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Messages - Captain Muscles

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DF Modding / Re: Modding nobles
« on: February 26, 2013, 01:57:01 pm »
Most nobles have the tags

[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]

which means, you need to have one of those two to appoint them.  You can add more

[APPOINTED_BY:xxxx]

tags where xxxx is whatever you like.  Deleting the mayor entirely would (probably) help in the sense that, then your Expedition Leader would never go away, and he could keep being the appointing authority.  I dunno if that is what you want.  If so you might want to also delete the REPLACED_BY:MAYOR tag on Exp leader to tie up that loose end.
My original goal was just to have one less jerkwad making demands by having the Mayor be part of a progression from Expedition Leader up to Duke.  I've now removed the mayor completely from my raws, along with the tags you mentioned (thanks for the reminder) and did the same with the Captain of the Guard.

I would point you to the wiki where this is fairly well explained but you said no ^^
Perhaps I was a bit hasty with that comment. =">

I was looking at the Entity Tokens and Nobles pages, which didn't seem to help much, but now I'm looking over the Position Tokens page I had previously overlooked.  Any other advice or links of any kind would be welcome.

(Addendum:)
I'm considering now removing most of the nobles in the fort and replacing them with one dwarf who will perform the duties of Mayor, Manager, Bookie, Broker, CMD, Sheriff, and Hammerer.  I'll name the position something like "Chief Dictator" or "Great Leader."

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DF Modding / Modding nobles
« on: February 26, 2013, 01:34:32 pm »
I had the bright idea to mod my dwarf civ so that the mayor would be replaced by the Baron, in the hopes of simplifying the nobility list and requirements.  I added any missing responsibilities of the mayor to the Baron/Count/Duke, and allowed the B/C/D to appoint any position the mayor can appoint (and vice versa.)  Unfortunately, at some unknown point (my guess is sometime after i reached 50 dwarves and a mayor would have been elected) it seems all noble positions have disappeared except for Manager, CMD, Broker, Bookie, and 2 Militia Captains.  I can't replace the dwarves in these positions, so I assume they are only listed because they were appointed before my problem occurred.

I'm guessing that the problem has something to do with the way the various nobles are appointed.  I was thinking I'd try to get a Baron appointed in order to make this fort playable again (military commander died, so I cannot add new squads or dwarves to existing squads,) but I'm not sure that can happen since I have no one who can receive diplomats.  I'll likely just remove the mayor position from my raws entirely to do what I want for future forts.

Can anyone point me to some info about modding the positions (other than the wiki) so that I can do more improving and less mutilating next time?


3
I usually play vanilla, but I am definitely enjoying this mod.

I'm curious though: Why remove kaolinite, but keep orthoclase?

I ended up replacing orthoclase with kaolinite in my raws, but with ortho's environment info so I could regenerate my kick-ass embark while replacing the ubiquitous orange stuff with something useful.

4
DF Dwarf Mode Discussion / Re: Fountain of youth
« on: February 10, 2013, 10:25:14 am »
That fort fell and was abandoned with Fikod still confined in her room. Acording to legends mode she was born in 108 bitten at 131 and I abandoned at 138. Does someone know why she had the appearence of somebody 213 years old?
From my recent experience with a werelizard, your infected dwarf will get a new random birthdate the first time he/she changes.  My dwarf was marked as anywhere from 180-something to 250-something in various experiments I performed, all loaded from the same initial save from right after his infection.  His mother and father were both in the same fort and were only 100-something.

5
Was playing adventure mode one day and wandered into a region called "The Steppes of Dance."

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DF Dwarf Mode Discussion / Re: Necromancer ambush tips?
« on: January 23, 2013, 07:45:45 am »
I build a wall around my corpse stockpile (and a ceiling for it if next to a hill,) with a 10x1 tile entrance that wraps around the outside edge (a straight entrance would allow LOS to the corpses) and is filled with cage traps.  The moment your dwarves stop visiting the stockpile for a bit (for me this usually only happens during an attack of some kind when my civilians are restricted to the fort,) all the necromancers will rush the stockpile and jump right in the cage traps.  It works so well that it almost seems unfair, but even with this setup, I still managed to get a necromancer inside the fort at one point, naturally right after a refuse-management/garbage-zone-placement mishap, the result being a skeletal dragon in the central stairway :\.

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Wow... she sounds almost carpish... did you think to check her biting and kicking experience?
She had no previous experience in either.

In my current fort, the king and queen just arrived.  He is an 1004 year old vampire with 33161 kills; She is a necromancer and an enemy of her own civilization, causing her to immediately get in a fist fight with the king, and then get killed by my military.  I saved it right after they arrived though, so I think I might be able to reload, withdraw all my dwarves to the marble quarry, and lock her in a room.  *fingers crossed*

I'm not terribly fond of the current fort, so I may just reload and abandon immediately in the hopes that I'll be able to attract the king and queen to another fort that is properly prepared for their glorious arrival.

Edit: Found his birth year in legends.

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DF Dwarf Mode Discussion / That one dwarf that makes it all worthwhile...
« on: January 11, 2013, 03:42:35 pm »
During an ambush, Doren Raslemor was stabbed in the arm by a swordgoblin, causing her to drop her shield.  The goblin followed up with a slash, removing her other arm completely.  Countless times I've seen a dwarf respond to this sort of punishment by falling over and crying themselves to sleep while their brothers and sisters die around them; but not Raslemor.  She latched onto the swordgoblin's throat with her teeth and shook the ever-loving shit out of him, tearing open his carotid artery.

Lesser dwarves report to the hospital, but Raslemor realized that her arms had only ever held her back and prevented her from reaching her full potential.  The following year during a siege, Doren leapt headlong into danger against the enemy.  After being stabbed in her decorative arm, she proceeded to kick her assailant, shattering his knee.  Then she bit down on his right hand and RIPPED IT THE HELL OFF.  Doren, not being the type to leave things half-done, then kicked the goblin, shattering the ankle on his other leg, and then, bit down on his left hand and AGAIN RIPPED IT THE HELL OFF WITH HER TEETH.

Since then, Doren has managed to kill more than her share of goblins with her skull-crushing kicks, but she also ends each battle with 2-4 bolts and arrows sticking out of her arm and legs.  I ended up saving the fort and moving on to another world, rather than continue an otherwise awful fort and watch Doren eventually succumb to an arrow-in-an-important-place that awaits all dwarves who cannot bear a shield.  Everytime I see the words "Continue Playing" on the menu, I will think of Doren Raslemor.

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