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Messages - morlicar

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1
Smiterow is taken.  Surprisingly, it has a pretty good chance of not rebelling.  My mayor is poorly regarded, but the kingdom is neutrally regarded.

Lonemaiden, on the other hand, currently hates our guts.  I will probably have 3 or 4 rebellions there before I get them to settle down.

We are currently at 36 towns and 2833 land.  Mountainhome's maxes were 35 towns and 2267 land. 

I'll probably won't expand much further, unless you ask for a specific target.  I'll make sure to pacify Lonemaiden, and I'll start filling out the few fortifications I know about that don't have garrisons.

As an aside, Smiterow currently has a godlike blacksmith.  Hopefully he'll stick around for a few days.

2
First, at long last, Jewel Cities is neutral to the kingdom and the last rebellion has been put down.  Takes a long time to pacify a city in the hinterlands.  Fortunately, Longham flipped itself somehow (even though I had a mayor there and had set it to neutral) when I ceded a nearby castle.  I think because of that, they didn't start all the way at terrible and I only had two rebellions there before they became neutrally loyal.

Arx, I agree that the game is becoming harder to pay attention to.  With the disparity of power, there is no point challenging Staberinde and there is little else to do but dungeon crawls to get stat boosts and gold.  If it wasn't for Reelya's work streamlining the interface, I'd probably have dropped it by now.  I think this game has potential but won't realize it unless Mutant finds time once again to actively develop it; which seems unlikely.

Reelya, I think you placed as a goal getting 35 cities.  When I flip Lonemaiden, assuming we don't lose any cities in the mean-time, we'll be at 35.  Are there any other goals for this kingdom?

3
Eventually will turn them blue.  When I have a little more time to actually deal with the rebellions that seem to happen when I flip city loyalty in the hinterlands.

Edit:  My mayor at Jewel Cities is well loved and they throw parades in her honour.  So, thinking they might follow her lead, I flipped it from neutral to Blue.

They're not very happy with the kingdom:
Town's loyalty to the Kingdom: The peasants are considering treason

This is actually the worst start a city has had in the kingdom that I've seen.   :)

Edit the 2nd: Not surprisingly, they rebelled.  I expect I'll have to go res the mayor & her cohorts and repeat in a day or so.  The last couple of these cities I've done that are far from the capitol have had this issue.  Eventually the rebellion gets put down and things settle down, but it is a pain until then.

Welp, they whacked her, she's back in place and ready for rebellion 2. 

Setting up for rebellion 3, we're up to abysmal loyalty.  A slight improvement.  And, yes, I moved the garrison out (except for a few new hires, level 1/2/3 don't take a lot of gold to res, and there is still a level 10 barracks there)

Bad news, rebellion 3 has started..good news, loyalty to the kingdom is up to Terrible. :)

4
I just updated from 1.24 to 1.28 of the script.

I am getting a popup message when in the two towns I had time to visit: Enchanted Count = null

After clicking OK on the message, everything seems to work as normal.  I'm not too familiar with javascript, but it looked like it would be safe to ignore that alert so I commented it out. 

I'm finally getting around to experimenting with the auto-leveling.  I like what I've seen, and what little I set up worked as expected.  When I have time to set it up properly, this will be quite the time saver.

In case it matters, the towns I visited were Diverwich (93,15) and Jewel Cities (98,6)

5
I like the changes you've made, but I noticed an odd issue with the movement mod.  If I'm in a town and click an adjacent tile, the party will move the one tile, then move back and reenter the city.

It does not seem to do this if I click 2 or more tiles away.


6
been busy, so just got around to updating the script.  everything looks good.  I like the updates you've done so far.  Very useful.

7
Was that all that changed?  I had a start when I refreshed the map.  All the towns are now in white circles bordered in grey instead of the color of the kingdom that owns them. Wasn't what I was expecting to see. :)

8
3 of the 4 castles that IPC had built around Diverwich (93,15) and the castle at (96,24) that Pastry Pirate build and garrisoned, but never ceded to the kingdom.  The 4th castle around Diverwich was garrisoned with my troops and ceded to the kingdom.  He left that one alone.  The castles I destroyed didn't have much in the  way of runes and no barracks/markets so I didn't feel too bad about the razing of them.

edit: I had something weird happen when I was moving garrisons.  It was telling me I couldn't place a garrison because one was already there, but I couldn't put characters into the empty garrison.  I had to delete the garrison in order to create a working one.  My version of the bug was more annoying than useful. :)

further edit: reread first paragraph and determined it was a semantic mess.  rewrote it for clarity

9
Staberiende siezed the unceded castles but left mine alone, for now.  I nuked the castles he took to be done with them.  Will bebuild what is needed later, when I can garrison them

10
Just updated the plugin.  It seems to be updating the prosperity, mayor, and kingdom in addition to the blacksmith info.  I like.  Did I miss anything?

11
Thanks, very helpful.

Note about the map.  I am trying to click on the square at (66,31) to log the Fort (level 2) owned by "Men of Siege" there, but it pops up a city named Sartain instead of the wilderness form.  All the squares surrounding (66,31) work as normal.  Side note: I thought I visited every city on the map at least once, and Sartain is not in my landmarks list.

Edit (on 6/2/15): I garrisoned and upgraded the fort at (77,31) to a castle, but it is still claiming as a fort.  Don't have time tonight, but when I do have time, I'll move the garrison and seize the castle, then cede it again later and see if that fixes the problem.  Helmham (80,30) is now in my control.  I'll declare it part of the kingdom after my mayor has a little popularity -- I've had a few rebellions occur in the past when I declared for the kingdom while I still had relatively low popularity.  I had to conquer Hagglade at least 2 times before it stuck, and they rebelled the last time as well -- the rebels lost that time.


12
Flyingzone (88,45) would be best.  I'll be going there next session to see if the blacksmith is still there.

13
I've spent most of my money on upgrading the armor on my garrisons and training new (unequipped - for now) warm bodies.  Will have to do dungeon crawls for a while before I put a garrison at (91,15).  It looks like (77,31) is ours as well and didn't have a garrison when I passed through.  I'll get to that one too, if someone else (hopefully one of us) doesn't get to it first.

as noted on the map, (93,13), (87.25) and (96,34) are now garrisoned

Finally, I have one more mayor slot available.  (93,15) Diverwich, (83,22) Archersguard, or (80,30) Helmham are the natural next targets.  Any preference?

I'm going to wait a few days before doing anything.  I want to rebuild my gold reserves before training more cannon fodd...brave soldiers

edit: punctuation

14
Just put a garrison at the empty castle at (87,25)

I plan on putting a garrison at (96,34), (93,13) and maybe (91,15)

I'll check on IPC's garrisons at (93,17) and  (95,15) when I'm next up there.

15
OK, I retook 87,5; he didn't leave a garrison there either.

No garrisons at the 2 he took from IPC.  I didn't deal with them at the moment.  They we never ceded to the kingdom, so I can't claim to be retaking them.  If you want me to pick them up, I will, but I figure that is your call.


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