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Messages - azraeldestiny

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DF Dwarf Mode Discussion / Slab necromancer. Any utility?
« on: November 17, 2021, 12:13:32 am »
Slab necromancer. Any utility?

My dwarves treasure hunters brought a "slab necromancer" artifact from a goblin city. I have it stored on a pedestal to prevent tampering.

It is the first time that I have "a contact" with the concept of necromancy and I would like to learn more as a player about this concept. I have a library built with scrolls and blank books but stopped since I did not assign any dwarf to the development of books apart from having the library stopped.

My question is if there is any way for my dwarves to write a necromancy book using the Slab Necromancer that my dwarf skirmishers brought.
Or is it just decorative?

I can think of some ideas for the forgotten beasts that usually appear in caves using some necromancer dwarf.

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DF General Discussion / Re: Future of the Fortress
« on: June 07, 2013, 12:42:04 pm »
forgive my lack of tact, I thought that here was the section to discuss things that can comment for future game updates (bug, ideas and things to improve the project) I have no questions regarding future updates to it next update will bring many things. I just started (as many others have here) things I would add if programmer or game designer (ideas).

Anyway thanks for telling me as forum handle me and that I be part of a new user, I'm Spanish and I'm pretty lost looking for information on how to move forward in the game xD. Honestly with this game I'm learning quite English.

Sorry for the inconvenience and the section below standards seeketh not to make more mistakes in the forum :)

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DF General Discussion / Re: Future of the Fortress
« on: June 07, 2013, 08:44:42 am »
In my view I would work even more playability of the game (for the player to have many more hours of play). I put a list of things from my point of view could greatly enhance the game (the only problem is that some of these things give programmers a lot of work):

-Foreign Trade: had thought that the creation of a profession separate from the broker to take care of forwarding go out shopping and to send them to the Allies (elves, humans, dwarves) and according to the level of that dwarf had success or not trade or be attacked by other enemies (the level represents the percentage of success for the dwarfs llegen traded and safe to the fortress after his long journey)

-Fix the problem diplomats. (Each year comes to my strength the human diplomat to talk but not do anything but suck up to my dwarf duchy)

I would have thought that diplomats could put the following:
1st. Dealing with them reinforcements in sieges (the same as a lot of goblins come to haunt, it would be quite nice to the other races help defend your fortress if you have friends with them)
2nd. Foreign trade with them (to trade with them creating a merchant that animal go outside you can assign)
3rd. Power also create ourselves a diplomat to be sent to the cities of the other races to parley with them.
4th. Diplomats also send them to declare war (eg the elves) or solve a war.

-Slavery. Also had thought that they could give the goblins once caught the option of using them as servants or slaves. For them:
1st. Having a dwarf slave to be responsible (like the animal trainer) to "tame" the goblins
2nd. The goblins domesticated tasks assigned to the dwarves (for example if I have a dwarf miner goblin dwarf will be assigned to that which is devoted to snack on while the dwarf has places to lounge)
3rd. This will facilitate the happiness of the dwarves since the work they would do the slaves and they be devoted to more important things like combing his beard

-New settlements. Also at certain level could create an option (after working much strength) the option to expand into other territory map mundi.
For example, that at a certain level of your strength displays a message that offers the opportunity to bring another strength and power dwarfs send your own strength to strength for so can conquer the entire map.

-Conquest. Power attack the territories of the other races (as catapults and ballistae honestly do not see utility to defend) and conquer and esclavisarlos or send reinforcements to fight some enemies

-Functions of nobility. Send more functions to the nobles because I have "a duchy" and all you do is spend the day sitting in his giant room.

Other options:
LAN multiplayer system:

Player host = host the player creates a map on your computer and server will do for customers
Player client = the players player clients connect to the host and choose a point where you want to settle

After that the players allocate their dwarves and play and besiege each other or work together (dwarves are sent to help, fight together against attacks goblins etc)

It also could give the option to choose elves or humans (the problem with this is I guess these races will have another function of evolution therefore their strengths will be in trees, or on the outside and give a lot of work to programmers)

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These are things I from my point of view it would add to the game.

Currently I am satisfied with the game that truly is a strategy game endless and I have 233 dwarves in my fortress and not even 10% explored inside the mountain.

By the way anyone knows how to make an alliance with goblins? is that they are sending me 100 enemies and I have filled prisons and they keep the heavy attack xD.

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