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Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: July 31, 2022, 02:38:49 am »
CD
and Cold Flesh buddy.
Cave skeletons are so cliché
and Cold Flesh buddy.
Cave skeletons are so cliché
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
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+2E- Skilled labour.+1
While undead are tireless workers they are sadly lacking in creativity. By freeing the villagers from the need to engage in brute labour those who are interested can spend time on more skilled endeavours such as blacksmithing, carpentry, or even music and art. Eternity gets boring without new things.
Do we need to research infrastructure before we prototype it? If so, is it possible to retrofit existing non-infrastructure technology (eg, steam subs) into infrastructure without research?
What is the point of declaring oneself for one of the houses? Other than being a ruler, of course.
You get to vote on what actions that House takes. Basically like declaring for a team in a normal Arms Race.

Trade submarines are likely a minor research, more or bigger factories is likely a standard build infrastructure, and I suspect a neutral nexus city would be prototype infrastructure? It may also not really be accessible to House Titan. One idea it gives me, though, is the potential to make “artificial bubbles” suspended within the water layer, and which would allow easier transport between the first ring and those above it (and may result in an, uh, one-and-a-halfth ring?).
What kind of infrastructure currently exists?Nothing that has any effects! You can call that your baseline infrastructure if you like.
A question: can houses share points with other houses? House Sky, for example, would be unable to do any more than minor research otherwise, despite House Silver having a surplus of economy points.Yes! Not only is it encouraged, its almost the entire point of the game. Nobody quite has enough to do anything on their own, you need each other!
I am a Frying Pan,
For under an egg i am,
but I cook only that which can't be seen,
and when I flash it makes half-seen eggs gleam.
What am i?
Create Life -3 AP: Create a species of beetle that collects metals for its exoskeleton and nest
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Create World Action 3AP
The voice trails off, magic weaves about the yellow one, striking hard into the earth below with a tremendous roar. Firmament cracks and splits, the ground shudders as an elephant's share of marble is thrust from the schism. "May this tooth mark our arrival. And seal our ascension!" With that, at a 60 degree angle, the marble is cloven, shaved and sheered where a perfectly flat surface remains, polished to a mirror shine. The skies above open up where twin moons gaze down, their cosmic beams of pale light enrapture the mirror. A chant of the olde tongue reflects images of this quiet world, they search for something.
Scrying 1AP
"Great Seerstone of mine own design, find our interloper, our heathenous bandit, and never again let thy eyes off its detestable form!"
--
The one in yellow seeks to create a permenate fixture, aught of use for mages three; a mirror-like Seerstone of marble that unerringly reflects the image of the kobold known as Vylt.
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5+1-4
Thine name with cloth covered in life and chaos shall be Sarros. Thou art a male.
Create Life Action
The world turns and shakes as Sarros works his magic. Out of his efforts emerges a gigantic squid with telepathic and mind related abilities. “Thine name shall be Xelqu!”
Install Loyalty Action
Perhaps worried that Xelqu will turn against him due to the dirty thief, He adds a loyalty spell when he makes it.
5
4+1 vs 6+1
Vylt looks about himself. It has been many migration-cycles since they have seen the sun. They were one of the last to do so, before all of kobold-kind was finally forced underground.
He sighed. A shame they’d yet again find it necessary to go to ground, then. But secrecy was paramount here. If they were being hunted, they would have little time to do the work they needed to do.
Still, he took a moment to appreciate his body, which felt stronger than it had in years. His age had been catching up to him; now, he feels as if all of his youth has returned.
Regardless. Focus. There is work to be done.
Vylt weaves a Great Magic about himself, pulling together a veil of stardust, stone, shadows, and secrecy. Let those who seek him out find naught but wisps around the corner, leading them on wild chases, never catching sight. The earth is a place to hide.
Feeling more assured of their secrecy, Vylt sets about his second working, worldshaping. Below the surface, stone and metal churn and shift. A vast cavern system grows, where once such was uncommon. Vylt knows that to achieve the scale they desire, they cannot specify much of the caverns’ nature, but that is no matter; more specific regions can be constructed at a later time. What is needed now is a place to find.
With that done, in a feat of small magic - small for a god, at least - Vylt’s form wavers and becomes translucent, and they dive into the ground, phasing through it to reach their cavern sanctum.
Upon reaching the depths, Vylt considers his options. Kobolds will need to be created, eventually, but to do so now would provide them nothing but a target on their back and his; they are too obvious. A different race might be more useful to begin with - but, ah, it may be best to let that wait until the locale may be more effectively established.
Hmn.
Absentmindedly, they wonder, and as they wonder, their powers scry to answer. Who, beside us, are the gods of this place? But the answer shall remain locked in his own head, until he has reason to share.
Question answered, Vylt sets to yet another work of Great Magic. A curse on the underground, or a blessing. The caverns shall shift, twisting and turning, such that direction is meaningless and the walls form or disappear behind you. Yet in this working, so too is declared an exception: where mortals congregate and live, where they sign the mark of the pickaxe in the walls, the caverns shall lie still, that they might build their homes to their desires.
And finally, within these deep stones, close to the heat of the core, Vylt builds a small forge. It does not look impressive; in fact, it looks cruder than anything humanity might call an acceptable forge. It barely looks “made” at all, more closely hewing to a natural lava spout with a big, flat rock next to it. But it is suffused with divine power, and suits Vylt’s needs. A place to forge, just as the earth.
And with a place to forge, forge he does, using minor magics to pull metals to himself for use, crafting them into a set of tools. A pickaxe, small enough to wield in one hand, good for mining and self-defense; and a shield - buckler, really - to deflect the blows that may come their way.
Construction done, Vylt moves on. It would not do to stay by something so easily located.
4Many miles away, a kobold stretches in sun, on a different shore. His admiration of the warmth is short lived however, as he feels the prickle of unseen eyes on his scales. The mages he stole from have not forgotten it seems. The battle is not over yet. With a thought he sets the magics about him into a whirlwind. This will be sure to scatter and search for him by magic means. With another, he sets the patterns in place, that this enchantment might follow him. The pendant glows pleasantly warm against his scales.
3-1
Auto success
5-1
3-1Satisfied with his information, he sets about his second task. Deep caverns will do much to protect his people, but the old world has taught him much. Caves, no matter how extensive, can be explored. Labyrinths, no matter how complex, can be plotted out. It is not enough. He will set the walls themselves to shift, the earth itself will become unnavigable. It is an ambitious work and the enchantment does not help. He manages, after a sorts. Places seem to shift in the dark, but general directions will remain the same. nothing will travel too far from where it starts, and walls marred by picks will lose this magic, but an army would lose itself in the dark here. He has made it such.
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