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Messages - Voxel_Squid

Pages: [1] 2 3 ... 5
1
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 21, 2012, 10:22:31 am »
So how is everyone coping with this shitstorm in the economy? I've decided to just double the size of my store and allow it to construct for the next 30 or so hours. Hopefully by then the dev would have come up with some sort of solution for this madness.

2
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 21, 2012, 09:53:16 am »
Do nothing and wait for the dev to decide what to do with all this chaos in the economy.

3
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 13, 2012, 09:27:24 am »
It seem to be the best practice to make entire supply chains yourself and for you to full supply stores yourself.

Not at all true! For those products produced by primary industries (mining, lumber, etc), there are already many huge companies willing to sell very high quality products (Q30+) at a better quality-to-price ratio than the usual Q0-10 listings. These high-quality inputs make a significant difference to the quality of your own products down the line and you can easily increase your profit margins and pass on the slightly increased cost to your customers.

For example, I am currently using Q42 chemicals bought at $2 and Q51 petroleum bought at $75 to make polyester thread. Because of the quality of my inputs, I've been able to make Q24 polyester thread with only Q10 tech, at a cost of only $2.30 per unit. I use most of it to make my own products, which end up being between Q10-Q20 while costing less than 10% of the import cost. When I sell my excess thread on the B2B market, I am usually the highest-quality producer and can get my products sold at a much higher price than the lower-quality producers who are always trying to undercut each other.

4
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 12, 2012, 10:27:42 am »
cumbersome.

That's being pretty generous, there.  If I didn't have multiple tabs open, I'd call it a nightmare.


A rough estimate on time left until stock depletion would be wonderful too.

You get how much you've sold in last 15 minutes, all it takes is a calculus to find out the rest.

The rubric I've started using is that I look at the recent sales of a product, multiply by 100, and call that my "daily need". (This gives me a small cushion if the demand goes up, but does not take into account products that I both sell and consume in manufacturing.)
Hey, that's quite a neat trick! Now I can manage my shops like a pro using only mental math. Thanks!

5
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 12, 2012, 07:57:58 am »
If I could restart, I would be doing a lot better, I would know how to focus and direct the starting loan much better, but right now I'm just paying for my learning the game. I'm not sure when I'll start to make any actual money.

There is now a restart button by the way, it's in your settings menu under Player Options and Personalization.

edit: typo

6
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 12, 2012, 07:46:15 am »
Woot! First day of showing profits. I'm now a taxpayer!
http://www.ratjoy.com/eos/firm/1733

7
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 02:51:06 pm »
Quick question; what is the outsourcing of research in the game? I do not understand this.
Also, I have a bad feeling that trying to produce good quality orange juice may destroy my bank account, worth and company.
Outsourcing finishes your research instantly, so you don't have to wait for it to finish. Not that useful at the early stages where your research takes less than a day to finish and most of the time your labs are idle while you're not logged on.

Regarding orange juice, I think that industry is quite saturated right now, so the return on your investment in research is going to take a long time to pay off. The stats in the EoSpedia http://www.ratjoy.com/eos/pedia-product-stats-cat.php can tell you which industries are saturated (high %demand met).

8
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 11:29:45 am »
I think I messed up my company. Any way to reset it?
Wait for the reset button, or pm the admin. or sell your company and startover from that.
Or just make a brand new account, there's no shame in that.

9
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 09:18:23 am »
buying from b2b is cheaper.

Only if it's available on b2b. For stuff that I sell (sporting goods) there's often nothing listed on B2B, since the people who produce it are going to want to sell it in their own stores.

10
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 09:08:14 am »
Honestly I think lemons are the only thing i'm making any cash on, but they sell like crap at the farmers market. zI'm making something like $60 a tick on em.
Using marketing and expanding your store can very quickly increase your profits per tick. In the long-run though, you would probably be better off selling your fruit farm and farmers market and go into an industry that has less than 100% demand met.

I'm just importing cheap crap from china and selling it for inflated prices in america.

So like most real stores.
The funny thing is, the stuff from china is still better and way more expensive than what you can make in the beginning! Anyway, it is very important to fill up all of the store slots for things you don't produce with imported goods if you want to make any significant amount of money in the beginning.

11
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 08:44:01 am »
Yeah, I understand that. What I don't understand is why. I don't think there is a single category with percentages that low.
Well different industries end up with different % demand met for different reasons. There is the demand factor and the supply factor. From what I understand, there is a hidden variable for total demand per day for each product. For things like food, that number is very high to simulate the fact that people need to eat every day. The supply factor is determined by how many players are selling the product. In the case of hot food, the demand is probably comparable to fruits, but the supply is significantly less, so the % demand met ends up being very low. In some other industries however, such as automobiles, the demand relatively small, so even a small number of players producing cars is enough for the industry to reach 100% demand met.

Hmm.. I've been breaking economies in a lot of games recently. Sounds like a fun one to mess with :P
Well, we tried to form a coal cartel to raise the price of coal a few days ago. It only lasted for about a day before we ran out of money to continue buying up the underpriced coal continually coming onto the market :(. Once we get ourselves up and running again however, we can definitely coordinate between ourselves and attempt to manipulate the stock market to our advantage.

12
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 08:19:04 am »
Is there something wrong with hot foods? The demand percentage is extremely low.
That means that the demand in that industry is not being met, which makes it an extremely profitable industry.

edit: typo

13
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 11, 2012, 08:10:32 am »
To find out which industries are profitable, check out the stats in the EoSpedia (http://www.ratjoy.com/eos/pedia-product-stats-cat.php). If you click into the categories, you can see that some industries, like fruits, are at 90-100% demand met, which means that they will sell slowly.

14
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 10, 2012, 09:00:33 pm »
I bought a well and power plant right away. You can make natural gas for the power plant and make water for your other stuff.
A power plant is actually not very lucrative right now. Your margin on electricity is likely to be only a few cents per unit given that electricity sells for around 10 cents on B2B. It's going to take you forever to earn a return on the money you invest in a power plant.

edit:
Guess im going to get into selling coal for a bit so I can get more money, considering im at 205k atm, and I need to expand a bit.

Whats a suggested price so I dont get mobbed by all you guys who are raising it?
well we had a cartel going for about a day where we raised the price to $12, but then we ran out of money to buy up all the cheap coal coming onto the market, so it kinda fell apart. At this point, just list it at whatever seems to be the going rate, taking into account the quality of your coal.

15
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 10, 2012, 03:31:13 pm »
I can put up some chemicals and such on the market if you need to and very reasonable prices, just write on the chat what you need :)
I just saw that quality 40 polyester you have there. It makes me feel rather small and insignificant in comparison.

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