1
DF Modding / Re: Modding nobles
« on: February 26, 2013, 01:57:01 pm »Most nobles have the tagsMy original goal was just to have one less jerkwad making demands by having the Mayor be part of a progression from Expedition Leader up to Duke. I've now removed the mayor completely from my raws, along with the tags you mentioned (thanks for the reminder) and did the same with the Captain of the Guard.
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
which means, you need to have one of those two to appoint them. You can add more
[APPOINTED_BY:xxxx]
tags where xxxx is whatever you like. Deleting the mayor entirely would (probably) help in the sense that, then your Expedition Leader would never go away, and he could keep being the appointing authority. I dunno if that is what you want. If so you might want to also delete the REPLACED_BY:MAYOR tag on Exp leader to tie up that loose end.
I would point you to the wiki where this is fairly well explained but you said no ^^Perhaps I was a bit hasty with that comment. =">
I was looking at the Entity Tokens and Nobles pages, which didn't seem to help much, but now I'm looking over the Position Tokens page I had previously overlooked. Any other advice or links of any kind would be welcome.
(Addendum:)
I'm considering now removing most of the nobles in the fort and replacing them with one dwarf who will perform the duties of Mayor, Manager, Bookie, Broker, CMD, Sheriff, and Hammerer. I'll name the position something like "Chief Dictator" or "Great Leader."