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Messages - Moorindal

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1
DF Gameplay Questions / Re: How to provoke dragon attack?
« on: January 09, 2015, 01:57:31 pm »
You also need to embark near the dragon's lair for it to attack.

How do I know where to find one?

2
DF Gameplay Questions / Re: How to provoke dragon attack?
« on: January 08, 2015, 10:37:26 am »
That sucks. Need MOAR !!FUN!!.

3
DF Gameplay Questions / How to provoke dragon attack?
« on: January 08, 2015, 04:28:44 am »
Is there any way to provoke dragon attack? I've been playing DF for years and not even once my fortress have been attacked by dragon. It isn't fun at all, I want to change that.

4
Masterwork DF / Re: Masterwork Reborn - A new mod? - Added poll.
« on: January 07, 2015, 04:21:53 am »
Totally yes. Do it.

5
Utilities and 3rd Party Applications / Re: DFHack 0.40.19-r1
« on: January 06, 2015, 02:12:08 am »
Edit: I've merged every open PR and updated a few things, so this branch should compile and work with 0.40.23 (at least, it does on OS X): https://github.com/lethosor/dfhack/tree/0.40.23-r1-rc
Umm... Thanks but... Am I supposed to compile it somehow? I don't even use *nix, you know. Where can I get compiled Windows version?

6
Utilities and 3rd Party Applications / Re: DFHack 0.40.19-r1
« on: January 05, 2015, 04:37:16 am »
So what about dfhack for 0.40.23? Will it be ready anytime soon?

7
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: August 18, 2012, 09:32:51 am »
Why do copper doors looks like track stops?
Screenshot: http://www.freeimagehosting.net/2mxz1

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