I play with invaders off, and will likely continue to do so until we can research a tech to follow them back through their wormholes. I do not find just sitting around waiting for them with no way to counterattack enjoyable.
As for things I
do like, did anybody else notice this?
I have added armour repair for ships/FAC/fighters in hangar bays for v5.30. Armour repair will be automatic and happen at the same time as regular damage control.
Each HS of armour damage will be treated as a separate item and the cost in maintenance supplies will be equal to double the unit armour cost. Note that each box on the armour display is not a HS but is equal to HS / Armour Strength. So for Duranium Armour each armour box is 1/5th of a HS. For Composite Armour, each armour box is 1/8th of a HS. Successful damage control will therefore generate a number of armour repair points equal to one HS of whatever armour is on the ship. Those repair points will be applied one layer at a time with priority given to the deepest penetration if there are insufficient points for an entire layer. For example, assume a ship has composite armour and damage to six armour columns of 1/2/4/5/3/1. Successful repair will create eight armour repair points. For the first layer every column will be repaired, using six points in total. The damage will now be 0/1/3/4/2/0. For the second layer only two points are available so they will be applied to the 3 and the 4, leaving the armour damage as 0/1/2/3/2/0.
As with normal damage control, the repair chance will be based on cost and the damage control rating of the parasite or the mothership (whichever is higher). The maintenance supplies will be drawn from the mothership if the parasite has insufficient supplies of its own. As well as being used for fighters and FAC, this will allow the creation of true repair ships with huge hangar bays that could repair all the damage to a warship out on the frontier. I'll add a flag to disable automated armour repair of parasites for those situations where maintenance supplies are scarce.
Steve