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Messages - wasara

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1

I seem to have problems to get the Leech, Tick, Fly and Mosquito Men to show up in my games in 47.04. Both as a starting civ, or from dwarves breaking into hell. 
The latter is likely because dwarves are missing the [MINING_UNDERWORLD_DISASTERS] tag, I'm not sure what else is wrong, as I'm still only getting regular goblins.

Friendly neighborhood debugger here, i moved the entity data from entity_bug_evil to entity_default and that resulted in the civ spawning again.
Seems that the file is being ignored.
 The header on entity_bug_evil seems fine, but I debug, not mod, so what do i know.

2
Nice mod!
Noticed Tulmanians can make muskets but not musket balls, is this intended?

Also, how do we get arcanium crystals? I can't find any that naturally occur. Ive only found them in caravans so far.

3
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 30, 2014, 02:02:36 pm »
Ok, sorry it took so long to get the save uploaded, something came up
Also, forgot the artifacts description in my last post.
Spoiler (click to show/hide)

Oh my, did some research to figure out why to artifact wasn't going into a container.
Well, it looks like an animal trap is a type of furniture and furniture doesn't go into containers.
I looked back on the thread to when we discussed this and didn't see an answer.

I'll just upload the save, unretired, with hope someone can fix it
https://www.mediafire.com/?auro7p5bb3tm6no

This is the location of the artifact
Spoiler (click to show/hide)

4
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 29, 2014, 10:01:56 pm »
Ok, Spring has arrived and we have a wall and drawbridge.
Spoiler (click to show/hide)

Just hit the magma sea, didn't realise it was so close to the surface in this world.
However, I wasn't careful during embark and landed on some tiles with no metal.

I'll just have to settle for a military clad in bone and leather.

Our bonecrafter just organized a party, probably in the dining room because thats where all the obsidian tables are.


Migrant arrive 11th of slate, some escaped slaves and a priest are some of the more interesting folk.
Immediately after arrival, one of the migrants goes beserk



On a brighter note, this wave brings us up to 25, meaning that we have qualified for the game to start producing strange moods.

Shame, on the 1st of felsite, the miner that went berserk was struck down by one of our oxen
Spoiler (click to show/hide)

Summer has arrived, and everything is well. The berserk miner was buried and we have a small military ready to take out any early ambushes.

2nd of Malachite, more migrants have arrived. We are now at 31.

Some mandrills can out of nowhere and tried to steal some stuff. We now have 3 dead mandrills and 2 caged mandrills.

Autumn has arrived and 'Miss' Othaslos has a fey mood.

I wonder what will be made an who it will be made out of!
Dwarf therapist says its a jeweller's strange mood. Shoot! I don't have any gems, there are no gems on the entire map. The caravan better get here quick! I don't have san either.

The expedition leader just got married.
More migrants have arrived. Come on caravan, get here soon!
Curses!, 'Miss' has gone insane, gotta put here down. She punched someone's dog's head in before we killed her, hope that we stay tantrum free.

Darn, the trees have grown so dense around here the wagons from the caravan can't get through, still have a good selection at least.

Got food and drink from the caravan before winter arrived. Got attacked by a kobold thief but he ran when he was discovered.

Another thief, ran like the last one.

Spring arrived

'Miss' Oskilrud has been taken by a fey mood, carpenter this time.

She begins construction.

BEHOLD THE NEW FACE OF ARMOK


I'll get this binned, retired, and uploaded soon

5
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 28, 2014, 09:55:43 pm »
Spoiler (click to show/hide)
Here we are, a nice spot by the river.

Things are going well so far, we just have a expedition leader with depression. I wonder how that will turn out?

Anyway, not gonna bother with a fort tour. I'm not really doing anything special. I'll just write down if anything interesting happens.

Well, I just broke into the 1st cavern layer(doesn't look like it though, there's glass fungus) which appears in the 2nd) and floor tiles are growing in my fort now
Spoiler (click to show/hide)
Its about summer now.

New Migrant wave on the 18th of malachite, 2 men and a dog. One of them is named 'Mr' Ukkob


Autumn has arrived.
More migrants on the 21st of limestone. 2 people named 'miss', one of them is a guy.

20th of Timber, the dwarf caravan has arrived. Pansies brought NO BOOZE, the madmen. I just bought some food.

Winter has arrived and the merchants have left. I better get a move on for basic defences, might get ambushed soon.
I'll stop here for today

6
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 28, 2014, 03:57:16 pm »
I guess I'll get my turn done now while Captain is busy.

7
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 22, 2014, 01:25:10 pm »
I don't mind waiting if you need an extension, take all you need.

8
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 17, 2014, 01:08:38 pm »
Curses!, My mom sprung a no video games until I get my summer homework done policy when I got back. I'll take my turn after CaptainMcClellan, it should all be done by then.

9
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 15, 2014, 11:47:34 am »
I'll try to take my turn on the 17th, my flight takes me home on the 16th at 5PM so I'll be busy sleeping then.
The game must go on!

10
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: July 06, 2014, 10:55:58 am »
So..... it's Captain's turn right? Should someone PM him?

11
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: June 20, 2014, 12:56:48 pm »
Did anybody contact 4maskwolf? Does anybody know what's going on?

12
DF Community Games & Stories / Re: Dwarfopoly (☼Masterwork☼)
« on: June 02, 2014, 01:16:09 pm »
I'm still up for this, as long as my turn doesn't take place between June 26 – July 16. I will be ultra busy during then.

13
So, after McClellan's turn should we hand the fort back to master, then continue the cycle or just continue the cycle?

14
It must be tense during trading when I have a pet hellfire turrent with me :p

15
I'll take the broker, name him wasara as usual.

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