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Mod Releases / Re: [44.05] Fear of the Dark : better night creatures and curses
« on: January 26, 2018, 05:31:51 pm »Wow, I didn't think you were actually still active. Now I feel a little reckless, but I guess it's a bit late for that.Don't feel bad at all, but you'll have a bit more trouble porting this than you might imagine. USAGE_HINT:FLEEING is currently broken so all regeneration and werebeast transformations need to be reworked entirely. I'm not updating FTN, but depending I might do a sort of "re-imagining" of it. DF modding, especially for adventure mode, is an art of compromising with partially broken/missing features to make something that's actually playable, which is one of the reasons I haven't gotten back into it. Perhaps DFHack can help me do something the way I want to, but honestly I'm probably just going to hold off until the adventure mode AI is more sane and things like CE_ADD_TAG support more options. Ideally I'd also like to have more transformation flexibility and partial transformation, but at that point I might as well just make my own game or something.
I absolutely loved your mod, it's what drove me to learn DF modding! Does that mean you are planning to update Fear the Night?
Anyways, have fun. I'm usually very busy IRL with work and stuff but if you continue with this I look forward to seeing how it pans out. I actually came up with almost the exact same set of "bad" curses you did in my own thing, so maybe you'll come up with the solutions I'm envisioning to the other major issues.
