Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - arthos

Pages: [1]
1
DF Bug Reports / Re: Siege bug?
« on: November 08, 2007, 11:12:00 am »
quote:
Originally posted by Funkadelic Jive Turkey:
<STRONG>arthos this is old news. (but thanks anyhow?) Anyway I heard that designating an outside meeting area helps sometimes, but haven't tried myself.</STRONG>

Oh sorry... I am not a regular forum visitor, I didn't knew that this was mentioned already.


2
DF Bug Reports / Siege bug?
« on: November 08, 2007, 10:27:00 am »
Hello people.
Something is buggered with the goblin sieges. The goblins appeared far away from my fortress, and they aint doing anything for a year now, just standing there, where they appeared on the map. This must be some serious bug, because its happening for third time in 3 different DF games.

a.


3
DF Suggestions / Re: "Traditional" stats system
« on: November 08, 2007, 11:34:00 am »
quote:
Originally posted by Sean Mirrsen:
<STRONG>Okay, objective opinion.

Toady and ThreeToe focus on storytelling rather than any arbitrary gameplay. It has been stated in magazine articles, in these forums somewhere, and the recent addition of PowerGoals also supports this. A numeric system where the player is aware of the underlying game mechanincs is detrimental to storytelling, even though it can be (and often is) converted to it.
Storytelling, e.g. in storytelling-type forum RPGs is often governed by common sense rather than calculations and numeric systems, because it is easier for an average human to remember a description than any set of numbers.
Additionally, for a game of roguelike appearance, imagination of the player is one of the main points supporting the intended depth of the gameplay. Unlike numbers, descriptive adjectives and phrases favor imaginative thinking, therefore further supporting the atmosphere of the game. In whole, a numeric representation of stats is both detrimental to the DF's creators' concept of the game, and unfitting in the otherwise descriptive environment relying on imagination of the player.

Dixi.</STRONG>



Okay, this means that a numerical stat system shouldn't even exist as an option {to turn it on in the .ini file} in Dwarf Fortress, even if x number of players would like to see it. Yes this is clearly objective if you think so.


4
DF Suggestions / Re: "Traditional" stats system
« on: November 08, 2007, 11:18:00 am »
quote:
Originally posted by unclejam:
<STRONG>

There's 344 bloats and a numerical stat system isn't one of them.  Damn son how's that for an argument I think you just got pwned 'internet style'.</STRONG>


...and what if its not on the development list? This was a suggestion, isn't it? Perhaps you should think before you post. Oh and lease save your retarded "I think you just got pwned..." messages for yourself. Thanks in advance.


5
DF Suggestions / Re: "Traditional" stats system
« on: November 08, 2007, 10:49:00 am »
quote:
Originally posted by Axehilt_VuP:
<STRONG>

 However there are plenty of other good arguments that can be used to argue why they shouldn't exist (and have been made in this thread).  And the best of those arguments is that you just don't have perfect knowledge of your foes - just like you don't expect to have "godmode" line of sight in a Goblin fortress, you won't have "godmode" knowledge of each goblin's stats.</STRONG>



I inspected this thread and many posts, but I cant find a good argument against the numerical stat system. Some people posted their subjective opinions, that is all. I don't agree with any of those for example, but I am subjective also. We cannot have an objective opinion in this question.

a.


6
DF Suggestions / Re: "Traditional" stats system
« on: November 08, 2007, 09:22:00 am »
Hello people...
I don't want to take sides, but I have to agree with my brother in this topic, and not because he is my bother.
The numerical RPG stat system is widely accepted everywhere. This doesn't means, that Dwarf Fortress must use it. The key point here is, that since Dwarf Fortess can be configured very easily using the .ini file, I don't see that why couldn't this system being added later on for the players who would like to use it.
Those players who would prefer the current system, wouldn't be forced to use it.
Everyone would be happy that way.
Just my 2 cents.

a.

[ November 08, 2007: Message edited by: arthos ]


7
DF General Discussion / Re: DF future
« on: November 08, 2007, 09:24:00 am »
Thanks for the suggestions people. I am making an "underwater fortress" now, its quite fun.   :cool:

8
DF General Discussion / DF future
« on: November 04, 2007, 07:43:00 am »
Hi, I've playing for a couple of weeks with DF, and I really like the new version. My brother has introduced the game to me.
I have a serious problem with the game, and that is the following:
The game is very dull after a period. There are no goals in the game, I have a feeling when my fortress is big enough, that I am playing in "sandbox" mode. Basically after the fort is big enough, you have lot of dwarves, and lot of stuff built, you cannot do anything. I dont see any point to continue that fortress. If I start a new game, I will end up like that again.
Its totally understandable, since this is an alpha version, the problem is that the development is very very slow. Perhaps when the military stuff will be added and other new stuff, it will be more fun to play after you have a big fortress...right now its just boring and dull. I fear that a real game concept change wont happen in the upcoming months, since this new version was in the works for almost a year. I am talking about the military stuff and the other planned features. Its a pain to wait so much time.
Take this new version for example. I really love it, but now my fortress is big already, Ive built what can be built in the new version, now I dont know that what should I do. I had some invaders, and easily destroyed them all. (Marksdwarves are still insane powerful    :o }

Please dont take my words as it was rant or whining, I am just only sharing my feelings about the game. I know that there will be a point to continue playing when you have everything in your fortress, but its probably many months or even years? away.

Anyone can give me some advice that what should I do when I have a very powerful fortress already? What are you doing when you have everything what is possible in the newest version? I've already built 2 fortresses in 2 very different biomes, and both of them are huge already.

[ November 04, 2007: Message edited by: arthos ]


Pages: [1]