody around. I tried re-enabling labors and messing with his burrow assignment and he won't budge or change jobs. It's been a while now and I really want to separate him from the other dwarfs. Any suggestions on how to get him moving again so I can lock his ass behind glass?

5
DF Dwarf Mode Discussion / Re: Help: My military dwarves are idiots.
« on: July 23, 2012, 12:35:37 pm »
I bet when they sneak out they have a [pick up equipment] job. It happens to me all the time when gobbos die my military runs out to claim the armor and wear it. Try to fully armor your squad and they should listen better.

6
Before deciding if a dwarf is going to carry the bin or carry the object he should compute his speed with both options and multiply out by tiles-pathed. Shortest time should be used. So if the object is close and the bin is far or heavy it would take the object to the bin, but if the object is far and the bin is close and light it would take the bin to the object.

7
DF Dwarf Mode Discussion / Re: Field Medic
« on: July 18, 2012, 02:23:16 pm »
Well it was the right shoulder receiving treatment. He was evaluated, sutured, set, and dressed all on that 1 square and now he is unhappily sparring. (he lost a wife and child and watched the kid rot recently) I think this may just be a 1 off glitch, hospital is working he just never went to a bed. Maybe he fell asleep down there and was treated because he was sleeping. I think he could have walked to the hospital himself but he did get the "saved recently" thought from the doctor.

(bug in the TrueType code makes those areas black, I'm assuming toady knows already)

8
DF Dwarf Mode Discussion / Re: Field Medic
« on: July 18, 2012, 01:35:17 pm »
I have a hospital set up with plenty of beds places right next to a table and a traction bench on either side. I currently have 1 other guy in the hospital being treated, 1 guy that has had his pinky toe in traction for about 2 years, and 2 loungers using the beds. Plenty of plaster, thread, soap ect... hospital has been working as expected for a few years now. I've just never seen this before ever.

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DF Dwarf Mode Discussion / Field Medic
« on: July 18, 2012, 10:59:14 am »
Has anybody seen this before? I have my chief med dwarf is setting this guys shoulder out in the caverns. I thought that medicine couldn't be performed without them being in a hospital zone bed, table, or traction bench. Anyways here's a pic as proof.
http://imgur.com/V86co

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DF Dwarf Mode Discussion / Re: Wheelbarrows
« on: May 30, 2012, 01:09:50 pm »
I found that using 3 wheelbarrows in my metal bar stockpile significantly improved hauling time for that pile. I recommend that for metal stocks as the full bins are causing significant slowdown and a wheelbarrow can remove the penalty.

11
DF Dwarf Mode Discussion / Help! They keep coming!
« on: April 23, 2012, 11:22:08 am »

edit: how do I make an embedded img? got it.

A little info:
I have pop cap set at 200.... little good that did. Vanilla defaults basically.
This shot is right after a migrant wave. It occurred at 215 population. I was under the impression that migrants would stop entirely after hitting pop cap.
I only have housing set up for 60.
I think I'm only on my 4th year.

So does anybody else think that migration is way too fast in the recent versions? Also children. OMG how come I have so many frigging babies and kids?

12
DF Dwarf Mode Discussion / Re: Offerings to the FPS god
« on: April 18, 2012, 04:16:58 pm »
The only way to be sure is to hook up a performance counter for L2 cache misses. Unfortunately my place of employment does not offer us such high level tools so I am in the process of cobbling together some intel libraries and a .net service to add performance data for the low level cpu functions. More information to follow.

The comment about P4 running DF the best is mostly because that was the highest ever clock speed attained on a single core, not because it was an awesome kick ass chip. Really a modern chip at 4Ghz+ is going to do a better job in other areas.

I do agree that the size of your cache is going to really affect processing speed, however I believe that Toady is pretty good at keeping his algorithms from cache thrashing.

13
DF Dwarf Mode Discussion / Re: Offerings to the FPS god
« on: April 18, 2012, 03:37:19 pm »
I'm going to have to disagree with Kohaku on the memory vs. cpu speed issue. I just hooked DF up to my profiling tool and it is CPU bound on 1 core. I may have exaggerated when I said almost double performance from DF when you go from 2.4 to 4.2 Ghz but I think it would provide a greater boost than memory. I don't see a ton of L2 cache misses when I run DF, which would indicate that the CPU is idling waiting for memory to be placed on the bus. I really can't say either way since L2 cache misses cannot be sampled per application.

14
DF Dwarf Mode Discussion / Re: Offerings to the FPS god
« on: April 18, 2012, 02:05:33 pm »
The best hardware to take advantage of DF is as follows  :D
Fastest mhz chip speed. number of cores doesn't matter as DF can only utilize one of them. This is the primary bottleneck in DF for modern hardware. Basically it would run faster in DOS with a single core pentium 4 than on modern hardware. (basically you would get worse performance from a multi-core processor because they are usually clocked slower.) I have a quad-core clocked at 2.3 and I think the fastest P4 was 4.2 IIRC.
Fastest memory speed. this will help with memory bottlenecks, which from my experience is not the issue.
64bit will not help DF nor will the LargeAddress flag (except in rare worldgen crashes)

Your proposed upgrade would probably close to double the speed of DF as you would be trading the 2.4ghz for the 4.2ghz clock speed.

15
DF Dwarf Mode Discussion / Suggestion for animal screen
« on: April 09, 2012, 11:40:20 am »
I don't like to have many animals running around when I play DF so usually I have 1-2 breeding pairs and slaughter their young at birth. The problem I have is that in the Animal Z screen there is no sorting that is useful. I think the animal screen should be grouped by species and sorted within species by age and sex. I hate scrolling through and trying to find my breeding pair and then marking the rest for slaughter, some sort of sorting would make this a hell of a lot easier and allow at a glance decision making.

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