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Messages - Urist McDonalds

Pages: [1] 2 3 ... 5
1
DF General Discussion / Re: Awesome findings in Legends Mode
« on: May 20, 2012, 02:54:02 pm »
I remember I read about on dwarf who was attacked by a dragon at age 15. He lost his eye but was able to escape. 5 years later he got married. That same year he got both legs mangled by a hydra rendering him unable to walk. Then 3 years later he was kidnapped by a werewolf and infected.

The last thing it said was that he was reunited with his wife and mother


What's the point of living if he lost his eye, and both of his legs?

2
Tilesets and Graphics / Re: Vherid.set 3
« on: May 20, 2012, 12:27:05 pm »
How do I actually GET IT.
Once i put it into data/art and configure the init.txt file
when i run the game it says

data/art/v6x9v2

3
DF Dwarf Mode Discussion / Re: Race named "Town" in worldmap
« on: May 20, 2012, 08:43:12 am »
I'm talking of the race called Town.

You can't imagine seeing some asshole saying: "I'm a town, what about you?"

4
I think this is a waste of space really.
Can't you just post the thread in another thread?

5
DF Adventure Mode Discussion / Re: Most Horrifying brute ever?
« on: May 20, 2012, 08:36:23 am »
I love how people keep on insisting that this is actually funny, I find it slightly normal.
As I said, each of these have a meaning.
You're wasting space by making stupid ass threads.

6
DF Adventure Mode Discussion / Re: !!SCIENCE!!: Coma
« on: May 20, 2012, 08:30:49 am »
It's something anyone can see.

7
Yes, I did.

8
Oh... I do like what I see.
This might just be the set that lets me stick with ASCII

Thanks! Glad you like it!

Where is the download link?

The image at the bottom of the post. This has no creature graphics, so it's just that pink image, same as the default ASCII game. Save it into data/art as taffer.png, then in data/init/init.txt, change the .png references to taffer.png. Specifically, [FONT:taffer.png] and [FULLFONT:taffer.png]. To change the color scheme, copy the desired colours into data/colors.txt.

Doesn't work...
Says: Not found: data/art/taffer.png

Did you follow that bit?


Didn't quite understand you.
Which bit?
Which that?
More specific please?

9
Other Games / Re: Incursion
« on: May 20, 2012, 08:23:47 am »
None of the links that were posted works.
Whatever.
what kind of site posts a broken link for god sake?

10
Oh... I do like what I see.
This might just be the set that lets me stick with ASCII

Thanks! Glad you like it!

Where is the download link?

The image at the bottom of the post. This has no creature graphics, so it's just that pink image, same as the default ASCII game. Save it into data/art as taffer.png, then in data/init/init.txt, change the .png references to taffer.png. Specifically, [FONT:taffer.png] and [FULLFONT:taffer.png]. To change the color scheme, copy the desired colours into data/colors.txt.

Doesn't work...
Says: Not found: data/art/taffer.png

11
Tilesets and Graphics / Re: Vherid.set 3
« on: May 20, 2012, 08:08:58 am »
How on earth do I god damn get it?!

12
DF Adventure Mode Discussion / Re: Most Horrifying brute ever?
« on: May 19, 2012, 02:30:30 pm »
welll....I did. I found Backslicers the Glorious Baker, a gigantic  cock, twisted into humanoid form, covered in spikes of malachite. Beware its venemous secretions. (they gave you Urist-ebola). I killed it by dropping....stuff on it.


A cock is a hencock.
An ass is a donkey.
For the person that posted a penis brute link, it's modded.
Just to end the fun.

13
DF Adventure Mode Discussion / Re: Draw your adventures
« on: May 19, 2012, 02:27:29 pm »
what would it look if a character wore shark leather all around his body?
he would be a shark.

14
DF Dwarf Mode Discussion / Noob questions thread
« on: May 18, 2012, 09:39:52 am »
For all noob questions.


So, I just made a statue in the mason workshop, and I want to move it somewhere, I can't even see it, where is it?

15
DF Dwarf Mode Discussion / Re: stupid question but...
« on: May 18, 2012, 09:26:04 am »
thanks, by answering this question you just answered alot.

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