quote:
Originally posted by Sofaspud:
<STRONG>palin88, I really like the layout, but I've never been a fan of 1-tile-wide corridors. I'm not sure that's as much a problem with the diagonal movement now, but still. Something about watching a dwarf icon squeeze down the hall like a fat man down a movie theater aisle just grates on my nerves.
Yours are all short runs, though, which probably makes it a non-problem.
</STRONG>
Aye, and I'm praying that the even distribution of hallways will mean each hallway will only be pathed by no more than four dwarves simultaneously in the worst case scenario. All of my other floors use 3-wide corridors.
quote:
Originally posted by Sofaspud:
<STRONG>About your workshops being below your residences, though: every time I've done that, none of my dwarves sleep well. It seems that even with a layer (or two, three, ten) of solid rock between them and, say, the masons shop, they'll still complain about noise. Z-levels don't seem to matter for distance calculations. Have you found a way around that problem?
</STRONG>
That's troubling. This is just a prototype, I haven't actually tried building this fortress yet, although I've mapped five layers out using the stairway grid pattern (residential, administrative, food production, workshops, storage.) If z-distance isn't taken into account when calculating noise then I'm just screwed in terms of unhappy noise thoughts. I was planning this out with workshops five z-layers below my residence layer in the hopes that it would eliminate noise problems.
If I change the layout to spread workshops away from the residential floors on the horizontal axis then it defeats the whole point of using the stairway grid for fast access across floors. My dream with this total vertical layout is that any arbitrary object in the fortress is no more than 25 tiles away from any other object (floor diameter / 2 + vertical depth.)
I'm wondering then, is sleeping uneasily a minor unhappy thought or a major one? My dwarves are generally ecstatic all the time because I cook them extravagant meals that they eat in legendary dining halls.