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- April 06, 2024, 04:43:19 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF General Discussion / Re: Are the boards broken for everyone else???
« on: April 13, 2010, 08:15:29 am »Before DF21010 the forums worked perfectly in all places for me.
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: March 22, 2010, 01:11:09 pm »I agree, however since sites generally* have these features, you don't need to search for them. So, restrict your site finder to biome, temperature and other sites you want to find, rather than resources which every site will likely* have.
(*always? we'll have to play to find out the probabilities here)
While you are guaranteed to have magma, you still might want look for magma pipe embark.
Magma is supposed to be nearly bottom-most layer, so in order to make use of magma features on typical embark, you will have to pierce potential aquifier and dig all the way down throught caverns. That pretty much requires you to have competent military to deal with new undergound critters, forgotten beasts and possibly clowns. Then, build pump stack if you want magma moat or have magma-powered workshops near surface or maintain metalworking outpost near bottom.
It is going to be worth it to have embark with surface accessible magma if you actually want use magma.
So, in other words, getting to magma will be a lot more fun.
DF Modding / Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
« on: March 18, 2010, 09:33:17 am »I guess my problems with most graphics is they always try to look too "busy". I prefer a the simple color+symbol representation of ASCII, and your tileset maintains that feel while also looking nicer.
My only criticism is the skull tile, it kinda clashes with the rest of the set.
DF Gameplay Questions / Re: Refuse Stockpile/Dump
« on: March 12, 2010, 03:51:26 pm »As you have discovered, refuse stockpiles don't work like dump zones, and AFAIK there's no way to automatically designate certain items to be dumped. What I have done on my latest fort was to build an automatic and fairly complex machine which determines via pressure plates when a dwarf has entered and then left a refuse stockpile, then locks off access to the stockpile and pumps magma over the stockpile contents to incinerate them. It's a rather complex mechanism requiring dozens of mechanisms, multiple floor hatches, three magma-safe pumps, a constant power supply and a source of magma, but does the job of automatically incinerating garbage, and so far has yet to accidentally incinerate any dwarves.
I would love to see the specs for this..
DF General Discussion / Re: Toady's Grand Fortunes
« on: March 12, 2010, 09:48:51 am »It matters because people are bitching about donations. There's rather a large ? where expense information is, and the amount made off of donations is either quite a bit or next to nothing, depending on those expenses. All, literally ALL, this is doing is clearing the air.
I fail to see how this is useful in any way. If you want to support the game, donate, if you don't, don't. A donation shouldn't be based on the lifestyle you perceive the developer to deserve from his efforts.
DF General Discussion / Re: Will there be a new graphical tileset released with the new DF2010?
« on: March 11, 2010, 11:10:05 am »I don't agree that the game is inaccessible without the wiki (although it is a great resource!). I enjoyed the game before it, and I found the discovery fun.
DF General Discussion / Re: Steep Learning Curve
« on: March 08, 2010, 03:01:47 pm »I think one of the greatest parts about the game is how it's so easy to pick a path to failure, since it's not intuitively obvious what's the best way to manage your resources from the get go - or even what you need to do! That path of discovery (with a lot of trial and error) just makes successes even more satisfying to me.
DF General Discussion / Re: Things that are not fun
« on: March 08, 2010, 12:58:47 pm »DF General Discussion / Re: FotF: Dwarf Fortress 40d19
« on: March 05, 2010, 08:16:08 pm »Curses / Repeatable LCS Crash Bug
« on: July 13, 2004, 04:22:00 pm »The crash is repeatable on my system (running Windows XP) through the following steps:
1) Start a new game, answer questions, blah blah blah
2) Go forth and stop EVIL
3) Choose any safe house
4) Hit Z to view next location (view any location you want)
5) Wait a day
6) CRASH!
I have not tested many variations of this procedure, this is the simpilest method I have found to recreate the crash. This is very annoying when I have not saved the game (by quitting and returning). Is it possible for future versions to simply save the game before performing each "wait" action. That way, if a crash occurs, you can restart at the point you left off.
Anyways; hope this helps.