Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yazman

Pages: [1] 2 3
1
Just some points:

1. Do we actually know the specific reason why wagons scuttle?
2. Would it be possible to edit the raws to make it so wagons have their own legs that they walk on?
3. Would that prevent them from scuttling?

2
DF General Discussion / Re: Streaming Dwarf Fortress!
« on: December 31, 2013, 01:20:25 am »
Hey guys, Viewtifulrexx's stream is now ongoing! Come join in and have some fun!

http://www.twitch.tv/viewtifulrexx


3
In 40d I gouged out the eyes of everyone in a village, broke the bones of anyone who could actually fight me afterwards, and then left them like that.

Holy shit. You're an ice cold motherfucker.

4
DF General Discussion / Re: Streaming Dwarf Fortress!
« on: December 23, 2013, 03:01:55 am »
These streams are freaking awesome. Everybody should get in on them!

5
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: December 23, 2013, 02:35:55 am »
Goblins recently killed three wagons, so I engraved memorial slabs to all three!

7
I don't understand how to upgrade to a newer version.. you said the new LNP has to be in the same folder as the old one.. so do we just over-write the files from the old version with the new ones and then run the copy script? But if I do that nothing happens?

What exactly do we have to do to upgrade?

8
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: July 22, 2013, 09:36:29 am »
Enough wagon of the tongues, back on track before someone gets injured.

Holy Armok, that was glorious!

9
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: July 22, 2013, 03:00:56 am »
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

Yes, the Greek root "-mancy" originally meant for divination, but the English language has  hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.

Also, wagonurgy sounds moronic.

/also an autist

Insisting that people actually use shit correctly is not "a poor grasp of the English language", it's asking them to actually think for a fucking second about the words they're using. English is my native language if you're doubtful.

I'd prefer to call it "Wagoncraft", anyway. Anglish FTW.

Except as InfiniteOrNone explained, you're not insisting that people use things correctly, you are insisting that people ignore common usage in modern english. In 2013, both usages are correct. What you gave is called the etymology of the -mancy suffix. Yes, it can refer to divination, but in common usage it does not. Words can have multiple meanings in different contexts, and anybody who is a reader of fiction, player of computer or tabletop games, or a cinema lover knows that "-mancy" does not refer to divination as per its etymology but specialised forms of magic. In fact, Dwarf Fortress itself uses this meaning of the term 'necromancy'.

10
Locals aren't immune to traps if they are blown into them by dust (either titan/FB dust or cave in dust), or if they are webbed.
... or otherwise rendered unconscious.  And, for the record, sleep is considered to be unconsciousness so if it sleeps, you can pen it into a small area filled with cage traps and it should be captured as soon as it dozes off.
Do anything other than dwarves sleep?

Humans do. You can see them sleeping regularly in adventure mode.

11
DF General Discussion / Re: Do goblins love their children?
« on: July 20, 2013, 05:08:20 am »
They are the Children's Rights Organisation of Dwarf Fortress. Wouldn't be surprised if they are part of the UN.

LOL. It would be funny to have a mod that changes the Goblins to "Child Protection Agents"

12
My animals always eat the grass in my pasture until it's nothing but dirt, then I have to make a new one and they eat all that, too. Does anybody have any advice? Am I doing it wrong somehow?

13
weresnail? HAHAHAHHAHA.

Werehippo, I love that. Thinking about it that would actually be pretty terrifying.

Is it possible for there to be bird werebeasts?

14
I actually haven't seen that many, unfortunately. I did see a weredeer which I thought was pretty hilarious, although I'm sure there's much more ridiculous/funny ones out there.

So, what's the funniest werebeast you've seen?

15
DF General Discussion / Re: What is this - Dwarf Fortress?
« on: July 19, 2013, 12:01:48 pm »
I definitely recommend using a tileset/graphics pack. It's much better than ASCII, in my opinion. Really enhances the game experience :) Personally I recommend the Ironhand or Phoebus graphics, both of which come with the Lazy Newb Pack. Mayday and Obsidian are great too.

Pages: [1] 2 3