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Messages - BlueSam

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DF Dwarf Mode Discussion / Re: Communist Fortress
« on: August 09, 2014, 08:16:16 pm »
In case anyone's interested:

http://mccaine.org/2013/10/09/dwarf-fortress-a-marxist-analysis/

I found it a great read, and much less silly than it seems.

2
DF General Discussion / Re: df: a marxist analysis
« on: January 09, 2014, 08:11:54 pm »
Yeah, I agree with you, Nasikabatrachus, in that the author does take the liberty to fill in some gaps. The whole thing is a bit tongue in cheek, however, and it does raise some very interesting points. While it is possible to run your fort in very many different ways, the very mechanics do tend to push into some forms of organization rather than others.

I've been playing for some 3-4 years, so I wasn't around then the economy was still in. Being graduate economics student (should be whipping up some proofs right now!), I find the questions it raises pretty intriguing.

I liked how he relates the tradicional aspect of the division of labor with dwarves' claim for wealth and luxury, and how we can understand the role of the player:
"The player is not a god, but the concept of the gods, and is not the commander of the fortress, but the ideological authority of its social relations and the need to reproduce them. In effect, the player is lordship – (...) the social and ideological glue holding feudalism together." Sounds pretty good to me!

I would say that, in the very least, it is a cool example of emergent behavior: how the "simple" rules of the game create something that can relate so complexly to the structure of a real historical mode of production.

3
DF General Discussion / DF: a Marxist Analysis
« on: January 09, 2014, 04:15:15 pm »
http://mccaine.org/2013/10/09/dwarf-fortress-a-marxist-analysis/

Just thought it might be of interest to someone.

4
One could avoid the fractalist interpretation if the dwarves do the engraving in, say, an impressionist way. Or cubist. Or dadaist. Perfectionist does not equal realist.

Although the universe-folding hypothesis is obviously the truth.

5
Hey, this thread just gave me an idea. Everybody knows a 20-z-level fall will kill almost everything. But wouldnt it be needlessly more complicated and sadistic (thus, dwarven) to build a huge tower, with drawbridges for floors every 2 levels, so that, intead of a killing fall, the gobbos have to go through several small falls.
You can try to guess how many falls it would take to kill them, see the fun combat logs and pave the last level with serrated disk traps to greet those who make it all the way there.

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DF Dwarf Mode Discussion / Re: Most gruesome injuries
« on: September 02, 2012, 07:06:20 pm »
Some more or less decent soldiers were chasing the remnants of a siege, gangbanging a goblin: after falling and droping his weapons and shield, the bastard got enraged and bit off the militia captains tongue, before being killed.

I guess his fantastic linguistic habilities are not much use anymore.  :P

7
DF Modding / Re: Delioth's Inventions
« on: August 17, 2012, 12:53:40 pm »
How would you make hook swords? Like these: http://en.wikipedia.org/wiki/Hook_sword

Not sure if they should always be a pair, so you could have a spinning-linked-weapons attack, or just one, to use a shield. Using to hold or disarm is probably impossible, but would surely be cool.

Also, if I just add these weapons to the raws and don`t asign them to any civ, can they still be made by moody dwarves?

8
DF Modding / Re: Bear Traps
« on: August 15, 2012, 10:38:22 am »
All right, thanks a lot!

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DF Modding / Bear Traps
« on: August 14, 2012, 05:21:53 pm »
Hi, guys! I've been playing for about an year and a half, and it's my first post. Also, I never modded anything, but I'm very interested.

I'd like to know if it's possible to make bear traps the way I imagine them:

You would build the like other trap components (disks), out of metal and installed with a mechanism.  When activated, it would "bite" anyone in the tile and latch. Is there a way to make the attack always target feet and/or lower legs? Also, the target would be able to escape just like it would with an ordinary grip.

Sorry if I'm being too Demandind, but I want to know what is possible before trying to make it. Also, if any of you have anything like it, please share.

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