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Messages - dewboy

Pages: [1] 2 3 ... 23
1
Other Games / Re: Unturned 2
« on: July 23, 2014, 10:30:18 am »
Hey, I'd love to play on this server. My steam id is Dewboy Kerman.

NINJA EDIT: If that doesn't work for some reason, try dewboy99

2
DF Community Games & Stories / Re: The Fell Peak [Community Fortress]
« on: July 22, 2014, 09:57:31 am »
Probably going to go with the marksdwarf one. So far, all my attempts to catch and weaponize FBs ended with loads of !!FUN!! and usually a reclaim.

If we go this route, we still probably need some melee dwarves to defend the marksdwarves, right?

3
DF Community Games & Stories / Re: The Fell Peak [Community Fortress]
« on: July 20, 2014, 04:55:21 pm »
Quote
Only Dewsif seemed to attack with his axe now and then, which brought him a quite impressive amount of kills (or makes him an evil killstealer).

Woo Hoo! Killjacking!

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 17, 2014, 08:38:57 pm »
Built on a 3-rivers gorge location... everything went fine until I put the waterfall in the dining room.  Despite grates and fully functional, normal waterfall, dwarves keep showing up dead and drowned in the river.  I have NO idea how.

Perhaps they like the beautiful mist so much they just.... jump?

5
DF Community Games & Stories / Re: The Fell Peak [Community Fortress]
« on: July 17, 2014, 08:43:02 am »
Its unlikely the sole remaining dwarven civ will even learn of Igrishilrom, let alone decide that sending a caravan across a whole continent worth of gobbos an undead to the ass end of nowhere for a visit.

Never underestimate dwarves

6
DF Community Games & Stories / Re: The Fell Peak [Community Fortress]
« on: July 16, 2014, 12:14:18 pm »
I gotta agree with Spehss_, that's has to be the most inhospitable world I've ever seen.

7
DF Community Games & Stories / Re: The Fell Peak [Community Fortress]
« on: July 15, 2014, 08:55:20 pm »
Name: Dewsif
Gender: Male
Profession: Soldier using what ever weapon you assign at embark.

8
Roll To Dodge / Re: Mall Fight: RTD-ified: GTA: Canada?
« on: June 15, 2014, 02:58:21 pm »
I'll just repost my turn here

Engage the scotch-drinker in MORTAL COMBAT!


que theme song

9
Roll To Dodge / Re: Void Wizards in Voidland [Turn 4: Togetherness]
« on: April 10, 2014, 05:53:16 pm »
bump

10
Roll To Dodge / Re: Void Wizards in Voidland [Turn 4: Togetherness]
« on: March 25, 2014, 08:09:37 am »
Minor action: carve the brick into vagely human a shape
Major action: Give life to the brick and somehow incorporate the lightgem into it.

11
"Well, lets get outta here"
Buckle in and once again hold on for the ride.

12
Roll To Dodge / Re: Void Wizards in Voidland [Turn 3: Success!]
« on: March 18, 2014, 07:03:48 am »
Major action: BUILD...... A BRIDGE!!! But make it a nice one, preferable out of stone
Minor action: While were stonecarving, makes some stone blocks approxamently two handwidths tall by one handwidth by one handwidth deep.

((No ones invented a system of measurement, I'm using handwidths :P))

13
Also execute rescue plan! While keeping an eye out for potential dangers.

EDIT: Grammar and/or spelling

14
Roll To Dodge / Re: Void Wizards in Voidland [Turn 2: Drama]
« on: March 14, 2014, 09:24:27 pm »
"Hey," Ross shouts, "Does anyone want to... team up? I have a a very large flashlight we can use for stuff and things. Maybe a little partnership?"
"Sure, neighbor, sure! I'll get my plane closer. You can use my lab, I can use your light. Fair enough?"
"Sounds good to me"
Major Action: Assist Stephen if he needs help

15
Roll To Dodge / Re: Void Wizards in Voidland [Turn 2: Drama]
« on: March 14, 2014, 08:14:08 pm »
"Hey," Ross shouts, "Does anyone want to... team up? I have a a very large flashlight we can use for stuff and things. Maybe a little partnership?"

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