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Messages - yovannyX

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1
hey, just wanna say i love what you are doing, pretty cool!

btw, managed to kill a vampiric dragon with my kobold wanderer, i feel so proud of that little bastard.

2
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: April 24, 2016, 08:01:50 pm »
hi again, i have another question, is there a way to make a reaction in adventure mode to craft musical instruments? i havent seen anything about that yet

ok....i figured out how to make custom instruments, and how to craft them in adventure mode, but apparently my character canīt use them, they can't be interacted with (it says: there is nothing to do with the +pine demon flute+....apparently there's something in missing here

here's the reaction:
Spoiler (click to show/hide)

here's the item (have it in my item_tool.txt file, could this be the issue?):

Spoiler (click to show/hide)

3
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: April 24, 2016, 05:40:14 pm »
hi again, i have another question, is there a way to make a reaction in adventure mode to craft musical instruments? i havent seen anything about that yet

4
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: April 24, 2016, 02:40:36 pm »
oh, thanks, well, i guess i will just rely on corpses then, not much of a big issue, just wanted that reaction for flavor, and thanks for telling me about that misplaced token, i wasnt aware that token was supposed to go somewhere else :)

5
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: April 24, 2016, 01:16:53 pm »
hi there, i'm having some trouble trying to mod a reaction, i want my adventurer to be able to gather rat bones, but when i try the game crashes, and the only thing i my errorlog is

Unrecognized Announcement Token: TRAVEL_ADVISORY
*** Error(s) found in the file "raw/objects/entity_default.txt"
MOUNTAIN:Unrecognized Entity Token: OUTSIDER_CONTROLLABLE

heres the reaction:

[REACTION:GATHER_BONES]
   [NAME:gather rat bones]
   [ADVENTURE_MODE_ENABLED]
   [REAGENT:knife:1:TOOL:ITEM_TOOL_KNIFE:NONE:NONE][PRESERVE_REAGENT]
   [PRODUCT:100:1:CORPSEPIECE:NONE:CREATURE_MAT:RAT:BONE]
   [SKILL:SNEAK]

6
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: February 07, 2015, 06:16:33 pm »
Hi there, been a while since i played kobold camp, decided to download the new masterworks version, and i have a question...

i just got my first migrant wave, and one of the migrants is a "honey badger woman child" which appear as a citizen listed as "tame", my question is....why did i got a honey badger citizen? is this a bug or a feature? and what use do they have?

Edit: nevermind, got distracted, it got killed

7
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 12, 2013, 11:47:10 pm »
i like the way you kept my manual inputs :P

anyway, you seem to misunderstand--the second interaction is just in case a namek is born as the second caste, not so they can transform back. The END handles that.

so...i have to add

START:0:END:X

right? but in that case, how do i make it transform back into a mimic? do i use the same interaction but aimed for mimic?

8
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 12, 2013, 11:31:20 pm »
Hello

this i my first time modding and i am aiming for a polymorph interaction,

right now i am using Putnam's namek example so i can create a "Mimic" that can polymorph to a creature (Deon's winged human) and back, but right now i am only getting a memory can't read crash, can someone help me?

Spoiler (click to show/hide)

and the interaction here:

Spoiler (click to show/hide)

im sure there must be either a big or a stupid mistake in there

9
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r2
« on: March 10, 2013, 05:52:15 pm »
oh, nevermind my original comment, i figured it out how to acceses de scripts, and added a few, hoppefully i did it correctly

i have one little question,

when i use dfusion's embark and friendship for my world,to the migrants will appear randomized already or i have to enable something in dfusion?

10
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r2
« on: March 10, 2013, 09:49:11 am »
hello
i really like df hack, it kinda makes the game playable for me
im playing with the masterworks mod, and i notice it doesnt have many scripts.
is there a way to find all scripts in one place?
also, i wanna know if theres a script for:
-making pets have babies
-making said babies grow up fast
hope someone can help me

11
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r2
« on: December 02, 2012, 01:11:29 pm »
Hi,

i got a little problem here

i'm using de lazynewbpack for version 0.34.11, i downloaded the DFhack for 34.11 r2 and unzip it so it can have the new revision, besides that, i also used the Legends of Forlorn Realms mod in it too,  here's the problem:

i use DFusion embark multirace embark, it always have only 1 dwarf to start, so i use the simple embark to have 7, my race starts alway as kobolds (don't know why) so i change them to dwarf, after this i save run current world's init.lua (i asume it save my new changes, but apparently it does not) and i embark, i always have 2 dwarves, the rest ant man/women, how do i stop the antmen/women to appear? my embark are all dwarves, elves and humans, not antman?
see dfusion/embark/races.txt thats where you set which races units to embark with.

eh, did that already, was the first thing i did actually, yet, i still have ant women each time i embark

12
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r2
« on: December 01, 2012, 10:34:27 pm »
Hi,

i got a little problem here

i'm using de lazynewbpack for version 0.34.11, i downloaded the DFhack for 34.11 r2 and unzip it so it can have the new revision, besides that, i also used the Legends of Forlorn Realms mod in it too,  here's the problem:

i use DFusion embark multirace embark, it always have only 1 dwarf to start, so i use the simple embark to have 7, my race starts alway as kobolds (don't know why) so i change them to dwarf, after this i save run current world's init.lua (i asume it save my new changes, but apparently it does not) and i embark, i always have 2 dwarves, the rest ant man/women, how do i stop the antmen/women to appear? my embark are all dwarves, elves and humans, not antman?

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