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Utilities and 3rd Party Applications / Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« on: February 12, 2016, 01:43:56 pm »Just finished reading the entire manual. Some things that might be out of date:
It says on Page 57:QuoteThe labors I assign to my dwarves are hauling for everyone, pump operating for all meleedwarves (pumps that don’t pump anything are a great physical training regimen), hunting for all marksdwarves, mining for all pickdwarves, and wood cutting for all axedwarves.Doesn't this cause uniform conflicts? Wood cutting doesn't even train axedwarf. (In addition, pumping isn't great training anymore, IIRC.)
And on Page 58 (at the very bottom):QuoteDwarves with crossbows elect to dole out physical punishment by beating dwarves with their crossbows, hence why they make good guards. Assuming you make your crossbows out of wood, this will have much less gruesome results then, say, hacking at the poor dwarf with a sword!They won't use swords for hammerings/beatings. I think they'll grab a spare hammer for hammerings. Will they still use a crossbow? It could be bad if your marksdwarf (skilled in hammering) goes and grabsMaxwell'sa silver hammer and knocks the criminal's head off.
Okay, with that out of the way:
I haven't tried them yet, but optimization plans sound promising. From what I can glean from the manual, it works in proportions, but I didn't hear any mention of absolute values. Ideally what I'd want to be able to do is select a group of dwarves and have DT assign them to their optimal roles (including military and the new performers/scholars) based on their role fitness. I might want 0 fisherdwarves in my fort, 2 to 4 armorers (only 4 if they're all really fit to it,) and some large leftover percent of haulers that aren't fit for anything else (I might create a separate custom profession for those who have their moodable skill ready.) It sounds mostly doable already, with the exception of the absolute min/max laborers. The rest suffers a bit from a lack of research/presets, specifically on the new DF2016 professions.
Thanks for the comments, I want to revisit it at some point in the future. However, I haven't actually played Dwarf Fortress in a while, so it might be some time yet.

I've been pushing for absolute labor optimization for a long time now: it just seems like a "duh" move to me. Relative
. Gotta make a correction then...