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Messages - Darktongue Breakbone

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1
DF Dwarf Mode Discussion / Re: Beware of Ogres
« on: July 25, 2010, 08:58:53 pm »
If I were to guess, it was treating it's mitten as a main hand weapon instead of a glove.  So it confused it's mitten for a sword.  That's why it was hitting only with it's left hand.

2
DF Dwarf Mode Discussion / I really hate chess!
« on: May 13, 2010, 11:24:44 am »
I know this is an odd place to bring up this topic, but this is the only forum that wouldn't send a bunch of forum police for bringing up something that's off topic.  Also, this is the only forum I use frequently in which I actually feel some special kinship with other users.

I HATE chess.  It's supposed to be the quintessential strategy game.  If you are great at strategy games, yous should be great at chess.  If you are great at board games that require strategic thinking, you should be awesome at chess.  Why do I suck so much at this game?

I know how every piece moves.  Pawns can move two spaces on their first move, they can move one space diagonally to take out a rival piece.  Rooks can move forward or sideways as many spaces as they want unless something is blocking them, etc.

I know how every freaking piece can move.

I've never played against a real player, only a CPU AI.  I play it in the easiest mode and the computer always beats me!

The only explanation I can think of is that I don't get the rules.  Not all of them anyways.  I know how the pieces are SUPPOSED to move.

Somehow, the CP always uses it's queen to take out a bishop situated right in front of a pawn.  I want to use the pawn to take the queen, and it won't let me.  Why?

I assume a pawn can't take a queen so I arrogantly use my queen to take out a knight right in front of a pawn, then that pawn freaking takes my queen!?

I HATE THIS GAME!!! ARRRGH!

I'm good at every classic board game!  Backgammon? Good!  Checkers?  Good!  I won several games of Cribbage without even knowing what the hell was going on!

Why do I suck so horribly at chess?  What the hell am I not getting?

For god's sake I play Dwarf Fortress!  You think Garry Kasparov could understand the first thing about Dwarf Fortress?

3
I use mainstream lightly, cause I know DF doesn't fit in with Call of Duty and Halo.

But as far as sub-popular if not sub-par games, DF is kind of a cross between Dungeon Keeper and CaesarIII/Pharoah.

What does y'all think?

4
Quite simple really. trees are actually the first stage in an elf's life cycle. once the young elf inside the tree gets old enough if there are enough elves around it will hatch leaving behind perfectly serviceable logs to use. so remember when you chop down a tree you kill an elf to! happy deforestation day ;D

That quote reminds me of Speaker for the Dead by Orson Scott Card.

I like to think the elves don't actually respect nature at all but are just trying to corner the market on wood and don't like it when someone tries to muscle in on their turf.

As for stuff made of bones, well that's just creepy.

5
Why is morul naked?

Same reason Dr. Manhattan is.

6
DF Suggestions / Clay Pottery
« on: October 18, 2008, 01:39:07 am »
Like sand, you could gather clay from clay loam.  You could go on to make pottery and bricks for building from the clay.  Pottery could be used as a trade good or possibly used to store seeds or carry water to the sick.  I would put this as a low priority since it adds nothing to the game that isn't already there in the form of bags or buckets.

However, clay trade goods would be great for people that start in swamp, plains, or woodland

7
DF Dwarf Mode Discussion / Version 1.00
« on: October 16, 2008, 12:33:58 pm »
What will this look like?  I know Toady takes ideas from us as well as himself so it's always a work in progress, but at what point will he just put down his laptop and say, "I'm done!"

Most programmers would look at this game in it's current form and call it v1.00.  I can only imagine a game so complex, you'd need a quantum computer to play it.  Which is pretty kickass for a game without bump mapping and shaders

8
DF Dwarf Mode Discussion / lots of haunted oceans
« on: October 15, 2008, 10:08:39 pm »
I started playing after almost a 1 year hiatus.  I've noticed the newest version world generator produces haunted oceans out the ass.  hardly anything else is haunted.  Any Idea why this is?  Oftentimes, my only ocean is haunted.

9
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 23, 2007, 09:59:00 pm »
Just to make absolutely sure you know what I mean by "named" dwarves, I don't mean the ones that have earned legendary names but the ones that are named after those involved in the community fortress.

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DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 23, 2007, 09:57:00 pm »
I see a lot of posts about people wanting to know about their dwarves.  I think it might be a good idea to periodically put up some updates on the "named" dwarves.

11
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 11, 2007, 12:52:00 am »
Give Toady a break, this new version of his is practically a brand new game so of course there are going to be a few bugs.  But I think mislabeling tiles as outside when they should be subterranean was the result of trying to fix some other bug that caused roofed over tiles to count as subterranean.

12
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 09, 2007, 07:52:00 am »
Warning to Captain Mayday.  There's a bug in the new version that marks mined out tiles as above ground.  You won't be able to grow subterranean crops meaning your dwarves will go hungry.  I don't know if freezing temperatures will penetrate the walls, but I wouldn't take chances.  The last thing I want is this awesome story to end with a bug.

13
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 02, 2007, 10:58:00 am »
What's the value of that cabinet you made Captain?

14
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 02, 2007, 10:31:00 am »
it would be pretty cool if you could somehow get the water to freeze after it's released, forever encasing the tomb and tomb robber in ice.

15
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 02, 2007, 10:27:00 am »
Although I couldn't be sure, I would think skeletal animals would stay around, especially if they were locked in cages. But who knows how these things work.  Sometimes Toady isn't so sure himself.  If he did, there'd be no need for bug fixing.

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