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Messages - cliffjeff

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1
eesh.  so wait, you picked up some vomit, and threw it through the rat's heart?

2
I know I'm glad I found this thread... I had my legendary tailor with "sew image" on repeat... I must have a zillion worthless bags now.

3
DF Dwarf Mode Discussion / Re: Looking for suggestions for next time
« on: October 08, 2007, 03:30:00 pm »
personally, I build very little to the west of the cave river.  I leave that for siege defenses, tree farm, and trade depot.  everything else goes east of the cave river, since in a mature fortress, very little to nothing should be going on outside, which means less distance for your dorfs to walk.

4
DF Dwarf Mode Discussion / Re: Sad Fate of Tourlabor
« on: October 04, 2007, 10:39:00 am »
that settles it, the stone is staying where it falls next time (with maybe some smallish stockpiles by the masons).  

I should mention that I sent this fortress out with a bang.  I opened the demon pits and poured lava into the chasm at the same time.  the carnage was awesome.  to my surprise, my newbie dwarves actually managed to take down a couple demons... in the end though, most died to smoke inhalation.  what even causes so much smoke when the demons attack?  burning dwarf?  the smoke wouldn't go away for months and months...


5
DF Dwarf Mode Discussion / Re: Sad Fate of Tourlabor
« on: October 04, 2007, 07:26:00 am »
thanks for the tips guys =p and yep, I'm the same DiscoZombie from the NS forum - I told the same story about my fortress there, as you noticed  :( but once I finally dug to the chasm and lava, I was trying to relocate my fortress further east - smithing by the lava, residences past the river... didn't get around to finishing my efforts til it was too late though.  

I was going to build a barracks-type bedroom without the barracks flag, with individual assigned beds.  that way I would save on space, and the 1/4 value overlapping room penalty would kick in, so the rooms would be cheap enough for my dudes to afford when the economy kicked in.  I had the nobles bunking together and they were happy as clams =p

my big stockpile didn't really work out well =p it wasn't meant to be a long-term solution - I wanted to have one big stockpile at first and diversify as the opportunity arose, and while I did relocate some of my stockpiles elsewhere by the end (metal by the magma, seeds by the farm, cloth by the tailor), the giant stockpile was still used for a lot of stuff... I need better planning next time.  

I think hauling tasks are what really killed my fortress.  even with 130 dwarves, they could never finish all the hauling tasks... especially stone... how can people ever get rid of all that stone?? =d I have that huuge stone stockpile outside my fortress and it's completely full.  I just kept making it bigger and bigger and my dwarves were doing nothing but hauling stone for years... next time maybe I'll just leave it in my hallways, aesthetics be damned...

very good tips about drawbridges and a moat and stuff - I think I'll have both next game.  I'm taking all sorts of notes.


6
DF Dwarf Mode Discussion / Sad Fate of Tourlabor
« on: October 03, 2007, 09:37:00 pm »
I don't have any creative RP story to go with my fort, but I just wanted to share how it progressed over the 7 years of game time it lasted since it was my first fort that was even moderately successful =p

Tourlabor

The beginning was quiet... too quiet... no real attacks from the river, the chasm, or the lava river when I hit it, so I just built up in peace for many years... then the goblins started coming.  first I just locked them out while I frantically built a trap corridor.  That took care of them.  Next year, the traps sufficed again, though I had some casualties.  Third year, they came with trolls.  Many, many trolls.  15+.  I wasn't prepared for this.  some fell into my trap corridors, but many stormed right through the untrapped front gate and into my halls and barracks.  they made quick work of my 20 or so military dwarves and started tearing up the place.  we did eventually drive them off, but there was a lot of damage and about 30 casualties.  I still have over 100 dwarves left so I could certainly keep going if I wanted to, but I think I'd rather take what I've learned and make a fresh, more elegant fort...

on that note, any tips?  especially on surviving troll attacks (and attacks from even more fearsome creatures)?  I'm going to set up better fortifications and barracks this time, and maybe some catapults too... but really, I'm pretty inept when it comes to combat in this game.  also, is there any way to keep your dwarves from walking into the line of fire trying to pick stuff up?  like, what's the point of trap corridors if your dwarves will walk right into them to clean up the mess and get instagibbed?  maybe I should just use fluid defenses instead, though those still mystify me.  I'll have to read the wiki a bit more on those.  

please, feel free to look at my sad fort and give any tips you can think of =p

time to dig to the demon pits so this place goes out with a bang...

[ October 03, 2007: Message edited by: cliffjeff ]


7
DF Gameplay Questions / Re: Landlord Madness!?
« on: October 01, 2007, 12:08:00 pm »
if you have a giant barracks, which is free to sleep in, won't your doods stay happy enough?  especially if you have the barracks double-engraved and whatnot?

8
DF Gameplay Questions / Re: blood blood everywhere
« on: November 02, 2007, 01:12:00 pm »
is it the blood of hunted animals or fish?

9
DF Gameplay Questions / possible to get by without water?
« on: November 01, 2007, 10:10:00 pm »
so it seems like it would have to be a miracle to find a fortress location that has lava, renewable water, trees, and decent farmland... I found a location that has everything but a river.  can I get by without water?  will my dwarves survive if I just have a ton of alcohol for them to drink instead of water?  and if so, what else will I be missing out on with no water?  no water power I guess - is wind power good enough for most purposes?  are there alternatives to wind and water?  I have fossil fuels =p no plutonium though.

10
DF Gameplay Questions / Re: Why can't I catch megabeasts?
« on: October 02, 2007, 11:36:00 am »
I don't have any of these beasts yet, but i've been wondering in advance ever since I read the DM's entry on the wiki... is it possible to to catch and train hydras/dragons?

I imagine taming a dragon might be risky business.  Sure it would be awesome to have one on your side, but he would set stuff on fire, which your dwarves would collect, and we all know the kind of misery that leads to...


11
DF Gameplay Questions / "reclaiming" without reclaiming?
« on: November 01, 2007, 10:13:00 am »
So now that you can choose exactly where you settle... what happens if you build a fortress you like, but some unfortunate mishap dooms your dwarves... like, a wild carp devours them all or something... or maybe you just abandon it... and rather than reclaiming your fortress, you just re-settle a new fortress on the same location?  Can you do that?  is it still overrun with monsters?  or could you use this as a kind of exploit to build a decent, expansive fortress, say, with 7 miner dwarves, abandon it, and re-settle it with your 7 normal dwarves?

12
quote:
HIDDEN FUN STUFF

now I'm curious =p

also, anyone find any demon pits?  do those still exist?


13
DF Gameplay Questions / Re: Does the trade depot still need a road?
« on: October 31, 2007, 11:14:00 am »
haven't tried personally, but I've read that it can be any edge of the map.  good question about the Z-level - a subterranean road would be awesome (is it even possible?) but it might have to be on the surface.

14
DF Gameplay Questions / Re: I must be a moron
« on: October 31, 2007, 10:11:00 am »
quote:
Originally posted by SpaceHobo:
<STRONG>Designate a down stairway (j) on the surface. Beneath it designate a stack of up/down stairways (i).</STRONG>

if you do this and then remove the stairways, is that the best/only way to build a shaft?


15
DF Gameplay Questions / Refuse pit?
« on: October 31, 2007, 08:39:00 am »
So I noticed it's possible to set an area as a 'dump'.  What does this mean?  Dwarves will dump garbage there?  Is it possible to make a really long dump shaft connected to every level of your fort, with a refuse stockpile at the bottom (or maybe not even), so that your dorfs will throw their garbage down the shaft from whatever floor they're on for it to decay at the bottom?  might be a nice way to avoid miasma problems, though your dorfs would have a long hike to retrieve bones for crafting...

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