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Messages - Borge

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1
DF Dwarf Mode Discussion / Re: Mysterious tavern murders
« on: December 04, 2016, 09:54:54 am »
The culprit is absolutely alcohol poisoning and has been an issue since taverns were released. It's because tavern keepers bring patrons too much alcohol, and they'll drink what's in the mug. If you put a sword in a mug in adventure mode they'll even drink it. The way to stop alcohol poisoning in taverns is to simply have no tavern keeper, everyone gets their own drinks instead.

3
DF Dwarf Mode Discussion / Re: Differences In The New Edition - General
« on: December 04, 2015, 10:12:42 am »
Is anyone else finding that sometimes your not-tame animals are "Distracted"? I noticed my langurs (only the boys mind) are sitting there with a flashing arrow like they're hungry or something, but when I go to the wounds menu it says "Distracted". Do animals have the same needs thing like dwarves do? I haven't had anyone been so needing of things that they end up distracted yet but I imagine that's some kind of warning thing they have now (sort of like the red "Stressed" only not as bad maybe?)

I have also seen this, but on a hunting dog with multiple broken bones after getting kicked by a buffalo.

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 02, 2015, 11:55:26 pm »
Ok this is becoming incredibly strange. Not only three of my dwarves, but I now just had a kitten die due to suffocation. No combat logs, i saw it unconscious in a food storage room, with both of its lungs blue in the wounds screen. Then it died, with its body covered in vomit. Did someone feed the kitten rum? Or is something other than alcohol poisoning killing me dwarves? I'm in a Joyous Wilds biome. Are there any lethal vermin that could cause this? It's starting to become a bit of a mystery. Only been three seasons, with 5 visitor deaths, and 3 dwarf citizens die due to suffocation either inside the tavern or nearby. Most covered in vomit after death.

5
DF Dwarf Mode Discussion / Re: Anyone had barfights yet?
« on: December 02, 2015, 11:50:40 pm »
No bar fights, but many many deaths presumably from alcohol poisoning.

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 02, 2015, 09:42:57 pm »
Another one bites the dust. Apparently my tavern keeper knows nothing about responsible service of alcohol.

Spoiler (click to show/hide)

Also it appears on engraved slabs that they die due to suffocation.

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 02, 2015, 09:25:17 pm »
Can humans simply not handle dwarven alcohol? I have only embarked for 2 seasons, and already I've had 3 human deaths for no apparent reason in my Tavern. No combat logs, just dead humans getting dragged to the corpse stockpile, two of which are covered in vomit.

8
DF Dwarf Mode Discussion / Re: Differences In The New Edition - General
« on: December 02, 2015, 09:47:57 am »
Quantum stockpiles no longer work, as track stops don't dump anymore? I can't say this is a bad thing

9
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: December 01, 2015, 09:43:17 pm »
The Starter Pack Launcher isn't starting for me either  :( When i double click it after extracting for the first time, stderr.txt and stdout.txt files are created, and nothing happens after that. Running windows 7 64-bit and extracting it with archive name with WinRAR. Any workaround?

10
DF Dwarf Mode Discussion / Re: How to deal with webspitting megabeasts?
« on: November 30, 2015, 05:09:32 am »
Use marksdwarves behind fortifications.

Or a ballista.

11
DF Dwarf Mode Discussion / Re: Drafting EVERYONE in to the military...
« on: November 29, 2015, 02:58:41 am »
Check out the wiki, all improvable items made from creature or plant material decay 1 level every 100 years. All cloth and leather items decay 1 level every 20 years.

12
I am really looking forward to this being resolved. Currently there is no way to automate periodic military training and working on labors, and instead requires a ton of micromanagement by removing barracks or removing soldiers from squads. Maybe if a Barracks is set to "Squad training only" without "Individual training" they should do labors instead since no barracks is designated for them to individually train in, but i don't think this works.

13
DF Dwarf Mode Discussion / Re: Help me choose an embark location?
« on: September 25, 2015, 09:37:38 am »
In cold embarks I get liquid water for a very brief period in summer.

14
If you have at least some of your militia train in your primary meeting area, it seems that dwarves milling about there will gain a little bit of discipline skill. They'll still get bad thoughts from seeing the corpses of sapient beings, but they'll haul 'em anyway.

Need to be careful with that. I had a child's head explode after a collision with the largest dwarf in my military.

15
I remember I made a topic about this like a year ago in the questions forum.

http://www.bay12forums.com/smf/index.php?topic=146385.msg5862879#msg5862879

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