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Messages - SorenCool12

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1
DF Modding / MASTERWORK SETTINGS FILE HELP!!!!
« on: October 02, 2016, 01:47:34 pm »
I have been running Dwarf Fortress Masterwork in wine ( windows emu for *nix), I cannot run the setting.exe for dwarf fortress masterwork, but i need to change them, I need to know where the settings file is. And if i find it , how would i make other Civilizations playable by editing the text.

--help is greatly appreciated, I will slaughter many elves in your name. ( unless I decide to play them with your help)

2
DF Gameplay Questions / Re: How do I turn coal into refined coal?
« on: August 10, 2015, 09:27:22 pm »
honestly, its a lot easier to just make charcoal which you cna do at a wood furnace, just hit B, then E, then ENTER to create the workshop,

PLUS ITS ECO  ;)

3
DF Modding / Re: Make Animals (specifically Cats) Labor (such as mine)
« on: August 10, 2015, 09:25:05 pm »
Thanks Guys,  especially AceSV, will try that out :D,  and vjmdhzgr, anything is possible with code, i could make a different game out of dwarf fortress, I have meph to testify for that, (althoooooogh MasterWork doesn't work in wine which gives me sad face), i saw somebody make golems a playable CIV just by copying the dwarves learn and reading skills, he made thier own learning rates and everything, pretty dang awesome really

4
DF Modding / Make Animals (specifically Cats) Labor (such as mine)
« on: August 09, 2015, 08:04:10 pm »
OK, so i was having a little fun today and decided to see if the "make_legendary all" command in DF hack could work on Cats, it did and i was wondering if there was a way to mod the game to allow for Cats to labor and for you to be able to set their labors.


I know this is probably really simple but i cant seem to do it.

Thanks to all who help UristMcRetard

5
I am thinking of implementing a concept that hasn't really been used in other mods thus far (that I know of), but is a common element of many video games.

I am considering implementing more creatures with a "rare drop."  That is, 9 out of 10 or even 49 out of 50 will die and leave corpses, as usual, but the occasional one will instead drop an item of some sort.  This is possible and well within my ability to do using the caste system, but I am wondering how people feel about it.  Should I reserve this sort of thing for the occasional easter egg, or would you like to see more of it?  I don't want "farming" for drops to be necessary, because that's not particularly rewarding in my opinion, so these items will be purely fun in nature - perhaps in the form of a unique (but statistically unremarkable) weapon or armor/clothing item.  I'm thinking these could be great fun for adventurers as well.

Oh, and I wrote the raws for the medical dummy earlier.  Silly me, I should be studying.  Oh well :)
its cool that well i think you studied a lot for this mod cool mod btw

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