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Messages - k33n

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1
To all, when reporting issues, include the following information:

1. Exactly which DF version are you using? Not "latest", not "windows". "0.43.05 Windows 64-bit".
2. Exactly which DT version are you using? Not "latest", not "from the link" (what fucking link???). "37.0.0 from https://github.com/splintermind/Dwarf-Therapist/releases/" or "master from https://github.com/Hello71/Dwarf-Therapist", or better "c07ccde from https://github.com/Hello71/Dwarf-Therapist".
3. Exactly what memory layout are you using? "Included" if you didn't download one separately.

You don't have to be a cunt about it.

Version 0.43.05, 32-bit, as was suggested.
Windows 10, 64 bit,
The direct link that has been included in the very first post of this thread labeled "Latest Release", like anyone would.
The memory layout linked to me through lethosor.  (https://github.com/splintermind/Dwarf-Therapist/tree/DF2016/share/memory_layouts.)

2
The reason why PatrickLundall tries to shift the conversation to "anyone else" coding it is simple:

"If you absolutely want something done, do it yourself."

Something they themselves follow by coding scripts for dfhack.

Reworking the job management system and abandoning the VPL is scheduled. But it is not scheduled for next release - what's upcoming is artifact hunting, rework and myth generation.
But even if it was scheduled for next release doesn't mean it'd be available now, or that having a choice between it and non-vanilla UI wouldn't be nice, no matter the state of the UI now.

And even if I didn't know that, I have no real expectation for Toady One to do it, or for any updates tbh - I don't have a date to circle in calendar, that I'm eagerly waiting for. Though as relatively newer player, I suppose my perspective differs from someone who has done it all.

It is an issue because nothing has annihilated the player-base to this extent since I have been playing. Playing ostrich and attacking valid feedback is the least productive of all options.

3
how dare you

If you think it is a selfish thing to care about the game and its future, you can keep thinking that. I could say a lot about working on a team with someone who has your attitude, but I would rather not.

If UI design is a science, 99%+ of all designers have apparently failed their courses, with most of them sacrificing usability for what they think is pretty, or caters to their artistic ego.

And, again, if you want to create a UI according to your scientific principles go ahead and use the facilities provided via DFHack to do so (although your comment about mouse gestures indicates you're not interested in a keyboard based UI, in which case you'll probably have to write a gesture interpreter yourself, of find one somewhere).

The objective reality of a good UI is the amount of time and mental fatigue created by completing a task, and the ability of that UI to lower both metrics. You'll need to show me these 99%+ people who have studied UX and UI and have a large test sample size to work with constantly creating bad design (you can't).

Toady should be at the very least correcting the terribad job management interface. The reasons why you try to shift the conversation to anyone else coding it allude me.

As it stands the recent version of the game has hemorrhaged the majority of its player-base and the rest are using older versions.

4
I am now using the recent memory addresses and a 32 bit version of the game. Therapist can no longer find dwarf fortress.

5
DF Dwarf Mode Discussion / Re: Dwarf Therapist compatibility - DF 0.43.05 +
« on: December 27, 2016, 02:03:42 pm »
maybe because he has other, more important things to do?

There is literally no argument to be made for ANYTHING to be more important than UI functionality in any theory of design.

Would I rather another metric ton of features inaccessible behind a needlessly obfuscated wall of UI or would I rather have thousands of more people playing the game—therefore a stronger revenue stream for more features? I think the answer is so obvious you could see it from space.
A pretty UI with no functionality behind it is worse than a poor UI with lots of functionality behind it in my view (to counter "literally no argument"). Personally I find UI design a boring necessary evil where people will complain about things regardless of what you do, because a lot of things are based on taste (there are also designs that are objectively worse than some other alternatives as well).
Apart from that, no reasonable UI face lift would get thousands of people to suddenly flock to DF to gawk on its lovely UI, as the mechanics behind it will remain as complex regardless, and the instant gratification crowd and graphics whores won't care one bit about an ugly character based interface game that require actual thinking to play.
I'm not saying the DF UI is good, as it's not, and there's a fair bit of room for improvement within its current structure. It usually gets the job done, however, and it seems to have a structure that allows modification and introduction of new things with a limited effort, which is immensely more valuable than a pretty UI that requires more effort to add stuff to for a project of DF's scope.

If k33n has an idea of a prettier, more functional UI it's "just" a matter of using DFHack to create one, as most or all things are available one way or another. If it's actually good other people will use it provided it's maintained. However, that project belongs to the utilities sub forum, not in this thread.

Pretty is not functional. Functional is functional. User interface IS a game. Design is not an art, but an exact science. Its not graphics, its not a 'view'. It could still be ascii. UI has *nothing* to do with appearance or graphics. You can try to de-legitimize the facts by talking about 'pretty', but its just harming the game. If you can assign functionality to dwarfs in 6 seconds vs 30 minutes, it inst about graphics. If it takes 70+ clicks to do the same thing as 8 gestural mouse movements, we are not talking about aesthetics.

I'm sorry, but you have no idea what you are talking about. I'm not being flippant, you just fundamentally misunderstand what a UI is. This is literally the best video game ever created, and it has a mortal wound.

6
I'm using the 64 bit Dwarf fortress with the 'recent version' link of therapist on Windows 10.

7
Therapist crashes on connect, newest version of both therapist and df

8
Tilesets and Graphics / Re: burnedfx Graphic Set [12x12 / 24x24]
« on: December 26, 2016, 05:39:01 pm »
I love the nudist hippy elves!

9
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 26, 2016, 05:37:23 pm »
Hey, everyone.  Im using this tileset for a webcomic I want to try out.  However, Im having issues with the resolution of screenshots.  Things look wrong when I resize them.  Ive got the sprites easy enough but objects, walls, wood, and all sorts of things are kind of off.  Anyone have good screenshots 1:1 ratio that dont need to be resized?  I dont want to craft everything by hand, but a lot of objects dont have any colour in the tilesets.

Make sure you have up-sampling turned off, and realize that the game engine use two colours and png transparency to create the tiles displayed on the screen.

Also, not to be blunt, but you better friggin well be willing to craft everything by hand if you want to make a comic.

10
DF Dwarf Mode Discussion / Re: Dwarf Therapist compatibility - DF 0.43.05 +
« on: December 03, 2016, 02:09:19 pm »
maybe because he has other, more important things to do?

There is literally no argument to be made for ANYTHING to be more important than UI functionality in any theory of design.

Would I rather another metric ton of features inaccessible behind a needlessly obfuscated wall of UI or would I rather have thousands of more people playing the game—therefore a stronger revenue stream for more features? I think the answer is so obvious you could see it from space.

11
DF General Discussion / Re: Future of the Fortress
« on: December 03, 2016, 02:05:21 pm »
Would anything ever convince you to bake in dwarf therapist?

12
I have only time on my hands. What can I do to help.

13
DF Dwarf Mode Discussion / Re: Dwarf Therapist compatibility - DF 0.43.05 +
« on: November 28, 2016, 04:26:27 pm »
Its not that I cant play the game—I can. We can. No one else can. I cant get people into the game anymore like I used to.

For some unknown and misguided reason toady will not bake in therapist.

14
DF Dwarf Mode Discussion / Re: Dwarf Therapist compatibility - DF 0.43.05 +
« on: November 27, 2016, 09:32:11 pm »
Basically Toady has made an a-priori stance of making sure that the game has a bad UI and the community has been destroyed because only a small minority are even capable of playing the new version.

What would I say to you? Either give up like most people or learn to use the nightmare button press hell to manage your dwarfs manually. Your call.

Or downgrade into another version.

15
It makes a lot of sense, considering they are a under the influence of the disease and that dwarfs are against murder.

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