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Messages - ResMar

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1
Just finished reading the entire manual. Some things that might be out of date:

It says on Page 57:
Quote
The labors I assign to my dwarves are hauling for everyone, pump operating for all meleedwarves (pumps that don’t pump anything are a great physical training regimen), hunting for all marksdwarves, mining for all pickdwarves, and wood cutting for all axedwarves.
Doesn't this cause uniform conflicts? Wood cutting doesn't even train axedwarf. (In addition, pumping isn't great training anymore, IIRC.)

And on Page 58 (at the very bottom):
Quote
Dwarves with crossbows elect to dole out physical punishment by beating dwarves with their crossbows, hence why they make good guards. Assuming you make your crossbows out of wood, this will have much less gruesome results then, say, hacking at the poor dwarf with a sword!
They won't use swords for hammerings/beatings. I think they'll grab a spare hammer for hammerings. Will they still use a crossbow? It could be bad if your marksdwarf (skilled in hammering) goes and grabs Maxwell's a silver hammer and knocks the criminal's head off.


Okay, with that out of the way:

I haven't tried them yet, but optimization plans sound promising. From what I can glean from the manual, it works in proportions, but I didn't hear any mention of absolute values. Ideally what I'd want to be able to do is select a group of dwarves and have DT assign them to their optimal roles (including military and the new performers/scholars) based on their role fitness. I might want 0 fisherdwarves in my fort, 2 to 4 armorers (only 4 if they're all really fit to it,) and some large leftover percent of haulers that aren't fit for anything else (I might create a separate custom profession for those who have their moodable skill ready.) It sounds mostly doable already, with the exception of the absolute min/max laborers. The rest suffers a bit from a lack of research/presets, specifically on the new DF2016 professions.

Thanks for the comments, I want to revisit it at some point in the future. However, I haven't actually played Dwarf Fortress in a while, so it might be some time yet. :)

I've been pushing for absolute labor optimization for a long time now: it just seems like a "duh" move to me. Relative

2
How's the guide holding up? Checking in for the first time in months.

3
Is that is there a way to transfer custom jobs? Updated DT to DF:2014, and don't want to go through the hassle of remaking all my custom professions. Thanks!

It's in the manual (if it exists---I don't remember anymore).

4
What? Say that again, in three sentences this time...

5
I feel like an idiot for asking

Not at all. Not all features in every piece of software is documented. If it is it's not always easy to find. I do a lot of searching forums for key presses and such.

But...I spent all this time...

Sigh...

7
Will the thread title ever be updated to show that DT is compatible with 40.24, though there still seem to be some bugs?

I'd say this is significant.  Being able to use DT with the latest release of DF makes a big difference.  DF version 40.24 fixes some big bugs.

Hold your horses, he's only human.

8
In order for me to gork it, I'd have to see your transpositions in format similar to this one:

https://drive.google.com/file/d/0B-vLigamtNE6M29PRXVTcXktYVk/view

9

it's supposed to read "vagaries" but with a levenshtein distance of 3

...CS Majors

10
thistle I wish you put as much effort into writing a numerical labor optimizer as you do into the vargancies of skill rankings.

11
To be honest, I'd rather see Splint finish polishing what's there, such as in this lengthy discussion on how roles are calculated, before incrementing the feature creep.

12
Spint, any chance you can do a brief writeup of role calculation methodology? I'm seeing a lot of interest in that as late, and it's something I would like the understand better for future edits to the documentation, but I'm probably not going to able to go off of the conversational back-and-forth going on here.

13

the nice_name() function returns the name that you see in the first column. so doing a == comparison only matches the exact name, not a partial match. however, it looks like what you really want is the ability to check the nickname, so i've exposed that function to the scripting in the next release.


!!!

I did not know this  :-\. Gotta make a correction then...

14
Numerical optimization is a thing on the to-do list that'll make that procedure a lot clearer.

15
I just discovered the "Thoughts" dock. I was about to suggest adding something like it when I discovered it. I wish I'd found it yesterday, when my tantrum spiral started that has (so far) brought me down from 97 to 13. That's just counting adults, I'm not sure how many kids/babies I started with, but I only have one kid and no babies now, so at least it did some good.

Thanks for implementing it.

   Keith

http://dffd.wimbli.com/file.php?id=7889

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