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Creative Projects / Re: DARKYR - 7DRL 2016 Success [hotfix 4 released]
« on: April 10, 2016, 03:34:13 am »
Jupiter Hadley LPed Darkyr: https://youtu.be/1Ir-rhiAbcs?t=15m33s
We're currently working on rebuilding the game almost ground-up. So many ugly solutions happen during 7drl! We're integrating Lua now for entities, and will use Asset Bundles for content. This should allow us to download new content and new versions of content to the player without requiring a patch (as long as we're not introducing new mechanics in our code). It should also allow players to mod the game.
New will also be an Action Queue system, that allow us to stall on trigger mechanics when they trigger, to display more visual queues and be more responsive visually. We are also rewriting a lot of the dungeon generation and encounter logic, to produce better and more consistent results.
Graphics and sound is also getting an overhaul. So a big new release on the horizon :-)
We're currently working on rebuilding the game almost ground-up. So many ugly solutions happen during 7drl! We're integrating Lua now for entities, and will use Asset Bundles for content. This should allow us to download new content and new versions of content to the player without requiring a patch (as long as we're not introducing new mechanics in our code). It should also allow players to mod the game.
New will also be an Action Queue system, that allow us to stall on trigger mechanics when they trigger, to display more visual queues and be more responsive visually. We are also rewriting a lot of the dungeon generation and encounter logic, to produce better and more consistent results.
Graphics and sound is also getting an overhaul. So a big new release on the horizon :-)