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Tilesets and Graphics / Re: Obsidian Graphics Set (Updated 24/7/2013 - v0.8) - Now with ANIMATED GRASS!
« on: February 10, 2022, 08:37:37 am »Lovely sprites!![]()
These rise the prospect of having a graphics pack similar to the official one available for Classic/free version users as well. From a modder's perspective, this is nice since sprites can be made to fit both Classic and Premium at once. The only other graphics packs I've heard are getting updated are Vettlingr's and Bitlands by DragonDePlatino, and both of them are more stylistically distinctive, in a way that sprites not done specifically for them will look "off". (Meph might be doing something as well, but I haven't heard about it since the drama.)
And a few questions:
What is the order of the animal sprites? It seems to be based on the alphabetical order of the raw files, but then giant creatures are at the end, and birds are at the top of the list instead of toads and worms (creature_amphibian and creature_annelid preceding creature_birds and creature_birds_new).
How come the FBs/titans/night creatures are looping? Is that a quirk of making things work with TWBT?
Thank you.
Though after I've watched videos of the upcoming Kitfox version, I think it might be more prudent to wait until its first release at least before I continue with this. Or I might run the risk of having to redo more tiles than I would want (especially since multi-tile creatures are now seemingly possible).Now that I look at the raws, I realize it's not alphabetical at all. LOL. My bad. But rows are separated. Unlike earlier creature sheets, these basically unify everything into two raw files. So I think I first started out trying to sort it alphabetically then gave up halfway through.
As for the repeating tiles, they are placeholders. I do not know how the Kitfox version will deal with it, but at the moment, it is impossible to create specific tiles for FBs/Titans/Night Creatures in the classic version, because they are procedurally generated in-game. Some examples from the wiki:
Code: [Select]
A gigantic snail composed of grime and filth. It has wings and it has a gaunt appearance. Beware its deadly spittle!Code: [Select]
An enormous blob composed of water. It has an enormous shell and it squirms and fidgets. Beware its webs!Code: [Select]
A towering three-eyed pterosaur. It has a long, curving horn and it has a gaunt appearance. Its chocolate scales are jagged and overlapping. Beware its hunger for warm blood!Code: [Select]
A great humanoid composed of flame. It has two short tails and it squirms and fidgets.





Not isometric but just top down, since the game can't support anything else. But as close as I can make it to traditional jrpg aesthetics, yes.
Overlaps? Yes, please. LOL.
