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« on: May 05, 2013, 07:35:21 am »
I've been messing around with advanced world gen for a while now trying to get my stupid perfect embark.
I seem to have trouble getting iron on my maps, and sometimes I'm not getting much in the way of useable metals at all. I set the mineral scarcity pretty low (~600-800), and I set everything I don't care about to maximum or minimum depending (like 0 minimum oceans, swamps, etc). Could that stuff be affecting it? (On another note, I've noticed that lately when I try to get more good and savage biomes in the world to have more to pick from, I get very few evil areas (but not none) as expected, but my worlds also stay in the Age of Myth all the way through to whatever year I stop it (like 900+). They don't even reach the 60% of megabeasts killed mark. Is that related? It's weird.)
I'm trying to get a good+high savagry embark (I want unicorns mainly, and giant vicious aminals, but no preference on biome) with decent trees and vegetations and a river in a canyon or with at least one tall, sheer cliff face (especially if the river makes the cliff a defensible position). Waterfall cool but optional. Bituminous coal/lignite (especially if few trees), iron (+flux), other metals (gold would be nice, happy with copper/silver), and magma higher up than the magma sea would be cool.