Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - stickadtroja

Pages: [1] 2 3 ... 5
1
Life Advice / Re: Should I go back on anti-depressants and how?
« on: June 10, 2015, 06:29:21 pm »
yeah well the thread is named "Should I go back on anti-depressants and how?" which implies that op isnt sure which of those two is the case. otherwise this thead would make as much sense as "should i seek medical treatment for my broken arm, or brain tumor?". i mean, op wasnt just wanting proffesional diagnoses otherwise why would he/she post here?

if we would somehow assume that the clinical depression is the case, why would there be any replies in this thread except "do what your doctor says"?

2
Life Advice / Re: Should I go back on anti-depressants and how?
« on: June 10, 2015, 06:01:54 pm »
ehm this is my attempt at help. im not a psychiatrist or anything, i have never been on anti-depressants, and i havent been majorly depressed. so this is just a observation from my side, and im just a person on the internet. thats the disclamer.

throughout this thread, you talk about your emotions as something that happens TO you. like you write "i am having a crying fit" like its a inconvinence that happens to you.  shouldnt you write, "i am very sad" instead? its like there is a distance between your feelings and you.

you wrote above that you are aware of why you are depressed. you said you have bunch of issues, one of them is lack of friends. but even if you state those reasons you still see yourself as depressed. i mean, if your life is shitty, are you depressed, or are you just appropriatly sad about the situation? for me thats a big difference.

i have meet people dealing with depression, and to me it always seems like they are very unforgiving against themselves. like blame that they are sad on themselves; "why arent i happy now?". this to me is that distance between the feelings and themselves i mentioned before. but i always want to say to them "you probably have a damn good reason for being sad!". why would you otherwise be it?
and i feel that discover the reason behind the sadness gives you a chance to own up to it, like saying "im sad, and thats okay".
the problem is though, that that discovery may not be easy to do. and then you kind of have to cut yourself some slack, eventhough you dont know the reason behind.

i never dealt with depression really, but i have had some anxiety attacks. and the first time it happened, it was like a lightning from clear sky. i was so suprised it happened, and i didnt take ownership of it all. it was something that happened TO me.
later, through some work, i come to realise that i had tons of reasons for those anxieties. stuff that i didnt acknowledge, and didnt deal with really. and now i rather say that "im sad, and thats okay to be" than "depression hit me" or something that makes feelings a outside thing that happens to you.

i have no idea of why you are depressed, but i think it has to do with some unacknowledged feelings. anger, shame, sadness, it can be anything really, but i think we all have to deal with are feelings sooner or later.
maybe later is better for you, so maybe antidepressants are a solution for the time being, but i think its just a lid on the box of undesired feelings, which wont go away.
so even if you do take medecin, try to search within to find what underlaying feelings there are.
im not saying that you should give in to moodswings and anxieties, but calmy look inside.

this may come of as extremly condesending, and im sorry for that. i just felt that there was a small chance i write something helpfull, and i thought it might be worth the risk of sounding patronizing and ignorant.

also, maybe there is other alternatives to anti-depressants? like changing your life, start jogging everymorning yada yada?
well good luck either way!

3
DF General Discussion / Re: Savescumming
« on: September 06, 2014, 07:54:17 am »
wow gavj, im really suprised by how much you seem to underestimate the impact of permadeath has on the game. almost everyone in this thread agrees that its essential for the "pure" dwarf fortress experience, yet you keep talking about it as some small annoying bug you have to put up with. since we clearly feel differently about this i will stop arguing, but im honestly curios, why you think of it in this way. i assume you have tried to play it without savescumming, what made you change? do you enyoy other games with permadeath, ie rougelikes? if so why do you feel different about dwarf fortress?

4
DF General Discussion / Re: Savescumming
« on: September 05, 2014, 06:50:59 pm »
GavJ: I dont agree with what you said about everyone knows what way they should play. I sure didnt when i tried dwarf fortress the first time. it was a new experience for me, and it wouldnt have been in the same way if there was such an option, to savescumm.
since i consider gamemaking an art, i recall a quote from someone i dont remember the name of: "the audience doesnt know what it wants, if it knew it wouldnt be the audience but the artist." and it kind of make sense to me. we partly consume media, of all kinds, to get new experiences. altering the media away from the artist or creator's intended vision, to fit with your presumed idea of what is most fun for you, might rob you of those new experiences.

5
DF General Discussion / Re: Savescumming
« on: September 02, 2014, 03:07:55 pm »
i dont think it was "some arbitrary small decision", after all its been a core point of rougelike game design for like 20 years.
i also agree with mnjiman. adding a feature changes a lot of the game, even though its optional to use it. if i have access to a feature, im going to assume the game design incorporates it, and therefore feel inclined to make use of it.

i think its obvious that toady intended the game to be played without it. and therefore i assume that many of the design desicions are based on that. to make use of it, is just like cheating in any other game; you rob yourself of the experience the creator of the game intended. if you think its more fun to play it like that, go ahead, but to state that you want it in the game as a feature, is being ignorant of what the developer is trying to achive.
you might aswell suggest that all fps games comes with god mode, infite lives and run through walls in the options meny. 

6
Creative Projects / Re: +The Engravers Guild+
« on: August 26, 2013, 05:54:07 am »
^whaaaaaaat.......?

anyways, new sketch. potmaker


7
Creative Projects / Re: +The Engravers Guild+
« on: August 22, 2013, 12:36:28 pm »
why the perfect circular head? i think it looks pretty cool but it stands out quite a bit.
also no pelvis or hip bone, or shoulder blades. and the arms and legs could look more like bones.

anyway, keep it up!

8
Creative Projects / Re: +The Engravers Guild+
« on: August 15, 2013, 02:16:47 am »
steampunk robot golem



9
Creative Projects / Re: +The Engravers Guild+
« on: August 12, 2013, 03:02:36 pm »
guardian: very nice!   what is the thing down infront of the bottle? a eraser? it looks a little bit wierd perspective-wise...


10
Creative Projects / Re: +The Engravers Guild+
« on: August 11, 2013, 06:38:05 am »
nice mountains. the sky could use some work though, like some basic gradient or some fading mountains further away.

regarding painting forest's, just get a bunch of refs and start drawing. keep it up!

11
Creative Projects / Re: +The Engravers Guild+
« on: May 31, 2013, 04:59:15 am »
slayerhero90: do you want critic on your piece or not? if yes, you shouldnt be so defensive, and don't try to justify all the stuff that is pointed out. just accept the criticism and if there is something you dont agree on, dont change it.
if no, you could state that in your post, "no criticism wanted" or something.


12
Creative Projects / Re: +The Engravers Guild+
« on: May 28, 2013, 04:40:57 pm »
really nice jopax! your making quite some progress in the last pages of this thread!

some crits;
the black part of the helmet or mask doesnt fit in. maybe make it not so black, and give it some lighting.
also where is hes feet?

hands look awsome though!

latest sketches from me;


tried to make them in the same way, but still came out very different...

13
DF Suggestions / Re: more mouse emphasis?
« on: April 10, 2013, 10:31:07 am »
direct orders? have you played the game?

14
Creative Projects / Re: +The Engravers Guild+
« on: April 05, 2013, 09:59:14 am »
jopax; i like those sketches! you should try to draw in the same way digitally. love that loose, sketchy style

heres my latest painting;
OMITTED FOR SIZE


I would totally make that my background if it was more background appropriate size. That's pretty damn awesome.

i have a way to big ego to deny you this; https://dl.dropbox.com/u/67237969/skiss54_1.jpg

15
Creative Projects / Re: +The Engravers Guild+
« on: April 03, 2013, 03:23:38 pm »
jopax; i like those sketches! you should try to draw in the same way digitally. love that loose, sketchy style

heres my latest painting;


Pages: [1] 2 3 ... 5