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Messages - Magirot

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1
DF Adventure Mode Discussion / Re: Worst Injury you have survived?
« on: November 19, 2007, 10:57:00 am »
Lost my arm several times in the old version, but never got out of the area before dying of thirst or starvation. In the current version I could just (T)ravel away without worrying about one action -> unconsciousness, so I guess I'll see a few one-armed adventurers soon enough.

2
quote:
Originally posted by i are not good with computer:
On a quasi-related note, what do I have to do to actually report the death of a villain?  It was in my tasks to do so, but when I talked to the mayor again he just gave me a new task without any reward or anything.  Is that how it's.. supposed to be? D: (Didn't want to make a new thread for this)

The mayor should first say "Amazing, you succeeded! You are a champion." or something like that, and then give you a new task if you talk about service. Not immediately when you report.


3
DF Adventure Mode Discussion / Re: Lesson of the day
« on: November 02, 2007, 07:12:00 pm »
Yes:

If you walk around a corner in a dungeon, and see TWO giant cave spiders next to a disembered & mutilated swordsman's body, don't take that one more curious step forward.


4
You can somehow navigate in towns by checking the place-name at the lower panel. If the name of the town changes to something else, you're going to wrong direction.

As for finding caves and dungeons:

quote:
Originally posted by Red Bean:
I think what Mr. Toady means is that when you are already at the site, use the Quest log and hit z while your current quest is selected.  It will then show you a zoomed out view of the area you're in, with the general direction you need to go highlighted.

At least narrows the search a bit.


5
DF Adventure Mode Discussion / Some towns severely overpopulated?
« on: October 31, 2007, 07:20:00 pm »
This is the second time I've stumped upon this, might be a migrant group? Tens of dwarves, maybe well over hundred, in a human town. I'm surprised that they can support that many. Couldn't get a clear screenshot of it, but...
http://magirot.kapsi.fi/m/df_town1.png  http://magirot.kapsi.fi/m/df_town2.png

All the other towns seem to be underpopulated, though, with only ~one recruitable party member.

[ October 31, 2007: Message edited by: Magirot ]

[ October 31, 2007: Message edited by: Magirot ]


6
DF Adventure Mode Discussion / Re: Finding a cave in the new version
« on: October 30, 2007, 08:47:00 pm »
Ah well, it took a long time to find the entrance, but at least it can't be missed that easily anymore when it's finally on the screen.

7
DF Adventure Mode Discussion / Re: Finding a cave in the new version
« on: October 30, 2007, 08:42:00 am »
I did walk there with the T-map, but when zooming to the area itself where the cave should be, there's no clue where to go. The position where the character appears there seems to be random, so how exactly can you look for a central O?

Edit: Might be just bad luck though, I tried the adventurer mode only once.

[ October 30, 2007: Message edited by: Magirot ]


8
DF Adventure Mode Discussion / Finding a cave in the new version
« on: October 29, 2007, 06:02:00 pm »
Just downloaded the new version and started a game in the adventurer mode. With my character starting straight from the inn, I offered my service to the mayor, and got the regular cyclops slaying quest. The problem is that at these "Mines of Focus", I can't find the cave entrance! There are no clues of it's direction in the area itself, and with these new seamless transitions I could easily wander to other sites instead of carefully exploring the specific zone like in the previous versions.

Yeah, I'm sure that everyone is new to this version, but when someone figures it out, it would be nice to know. Also, sorry if this is supposed to be in the Gameplay Discussion -category.


9
DF Adventure Mode Discussion / Re: New version feature: Metropolis?
« on: February 24, 2008, 08:10:00 pm »
'kay, didn't see any reports in the first few pages of bug reports, and wasn't sure.

10
DF Adventure Mode Discussion / New version feature: Metropolis?
« on: February 24, 2008, 08:00:00 pm »
I created a new 65x65 world, and came across this:
http://magirot.kapsi.fi/m/civilizations.png  http://magirot.kapsi.fi/m/metropolis.png

11
That or temporarily removing all of the stone stockpiles should help.

12
They don't actually sleep in those beds, do they? Nor eat anything if you give it to them? I wonder if these sieging/ambushing goblins could be made to eat/sleep like normal beings. Would be cool if the sieging army "camped" outside your fortress, and after that you could ambush their flank.

But hey, great idea. This has really opened my eyes!


13
DF Dwarf Mode Discussion / Re: Question about stopping flood
« on: March 03, 2008, 06:20:00 pm »
Seems that it isn't.  :(

Oh well, those goblins were too much already.


14
DF Dwarf Mode Discussion / Re: Question about stopping flood
« on: March 03, 2008, 05:24:00 pm »
Goblin ambush threatened to stop my careful experimentation, but I managed to cause the cave-in. It didn't drop any solid stone on the lower passage though, only loads of dug microline. Can that alone stop the water?

15
DF Dwarf Mode Discussion / Re: Question about stopping flood
« on: March 03, 2008, 04:36:00 pm »
Interesting. I'll try that, thanks.

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