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Masterwork DF / Re: Best Weapons and Armor (or personal favorites)
« on: November 07, 2013, 01:54:31 am »
Still crossbows due to overabundance of skin rotting warlock snatchers / invasions and very cheap materials.
But I've been starting to experiment with melee as well, mainly for suicidal cleanup squads. Gemforge weapons seem to be extremely effective relative to their ease of acquisition.
Peeking at the raws for the first time now and I'm a bit confused with the multiple different GEM materials that have varying shear yields and densities. At least judging by practical tests (and the manual mentions "the created weapons are extremely sharp") they seem to be above steel for cutting but I'm wondering how they would perform as blunt weapons or armor.
Also another question related to weapons and armor. When upgraded at the weaponry / armory / engineer's forge (for traps) do they retain their previous quality levels / does the original quality affect the end product? I've done a few embarks starting with a trained gem cutter / glass maker for the purpose of arming my military with cheap but effective weaponry and haven't really delved into to the upgrade system yet. Looking at the workshops in question it seems they're operated by weapon / armor smiths and engineers and started to wonder if I should just focus on those skills instead.
Same question with pottery. The shaping and drying are done by Stonecrafter/Potter labor while the actual end product is created by an Oven Operator.
But I've been starting to experiment with melee as well, mainly for suicidal cleanup squads. Gemforge weapons seem to be extremely effective relative to their ease of acquisition.
Peeking at the raws for the first time now and I'm a bit confused with the multiple different GEM materials that have varying shear yields and densities. At least judging by practical tests (and the manual mentions "the created weapons are extremely sharp") they seem to be above steel for cutting but I'm wondering how they would perform as blunt weapons or armor.
Also another question related to weapons and armor. When upgraded at the weaponry / armory / engineer's forge (for traps) do they retain their previous quality levels / does the original quality affect the end product? I've done a few embarks starting with a trained gem cutter / glass maker for the purpose of arming my military with cheap but effective weaponry and haven't really delved into to the upgrade system yet. Looking at the workshops in question it seems they're operated by weapon / armor smiths and engineers and started to wonder if I should just focus on those skills instead.
Same question with pottery. The shaping and drying are done by Stonecrafter/Potter labor while the actual end product is created by an Oven Operator.

