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Messages - Spacefox

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... But what are those dwarves?

You can find the references for the sprites at [16x16] Spacefox 34.11\raw\graphics\graphics_spacefox_dwarves.txt

The dwarves shown in the header are:

Miner, hunter, cook, planter, carpenter, fisherdwarf, diagnoser, mayor, bee keeper, undead dwarf, gem appraiser, master thief

Could you make some installation guide for masterwork? i have problems merging it with default tileset

Sorry mate. Can't help you there. I suggest you Visit Meph's Masterwork thread for answers.


2
Hey Spacefox. I love and use you graphics set, and I'd like to know if you would allow me to modify it to make Gorons graphics for this mod: http://www.bay12forums.com/smf/index.php?topic=123486.0, since the mod allows you to play as the Gorons from Zelda, and I'd love to play using the mod and your graphics set together.

Sure you can modify my work! :) I can't give you permission for anything that isn't my own work though. My work is the Main tile set and the dwarves set. If there's anything else you wanna modify, you'll have to get permission from the respective creators. eg. creatures, elves, etc.


3
Hey errybody! Sorry for the long hiatus. I'm back from my trip.

It isn't much, but here's a screenshot of what i'm up to with the goblins.
Spoiler (click to show/hide)

Also i painted this a day ago. Thought you guys might enjoy it.
Spoiler (click to show/hide)



One thing I noticed is its bloody hard to tell the difference between the end of a smooth/constructed wall and a fortification. Can you make fortifications slightly more fortification-y?

I'll look into it. Thanks Tav. 




4
The dorfs are adorable! XD Great work, man! I've always loved the warm colors and the quirky atmosphere of Jolly Bastion, but couldn't get into it because it was ASCII. Having a graphics version with the same aesthetics is an awesome idea. :)

Edit: I have added it to the Dwarf Fortress Wiki. Please do edit it if I did any of the descriptions or pictures wrong.

You're awesome Obsidian! Thanks!  :D

Damn, this is amazing.  This should go on forever.  Please babysit us with constant updates for the rest of eternity!  Pwetty pwease!

I'm still in hong kong. Really busy ATM. Living out of a hotel near soho. Unfortunately I won't be back home for another week. Till then I won't have access to my graphics tools/programs. Hang in there!

I really like the look of this, would love to see it when it's all done!
here have a spider: /\(°°oo°°)/\
and a dolphin
it didn't like my tiny image

Thank you for the dolphin and spider!  :o



5
Tilesets and Graphics / Re: Spacefox 16x16 Graphic and Tileset
« on: August 01, 2013, 08:43:46 am »
great job :) Loving the style
This is incredible, always nice to see another fresh and unique set. Great job, awfully adorable too.
Very nice graphic set :)
Thanks Spacefox, your work is excellent! It has become my favorite to play DF.  :D
Started my first world with this tileset last night. Looking adorable already.
This is very nice.   I like the look of the sprites, GJ. 

Next time I play, I will load this up and see how it looks at different zoom levels.

Thanks everyone. Have fun^^

6
Tilesets and Graphics / Re: Spacefox 16x16 Graphic and Tileset
« on: July 30, 2013, 06:25:19 pm »
I'm not great with this, but I got an idea for humans to fit your dwarves:



Nice work deon! I'm aiming for consistency however and i've already made the elf sprite which you can check out in the Character set. The elves are gonna be styled after Link from legend of Zelda, cute and innocent...which will make killing them pretty funny/horrific ...Humans are gonna be the same shape/size as an elf just minus the big ears and a bit "edgier."

I'm not 100% sure, but I think the 3 tiles you have circled are the railroad end stops.  Maybe send a PM to Phoebus?  I'm sure that they could tell you all the details you need to know :)
Its railway stops and the end of bridges. Hardcoded, cant be changed.
I'm surprised that nobody thought to just link to the relevant wiki article. Don't forget that they're also used for blood thorn trees and saguaro trees. Bridges and some biomes will look mighty strange.

Hey guys thanks for the input. So i guess these tiles need to be similar to the existing chair tile. I'll make it and test it ingame to see how it goes.  And Taffer, i think i can change the raw text files for plants if I'm not mistaken ( I've been using Braduffner's Raw Explorer) so it should be okay. If not i'll have find a work around. Thanks everyone!  :)

7
Tilesets and Graphics / Re: Spacefox 16x16 Graphic and Tileset
« on: July 29, 2013, 01:25:33 pm »
Yeah it's basically the same colour.txt file with some alterations. People have been asking if this graphics pack is compatible with masterwork. I have no clue since i haven't played it yet. Gotta find some time to try out the mod soon. Thanks Meph :)

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Hi AlexanderOcias :)

I love the colour schemes and the clean look you brought to DF. It's also why i've used your color scheme in my own pack and also referenced your walls and doors.

You can find my pack here ----> http://www.bay12forums.com/smf/index.php?topic=129219.0

Once i finish it, i'll be giving you full credit for your work.

Thanks again.

9
Spacefox Graphic Set


 
News and Updates


December 02 2013

Hey Spacefox here.

Some people have contacted me about using the Dwarf sprites in their game, tileset or website. You have my permission to use these Sprites provided:

- You don't monetize my sprites. Eg, paid game (i made these for the dwarf fortress community to enjoy. They are free to share and use)
- I'm NOT the creator of Pheobus' Tileset or any of it's assets. If you want to use those assets, you will need to ask permission from the respective creators!
- Please make sure to credit me and of course Sphyr, the creator of the original dwarves on which my sprites are based upon.

Thankyou.

Spoiler (click to show/hide)

About


A 16x16 tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.

Download and Installation


1 -  Uninstall any previous graphics pack from your dwarf fortress installation.
2 - Download my graphics set here ---> DOWNLOAD
3 - Unzip the file and copy the contents of [16x16] Spacefox 34.11 to your dwarf fortress main directory.
4 -  Load up and strike the earth!

5 - I'm very happy to say that PeridexisErrant has decided to included the Spacefox graphics set in his updated Lazy Newbie Pack. It makes installing and removing different tilesets much easier and comes with a whole bunch of utilities, mods, updates and fixes. Highly recommended.  Please visit his post here for more information and download link --->PeridexisErrant's LNP

6- Frici has also included the graphics set with the MacNewbie Pack. Mac users please visit this post for Information and download ---->  MacNewbie Pack ReBorn Rejoice!

Changelog
Spoiler (click to show/hide)

Credit and Thanks
Spoiler (click to show/hide)

Ingame Screenshots
Spoiler (click to show/hide)



10
DF Modding / Re: How do you create sprites with transparency?
« on: July 28, 2013, 01:25:41 am »
Eh, make 5 more (productive!) posts around and you should be able to.

Thanks putnam. will do.  :)


11
DF Modding / Re: How do you create sprites with transparency?
« on: July 23, 2013, 08:59:46 pm »
I've already explained as best i could and i've checked out all the options in profile settings. I'm just gonna post this picture and let it do the talking. If any mods wanna delete or move this post, feel free to do so.



12
DF Modding / Re: How do you create sprites with transparency?
« on: July 23, 2013, 04:02:27 pm »
Transparency does not work in tilesets, unfortunately.

Hence the blackness.

I can confirm that it does work. The thing you need to remember is that the background color works from zero alpha, and that the foreground color starts from full alpha. Anything in between merges the background and foreground colors together, with the variation between these colors dependent on the alpha value.

Yeah i've just finished my set of dwarves and started working on the character set last night. Haven't tested it yet, but i'll report back if i encounter any problems.

I think Spacefox meant transparencies as in 2 tiles on top of each other, PigTailLlama. But yes, transparencies in a single tile work fine in mixing the background and foreground colors.

Also Spacefox, button beside "Lock Topic" is "Move Topic". It let's you move the entire thread somewhere else.

I don't have that button Obsidian, sorry. I think it's maybe because this is either a new account or that you have more account privileges/options than me.

13
DF Modding / Re: How do you create sprites with transparency?
« on: July 21, 2013, 12:24:52 am »
Button on the lower left? Lock topic? Yeah i've just put in a neutral background for the sprites. Also my art style fills in most of the blank space do i don't think i need to worry too much anymore. Thanks obsidian :)

14
DF Modding / Re: How do you create sprites with transparency?
« on: July 20, 2013, 02:38:53 am »
Thanks dude. That's a shame but i guess i should've realized that, considering how ascii is meant to work. The game would have to display two tiles on top of each other simultaneously...bummer.

15
DF Modding / How do you create sprites with transparency?
« on: July 19, 2013, 08:37:05 pm »
Hi this is my first post and also my first time creating sprites.

I'm in the middle of creating some 16x16 tiles based on Phoebus' Tile set. My problem is i can't figure out how to make transparency work. I've tried reading some tutorials on alpha channels and transparency but i can't seem to get anything right.

I created the sprites on a transparent layer in Photoshop as .PNG format. While testing them ingame the transparent areas all come up as black.

Could someone with experience help walk me through the steps?

Thanks.


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