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Messages - exdeath

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1
DF Modding / Re: What games/shows/whatever do you wanna see DF mods for?
« on: October 03, 2022, 06:51:39 am »
I would want to see a mod that include this race.

Name: Altis
Its human but with those changes:
1-If at the future there is a chance higher than 0% that at this time, during the previous 24 hours, you spent less than 21 hours sleeping, the character will automatically sleep. (this basically means you need to sleep a minimum of 21 hours per each consecutive 24 hours).
2-You can set yourself to sleep, at any moment at any time. And can wake up at any moment you want while sleeping as long you follow rule 1.
3-While sleeping you don't dream but can know the amount of time it passed since you slept.
4-While sleeping you don't feel pain (but the effects of being hit still happen), same with cold/hot and you can't hear sounds.

2
DF General Discussion / Re: Future of the Fortress
« on: August 01, 2022, 08:04:56 pm »
- Support for portals connecting non adjacent parts of the map to each other, both on the same map and to different maps. This can also support maps that wrap around (moving over the edge to the west causes you to enter the east edge of the map, resulting in a cylindrical world, or even wrap around north to south as well as east to west, resulting in a shape that doesn't exist in the real world).
Technically, that shape does exist in the real world, at least sort of - it's a torus, more commonly recognized as a Donut.
According to tv tropes, it would be a duocylinder, a thing thats impossible in 3d.
Example of 3d developable surfaces are the oloid and sphericon.

I also heard Cone and cylinder are developable surfaces, but don't know what kind of cylinder and cone.

3
Other Games / Re: Games you wish existed
« on: January 03, 2022, 06:00:16 pm »
There are all those sandbox scifi space shooters being made right now, the problem about the idea, is that humans at real life live 24 per day (some hours less if you count sleeping as not living), while people will just play just few hours per day the game, and it will hard to mix a believeable world with humans that only play few hours per day.

One idea is to make something different.

The game I wish it existed, was a mix of space simulator with a real time 4x game like sins of solar empire. You would have one ai per team doing the real time 4x part, and also one ai per soldier controlling those soldiers (and so the ship), you would be able to pick one soldier that is alive and control him (controling his ship), if you die you will need to pick another soldier or wait the ai to build more ship/soldiers,  spaceships would be more detailed than at normal 4x/rts games.
All this means there is always action going on and when you leave the game the AI continue controling your soldier (or some other player) and also you have some level of "sandboxiness" (economy and etc....)

4
DF Modding / Would this mod race be easy to do?
« on: September 18, 2021, 04:05:59 pm »
I was thinking about life games like altis life, or games that say it will try to be hyper detailed, like star citizen or earth 2 or the failed identity rpg.

While thinking about it, I was thinking about if a society made of gamers would work, I am talking about that because gamers dont play a game 24/7, while at real life people exist 24/7 (unless they die).
The question is, is a complex real life like game even work, since their society is made of species that "do nothing" most of the day?

Then some idea came into my mind, the idea of using dwarf fortress to test this. Dwarf fortress is a very complex/detailed game and could be used to see if this society would work.

Anyway, the race would be this:
1-Like humans but with those changes:
2-If at the future there is a chance higher than 0% that at this time, during the previous 24 hours, you spent less than 21 hours sleeping, the character will automatically sleep. (this basically means you need to sleep a min of 21 hours per each consecutive 24 hours).
3-You can set yourself to sleep, at any moment at any time. And can wake up at any moment you want while sleeping as long you follow rule 1.
4-While sleeping you don't dream but can know the amount of time it passed since you slept.
5-While sleeping you dont feel pain (but the effects of being hit still happen), cold/hot and you can't hear sounds.

Basically this race emulate a human that plays a game just for 3 hours a day, everyday. But unlike most game, the player character don't log out, and stay there at the game sleeping.

Would this race be easy to create?

5
Other Games / Re: Games you wish existed
« on: July 08, 2021, 10:40:10 am »
As in - you dogfight as the AI sends you to conquer a nearby star?

The AI do everything a player do at sins of solar empire, but players can the soldiers inside spaceships that were built by the AI.
If no player(s) are controlling the spaceship, the ai does that for them like at sins of solar empire normal game. But you can jump into a soldier inside an ship and start to control him (and so the ship).

6
Other Games / Re: Games you wish existed
« on: July 05, 2021, 08:46:41 am »
Sins of solar empire but its a space simulator.

An AI play as the sins of solar empire 4x players and the players control the ships those AI build.

There are many space games simulators that try to be too detailed and whateaver, but its really hard to make a really complex world with believeable ai and etc... specially with all kinds of stuff that would happen at a society with ultra long distance travel.

There is also the fact that some people complain about some space simulator sandboxes games, that according to them they become repetitive at some amount of time.

By using sins of solar empire (or another similar type of real time 4x space game), you simplify some stuff and solve many problems that happen when designing or creating a sandboxy detailed space simulator game.

The game is not repetitive because its a real time 4x battle game, you will always have something to do, either battle, visit places to conquest (while trying to escape from people that will try to kill you) and built buildings (while trying to escape people that will try to kill you). Also because its a 4x game, the ai dont need to be extremely believeable.
Also the fact the game is realtime 4x, instead of rts, means the game has more detail, the same happens for being realtime 4x instead of turn based 4x.

7

Conclusion: whoever figured out how do this is a genius. Thumbs up to you, madam/sir/?.

I reinvented markov chain (created the idea before I discovered later it already existed and had a name called markov chain) it basically went like that.

I was thinking about how to create realistic worlds for games.

This idea came into my mind "Well, its just a matter of using earth as the map".

2 seconds later I said to myself "buf if you do that every map will be the same."

Some minutes after it I came with the idea of spliting the earth map into a grid made of squares. When you decide to generate a map, you first create a decide what the first tile of the map will be by picking an random tile of earth map, based at how likely it is to appear. Then you continue to fill the map filling with a semi random tile based at how likely something is to be bordering this tile, as some example how likely is a themepark tile be to the left of a beach tile and this goes on and on until the entire map is made.

I said to myself, that doing this kind of stuff with earth map would be problably too complex and didnt cared about this specific implementation of the idea.

Then after some amount of time, I saw this idea could be applied to other stuff like names/text, music and etc.....

After talking about it somewhere, someone said my idea looked like markov chain, and I searched about it and discovered it existed.

8
The irony of running a windows build of a game in a wine-like emulator/wrapper on a platform running on top of Linux (assuming android)... when there's a Linux build of the game!

But I think you'd have a hell of a time trying to get the native binary to run.

Dwarf fortrress for linux ,is for glibc (most used desktop linux one) not bionic (android one), when talking about linux you must care about standard C library, different one and you need to make the program for this library too

9
Couldn't a real time virtual diorama be made with dwarf fortress, armok vision and 3 screens?

10
Utilities and 3rd Party Applications / Re: Oversized World Gen
« on: January 20, 2020, 08:19:08 am »
I made some tests at this thread.
http://www.bay12forums.com/smf/index.php?topic=159216.15

The way I discovered later to speed up the procress, is to search for the value at cheat engine while the map is generating it, then you quit the map generation, start to generate a map with another setting with different map size and search for this new value and then quit the map generation, you do this until the game find the values. This will allow you to edit the ram value that tell what is the map size values the map generation will be using, instead of changing the map size of the setting the map generator will pick to use, this allow you to quickly change between advanced generation settings without having to redo all the process again. And because you dont need to keep changing the advanced generation settings map size value, you wont need to redo all your settings again.

According to putnam this is possible to be easily done with DFhack, but I stopped doing those map size tests and so I never tried doing it with dfhack.



Talking about df map with earth size:

If you use walking speed and assume df tried to be sort of realistic, the df human speed is 1 tile per 9 seconds.
According to this site ( https://www.reference.com/world-view/average-human-walking-speed-8df1ec5d0858683e) walking speed is  3.1 mph, or 1.39 meters per second or 12.51 meters per 9 seconds.
So a tile could be considered 12.51, obviously if you measure tile by other means, things start to break apart.

Dividing earth area by previous found tile size gives (5.1007×10^8 km)/12.51 meters = 40770000000, so a  40770000000 * 40770000000 tiles (game tiles not world tiles) would be an earth map.
With the formula  (x*16*16*16*48=40770000000) you find that the amount world tiles would be 207367 * 207367. Converting it to the formula where amount of world tiles must be (2^x)+1, X must be integer and result must be an odd number, the result is a 262145 * 262145 map needed to have entire earth.
Also, the biggest default df map  is a 257 world, using the formula (2^x)+1=257, you find the value of X to be 8, if you appply the same formula to 262145, the value of X become 18, so assuming df add extra sizes 513, 1025[....] it would need to add 10 more extra bigger sizes to get the size of 262145 needed to have world size accordng to previous formula.

11
Tilesets and Graphics / Re: Asin's Color Schemes!
« on: September 25, 2019, 07:44:36 pm »
You can make the Inverted Light Mode Color Scheme, usable if you replace the dark colors with the inverted version of light colors and if you replace the light colors with the inverted version of the dark colors.

Anyway the original DF pallete is made of colors that have the value 0 and/or 128 and 0 and/or 255 and one exception (light gray) that has the average of the value that arent present at both rules (128 and 255, (128+255)/2=192).
You can change the rule to allow the color to be made of 128 and/or 0 and 128 and/or 256 and the result will be similar to what I described at the first line of this comment. (0+256)/2 = 128, so you will need to pick an value to the second gray, I decided to leave dark gray as 128 and light gray as 192.

Spoiler: The Pallete (click to show/hide)

12
Mod Releases / Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« on: April 29, 2019, 07:24:31 am »

Be warned that while I did my best to balance all content.

What this means? Does this means the monsters/races aren't exactly like they are at the d&d rpg?

13
posting to watch.

14
He should do even more than that, using magma convection currents and plate density differences to generate the tectonic plates (instead of doing random tectonic plates like everyone else), like this would was thinking about doing with his generation but quit before finishing it.

http://www.bay12forums.com/smf/index.php?topic=76404.0

15
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: September 01, 2018, 10:40:12 pm »
Yesterday I decided test how some tileset inspired by Flip-disc displays would be (see pic).

Spoiler (click to show/hide)


The result was not really good
Spoiler (click to show/hide)

The tileset image and file, if anyone want that.
Spoiler (click to show/hide)
https://www85.zippyshare.com/v/Zvpr0A1f/file.html

I won't create a thread for it at tileset forum, because the result sucks, maybe because the outer border need to be a single color and not some transformation of the dot color.

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