Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PigtailLlama

Pages: [1] 2 3 ... 8
1
Creative Projects / Re: Lair of the Pixel Artist
« on: January 06, 2015, 01:12:47 pm »
That's a goose? It looks more like another duck breed, pigeon, or some other kind of fowl. People usually recognize the domestic goose more than the wild goose, notably for the white/gray feathers, tall beak and long neck, and given its appearance in DF I'd say the domestic goose is more commonplace than the wild variant.

2
DF General Discussion / Re: Future of the Fortress
« on: December 16, 2014, 06:02:32 pm »
One thing I'd like to see is the carrying of provisions when doing certain jobs, i.e. flasks and backpacks are carried for jobs with a long path to follow, or in some dangerous cases some form of personal defense or protection such as helmets, daggers or wooden crossbows if available. Ropes that are used and anchored to rappel down vertical shafts if there is no stairs might also be a nice option.

3
DF General Discussion / Re: Future of the Fortress
« on: December 06, 2014, 09:39:39 pm »
If I read the update right, here's hoping we get a lot more useful dwarves in migrant waves via job and resource info passed on through the liaison, especially during the early years when miners and masons are way more appreciated than say, glassmakers, cheesemakers, or strand extractors...

4
DF General Discussion / Re: Future of the Fortress
« on: November 28, 2014, 11:42:56 am »
Quote from: Toady One
  • Got rid of mating-at-a-distance

Thank goodness. I'm running a fortress here, not a baby factory. Even then, if I was running a baby factory, it would be gobbo babies to use as catapult ammo.

5
DF General Discussion / Re: Future of the Fortress
« on: November 09, 2014, 05:47:08 pm »
With the addition of fruits, nuts, legumes, and vegetables, what's the current planned roadmap of processed foodstuffs and meals?

6
DF General Discussion / Re: Future of the Fortress
« on: October 26, 2014, 03:00:00 pm »
He was interested near the new release of Dwarf Fortress.  8)

7
DF General Discussion / Re: FPS from 40 to 7 after 1 season change
« on: October 19, 2014, 08:32:27 am »
what season is it? If it's autumn it may have to do with the excess fruit and leaves that are falling...

8
DF General Discussion / Re: Future of the Fortress
« on: October 17, 2014, 08:50:45 am »
Once the stepladder is done, can wheelbarrows and minecarts get the same carrying capacity/stockpile moving treatment?

What do you mean by that? I get the wheelbarrows part, but I thought minecarts already have a carrying capacity treatment?

By that I mean dwarves stack hauling tasks upon the container or tool used to carry said hauled item, instead of carrying them one at a time to the stockpile.

9
DF General Discussion / Re: Future of the Fortress
« on: October 17, 2014, 08:17:29 am »
Once the stepladder is done, can wheelbarrows and minecarts get the same carrying capacity/stockpile moving treatment?

10
DF General Discussion / Re: Future of the Fortress
« on: October 14, 2014, 06:49:37 pm »
Quote
I'm instantly imagined a goblin with stepladder going to my fortress walls.

That's what I thought, too.

And then I imagined one of my dwarves kicking the ladder off the wall, falling into the pit he just jumped over to get there...

11
DF General Discussion / Re: Future of the Fortress
« on: October 12, 2014, 08:05:57 pm »
Well if you put it that way:

If ladders get implemented as a solution to the picking corundum, does that mean we have to build higher walls thanks to siegers carrying ladders on intent of scaling walls 1 or 2 z-levels high?

12
DF General Discussion / Re: Future of the Fortress
« on: September 27, 2014, 08:46:51 am »
I guess you could say that this update was... very emotional.  8)

13
DF General Discussion / Re: Future of the Fortress
« on: September 19, 2014, 12:34:15 pm »
Latest news brings up three questions:

How will fruit and vegetable refinement be handled?
Will fruits and vegetables still bear a biscuits/stew/roast description when cooked, or will they be different and more plausible such as pie, jam or cobbler?
If fruits and vegetables are able to be pressed into drinkable juice, or millled into meal, powder or spice, can these juices and spices be used to make finer drinks?

14
Life Advice / Re: Moving to Canada?
« on: August 26, 2014, 11:14:12 am »
At first it was just talk about moving out of state, because fuck Indiana.  We've both concluded that we are never going to improve our life situation as long as we're stuck in this shitty state.  But then it moved on to wondering how difficult it would be to make it into Canada...

to be honest I have to give a +1 to that. The job market and our state government has no idea of what new generations entering the workforce want in life.

Do we want government-backed jobs? No
Do we want unmeaningful jobs from big soulless corporations? No
Do we want to work in the service industry or manufacturing? NO NO NO

We want jobs that allow the better use of creativity and foster a positive learning environment with acceptable tolerances for mistakes, or an environment that fosters small businesses over large ones. Most of Indiana doesn't allow that as your best bet is most likely Bloomington with its liberal and progressive environment, and even with that you'll have to start your own business in order to do whatever you want.

I can't offer you much help other than you'll probably find the environment you're looking for in Quebec or BC if it's something akin to Bloomington. Edmonton might be third choice as well, not really sure though.

15
DF General Discussion / Re: Future of the Fortress
« on: August 26, 2014, 09:26:32 am »
I'd love to see a fruit tree-eating dwarf now. Just standing there, gnawing on the bark of the uprooted tree ignoring the fruit on it, while spiting the elves.

Pages: [1] 2 3 ... 8