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Messages - Lurker Z

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1
If we do a fourth museum, how would y'all feel about editing the immortality off of elves and goblins (or just goblins), and making goblins actually have to eat and drink? Their immortality kinda bugs me, and it'd probably help with the massive overpopulation issues.
I think it's good balancing in vanilla as it is. I think it's a feature, not a bug. Goblins at least are not orcs, though they sometimes seem like it. The goblin overpopulation was an issue in Orid Xem, yes, but on the other hand elves would have probably gone extinct if they were not immortal. Elves and goblins are going to be culled in mass anyway, so it's better for a world to have them in mass to be culled.

I'll be honest, I never considered the age of the races in vanilla as not fitting into a fantasy series. I'm considering necromancer experiment immortality, but then I think that without the immortality, and even with it, a lot of the experiment subspecies have gone extinct anyway. The Hands of Planegifts were that 1 in 1000 exception.

2
Good luck, Yarlig.

Bralbaard, remove me from the list, please. I don't think I'll have the time to do a proper turn.

3
Checking on some of the legends, It appears the Dwarven population is at a all time low... exactly 1'105 dwarves live in Orid Xem currently in this save... how many dwarves were alive originally last checked? it seems the Dwarven End Times are approaching... maybe it's time for a Save The Dwarves! Project very soon maybe..?


I think the dwarf population was always low accounting for the Great War. LV still doesn't work for me to check, but I think it started in the low hundreds. Most of the dwarves are those created by players in fortress mode.

4
Ehm, you need to remove me from
Code: [Select]
133: Lurker Z (writing) since I didn't do my turn, and add me at the end of the list for a new turn, thanks.

5
I'm sorry to have wasted a week, but I didn't have any time to play.

Get kesperan's save. Good luck, QD. And add me to the end of the turn list, thanks.

6
I think a borked update for Legends of Runeterra borked some of my registry. It's definitely from my operating system because I tried fresh installs too. What would probably fix it is if I reinstall Windows, but I just don't feel going through all the hassle and all the updates that I have to comb over after a fresh install.

Hm, that's a thought, maybe I should install a low maintenance operating system and try to run it from there.

7
I've got the save.

I haven't written any wiki articles in the past week or so because something in my computer got borked and Legends Viewer no longer works.



Spoiler: Error (click to show/hide)

I've tried anything I could think of, I've googled it, I even did a system restore from before it bugged out, nothing changed. LV appears to not be supported anymore, to the point that the old file wasn't even claimed. I haven't tried Legends Browser yet, hopefully that one at least works, otherwise I'll be running blind.

8
Bralbaard updates this list regularly.

9
Hey Imic, I'm glad to see you back.

I suppose that even now, we have 7 people in queue means the world is fairly active. I'm not sure how to summarize the world myself, I'm not sure exactly where you left off to tell you what's going on. Are you aware of the Omon blight? This is probably the most important event bar the Museum in the entire world which happened after year 700 (the founding of the Museum). We're close to year 1050, so a lot of time has passed. Our most prolific killers (and more besides) are Moldath Leshaltölún (kesperan) and Avolition with a total of over 20000 kills. Omon Obin and its capital, Señamatem are being rebuilt in fortress mode between me and Unraveller. Bralbaard and some other adventurers have found a method to turn from undead to immortal, yet living (it's a sort of duplication glitch). Since Bralbaard's ascension to King of Adilatír, we've had over 5 adventurers rise for certain periods of times as rulers of a civilization. Meanwhile, more close to Thoramunosh, Maloy rules and maintains the Mabkor Empire assisted by his elf friends and possibly under the influence of a certain kingslaying demon. I'm sure I'm missing a lot of things besides.

10
I'm curious now, is there a way to simply delete the respective site data and promise to never visit? "we don't go to Scorpiontowers. . . "

or would this just introduce a series of lost references and corresponding bugs?
We could simply delete the site file like I understand it was done with Gor and Duskhome after the corruption hit them, and the game would regenerate the terrain when going in adventure mode... but why would we? As long as the site can be visited in adventure mode as is and the site size doesn't blow up out of hand, it'd be a detriment to Avolition's work there.

11
I can't download, Dikbutdagrate will have to verify first, something with access settings. The good news is that this will give me some time to read the latest entries and update some posts.
Same, it's asking me for an account.

12
Discovery 6. If you give an item like a waterskin to a random encounter creature it makes that creature now historical and it won't disappear when you leave.
I'm pretty sure anyone becomes historical once an adventurer talks to them, I've had Lurker talk to random NPCs so he could make historical figures (and it succeeded). Maybe you're talking about non-sapient creatures (non-humans, goblins, elves, dwarves)?
Save is here I seriously used best compression and couldn't get it down. I think it's because I use the free version of Winrar??:
I've seen others saying it doesn't work for them, I'm not sure what the issue is. I use free WinRar, so that's not the problem.



Congrats on the successful adventure. Good luck on your turn, Dikbutdagrate.

13
Good luck, QD.

Ah, Bralbaard, please add me to the turn list, thanks.

14
Here's the save:

https://dffd.bay12games.com/file.php?id=16791

Well, I can give the cliffnotes. I had a few plans, but as I realized I won't be able to play more, I eventually made a fortress over the mead hall in Señamatem. I had planned to resurrect Bewa Estbuqui, Kanil Xemisdi and Lurker Onecbehal by using the bodies of caravan guards. Thankfully, I saved before doing that. I killed Lurker Wogeathis, gave his ID and most of his stats to a caravan guard, I saved and quit, and when I returned... that char was gone. Realizing my plans must be postponed and further tested, I just played about a year in the new human district. The meadhall now has neighbors in the form of a carpentry shop to the west, a masonry and misc to the east and a clay factory to the south-east. All in all, pretty humble, but that's the total of my submission for my turn.



I've also verified the save, I put the raws from before kesperan and Shadmalzuglar has been successfully recovered. Good luck, Maloy!

15
My plans didn't work out for my char. He's still alive, but I have no submission. I made a new human fort, I want to do another season to end the year, then I'll submit the save.

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