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Messages - Len B

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1
DF Suggestions / I like this abstraction
« on: August 09, 2010, 03:22:29 am »
I think this is a great idea.  Unifiy the underlying mechanics with the raws and slap a nice happy unit-discreet interface to assuage players who want planks, logs, chunks, blocks, bits, dust, slabs, hunks, spools, rods, plates, foils, whathaveyou - all selectable in the init.  Set up probability curves for raw material sizes.  A table has a (material amount)/(probability) stat and is checked when drawing against the stockpile for the job.  Once it's above unity, you can always draw a "table sized" chunk of wood.

I suppose real discrete unit purists would insist that one could add less wood than a "table sized" amount and then voila, draw a plank from the pile.  I'd never notice that level of detail or even care that much, although some might.

*shrug* whatever is better for FPS, in my book...

2
DF Suggestions / Re: Immaterial body parts
« on: October 30, 2009, 06:55:04 pm »
"This is a Demon-leather left sock.  It is made from pure hate.  It is decorated with bands of terror and horror, and menaces with spikes of agony.  Rings of tentacle goo encircle it.  It is embroidered with scenes of a dwarf and a dwarf.  The dwarf is striking down the dwarf.  The dwarf is enraged."

This must be possible.

3
Curses / Re: LCS 4.00.5a Download - Now With 100% More Classic Mode
« on: October 08, 2009, 10:32:31 pm »
Have an interesting bug.  Got notification on imminent raid on downtown apartment safehouse.  Middle of interrogating/converting an Agent.  Day 4.  My founder was wearing a deathsquad outfit.  Engaged and escaped option, then bluffed my way out.  Gave the disbanded and lay low message.  Next day, listed founder and Agent captive as "Away" in unit list.  Crashed with failed assertion on attempting to do Day 5 interrogation menu.

4
DF Suggestions / Re: Gender Differentiation
« on: January 20, 2009, 10:13:19 am »
I also like the gender-neutral treatment of DF.  However, gender is still a characteristic, and I'd like to see support for all kinds of hooks in the RAWs for all the clever modders (or the horribly offended) out there to alter things to their own liking.

***

Urist McBouldercleavage recently received a happy thought the support of her masterfully crafted Giant Spider Silk bra, with Adamantine underwire, decorated with rings of elf bone, goblin teeth, and obsidian.  It menaces with spikes of giant carp fin.

If gender differences go in, we need happy thoughts for males with their masterfully crafted uh, support undergarmets.  Different, but equal.


5
DF Suggestions / Re: Corpses: post-mortem mutilation and more!
« on: December 23, 2008, 04:31:12 pm »
Living screaming kitten mittens, flesh cruelly torn from their hapless squirming bodies while the mad dwarf mitten maker thrusts his blood covered fist into the crudely sewn sack of gore, holding it up in triumphant insane glee.  *mew*

Living Kitten Skin Mitten Artifact!

***

Perhaps dead corpses can be set up as practice targets in the Archery Ranges and Barracks for sparring.  More uses for corpses - or perhaps for practice Surgery/Healing on if there are no dying dwarves about.

6
DF Modding / Re: Candyland
« on: February 14, 2008, 03:46:00 pm »
They'll bleed soda of various fruit flavors.

"You hit Friendly Huggles, the Sugary Gummy Bear of Snacking in the Gum Balls with your *<licorice>*. They are pierced through!"
"Friendly Huggles, the Sugary Gummy Bear of Snacking, has been struck down."


7
DF Dwarf Mode Discussion / Re: Fortress names!
« on: November 10, 2007, 09:16:00 am »
My Fortress is "Burn the Unspeakable Obscene Proliferation of Skin".  It's probably going to burn to death in a magma flood.  I also have "Emptybelly the Ominous Blighted Fear of Hunger" who undoubtedly will be killed by skeletal carp and skeletal giant eagles befor ethy have a chance to starve.

Could be worse.  It could have been the eternal Party Fortress:


Stinkyspews the Putrid Spurting Anus-Goo of Lust.


8
DF Gameplay Questions / Re: Can you make dwarfs eat soap?
« on: November 10, 2007, 01:29:00 am »
Does that mean the list of likes and dislikes for dwarves are going to be involved?

"Urist Dertsnaks has been quite content lately.
Urist Dertsnaks likes the color clear, coins for their flavor, clay, sand, gabbro, green glass, and bronze all for their taste, tentacle demons for their delicious lingering bouquet, and rocks, yep, for their taste.
He is often very quiet.  He is often eating.  He prefers non-food items.  He dislikes utensils.  He detests purring maggots, but eats them anyways.  He enjoys eating outdoors, and only grumbles mildly at inclement weather."


9
DF Bug Reports / Re: Old dwarves still here
« on: November 15, 2007, 08:18:00 pm »
Retire, of course...  requires masterwork fishing pole, meager bedroom and dining room, a masterwork crossbow and bolts, and a mangy dog.  Your selected dwarf stays behind, with a random selection of other retirees.

Urist Felldown the Badly Broken Hip-bone of Ancients, Age 103:

"So long boys!  I's fixin ta git mah fishin pole n ketch sum carp fer dinner.  Yall can send me a scribblin of yer new digs when yall gits there."

You should be able to visit them to hear about the Legends:

"Back in mah day, son, we din have no spiffy aquafairies or no special pumpin machines.  Din have no Z Axis neither!  We had one Z Level and we loved it!  I remember when ole Throm busted through that obsidian wall, oh boy was he suprised!  Got hot that night, lemme tell you....  <Blah>"


10
DF Bug Reports / Re: Retracted Bridge Height
« on: November 12, 2007, 04:10:00 pm »
You're all presuming that the physical dimensions of the Dwarf Fortress Universes are the same as ours, when we know they're not.  Some are longer in the north-south direction and skinny east-west.  Some are square.  Some can stretch themselves to accomodate the universe and some have the mysterious black void, unknown and unviewable.  Even time runs differently in different uh, parallel dimensions of the same 'seed', as measured in futures per second.  I expect later releases of the Dwarf Fortress Universe will clarify matters, but I personally believe it's futile to try and measure a bridge when it all depends on it's state.  Clearly, as it gains increasing angle from 0 in the z axis, it proportionally shortens until it's exactly 1 z level tall when fully raised and it's angle is 90.  Interesting how the change in length on the non-z to a single z at 90 is the same for any length of bridge.  Had we the ability to pause the bridge in the middle of this process, we would see this happening.  Perhaps we'll see raisable ramps that can raise to multiple levels for the next version.

-EDITED- Yeah, I mean raised, not retracted  ;)

[ November 12, 2007: Message edited by: Len B ]


11
DF Suggestions / Re: No Modes
« on: December 08, 2007, 12:11:00 am »
Sweet!  I'd love to start a mixed race fortress, culled from the survivors of my extensive journey.

"Elven Sharpshooter, you're now the dedicated carpenter/woodcutter.  Here's your axe."

And you would have a series of Legends already set up about you to engrave.


12
DF Suggestions / Re: Music to play by
« on: January 27, 2008, 05:28:00 pm »
You're right.  Lets move this to the modding forum.  The suggestions forum was wrong of me..  :p

Ok, in light of the previous reply.  How about a general sound/music codec so we can customize our DF audio experience?  Drag and drop mp3 files into the DF/music or DF/sound directory and edit an .ini file to point to the files played, with settings to specify looping, or for different civs


13
DF Suggestions / Music to play by
« on: January 27, 2008, 04:54:00 pm »
I was playing Adventure Mode with Nancy Sinatra singing "Boots were made for walkin" on my player...

Perfection!

Any other suggestions for good Dwarf Fortress music?


14
DF Suggestions / Re: See creatures age!
« on: January 28, 2008, 02:55:00 pm »
While not specific to age, I think I'd like to have the general descriptions kept general with tags denoting categories and the specifics unknown.  That way, the legends speak vaguely of a terrifying dragon "Bob" arriving in the earliest days of Dwarven Culture; and when Bob comes to play at your fortress, you see that "Yes, Bob is large, and older than dirt... (Or N00b Dragon, newly hatched)".

And enabling Armok 'Blood Mode' in the settings will let you see EVERYTHING on a simple 'k' cursor click...  "Bob is <x> years old, was born in The Lonely Pants of Frosty, and has -blah blah-"

More settings please!  and give the Player the control...  that way those with specific desires can set it their way, and we stop having these silly arguments in the forums.   :roll:


15
DF Suggestions / Re: Storey mode
« on: January 28, 2008, 10:15:00 pm »
B: "Gerold!  What are you doing outside?  We're not allowed out!  And I though you threw up when you went out into the sunli.

G: "*Yeeeaaaaahhhhhrrrrchuuughhh!*  *Sploosh*  The Mitten!  By the elephants!  It SUMMONS me! *HNNNnnnngggghhhuuuuchhh* *SPLATTER*  I must go NOW!"


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