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Messages - SaintWacko

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1
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 14, 2012, 05:27:02 pm »
@SaintWacko - it's disabled as there's a problem with right and left handedness on gauntlets so they can't be worn, something like that. It mentions this in the building guides.

Oh, okay. I keep forgetting about the building guides. A lot of them seem to be out of date.

2
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 14, 2012, 03:24:32 pm »
I just got a magma golem forge up, and despite having all of the components for it (bars and mechanisms), I can't build any golem casts. Nevermind, I just didn't have enough mechanisms.

Heh, I did the exact same thing.

Quick general question: Why is the Add Plates to Gloves reaction disabled? Is it okay to re-enable it?

3
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 13, 2012, 03:47:42 pm »
Where in the raws is it determined which materials can be requested specifically? I'd like to disable Iridium so that my dwarves stop making things out of it instead of slademantine.

4
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 13, 2012, 02:16:01 pm »
Grrr... Why do my dwarves keep insisting on making their artifact weapons/armor out of iridium when I have slademantine I want them to use?

5
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 08, 2012, 09:20:16 am »
Found another crash. Crafting vellum sometimes crashes the game. Not entirely sure what the conditions are for it, since it doesn't always crash. However, my game autosaved at just the right moment that it crashes roughly an in-game day after the save all the time, as long as the currently queued vellum job finishes.

I may have to reconsider my original theory that treefarms crashed the game. Time to make a new fort to investigate that again.

I am SO glad you posted this. I was in the exact same situation. I loaded up my autosave, and less than a minute later the game crashes. Same time every load. As soon as I read your post I remembered that I had just ordered a bunch of vellum made, canceled all of them, and it was fine!

6
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 03, 2012, 02:56:00 pm »
Er... I think there may be something off with hellfire imps. I just got besieged by them, but they all spontaneously combusted...

maybe they were Hellfire Imp People's Front crack suicide squad...

Ah, yes, that could be it. They exploded as soon as they entered the map, though, so maybe it was a practice run. Clearly they didn't consider the ramifications of 'suicide squad practice run'...

7
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 02, 2012, 01:59:42 pm »
Er... I think there may be something off with hellfire imps. I just got besieged by them, but they all spontaneously combusted...

8
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 31, 2012, 09:49:14 am »
Seriously guys ? You didnt knew that ?

If you load an autosave, all saves you make are saved into that folder. That is vanilla DF and has nothing to do with the mod. So if you load your spring 202 save, play summer and autumn 202, then save and exit, your most recent save will be in the spring 202 folder.

You guys gave me a really big scare, for absolutely no reason. ^^
/end of rant.

Needless to say, I couldnt reproduce any bug concerning saves...

Wups, sorry for the scare. I don't usually work with multiple saves, so I didn't know it worked that way. Very good to know, though, it's somewhat annoying to only be able to stop playing at the end of a season.

Also, my dwarves seem to be using bone blocks when rock blocks are called for. Is this supposed to be happening, and could it be related to why my dwarves won't accept my bone blocks to use in building a Church of the Dark Depths?

9
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 30, 2012, 02:45:03 pm »
Is there a trick to making the Church of the Dark Depths? I'm staring straight at 10 bone blocks, but it still says it needs 10 bone blocks to make it.

10
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 30, 2012, 11:42:16 am »
Does anyone know what raw file the turrets are in?
I want to change a few small things about them.
my last post was kinda' ignored so could someone PLEASE answer this one.

They are in creature_masterwork.txt.

11
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 30, 2012, 07:43:07 am »
Big: pressing ESC and saveing the game doesnt seem to work im only able load the seasonal autosaves

I'm having the same issue. It's somewhat annoying to have to wait til the next season to be able to stop playing, especially when playing off a flash drive.

A couple other issues, too. I am unable to build the Great Bifrost Forge, or finish forging FrostBrand. I'm pretty sure I have enough Bifrost, but it's hard to tell because I can't seem to find it in the stocks screen.

12
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 29, 2012, 11:10:29 pm »
I turned off the Secret !!Fun!! in the menu, but I'm still getting Carp God acolytes everywhere. Is this intended behavior?
if you already gened a world turning it off won't work. you need to do it before hand.

I know, I genned a new world after I turned it off.

13
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 29, 2012, 10:32:27 pm »
I turned off the Secret !!Fun!! in the menu, but I'm still getting Carp God acolytes everywhere. Is this intended behavior?

14
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 22, 2012, 09:08:00 am »
popped by orc priest smite spam the second my invisibility wore off.    Sigghhhh.
Those orc priests are the worst in early game. I think I die to those more times than anything else. Unless you can find some handy corner to hide around, you're getting smitten(?) the whole time you're fighting your way through the orc pack to get to them.

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