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DF Adventure Mode Discussion / Re: How long of a history should I generate in 40.XX for good adventure?
« on: December 25, 2014, 09:25:57 pm »250 is probably better if you're wanting a lot of megabeasts; large worlds depopulate them quickly, so yes. Also you won't get too much history or too many people to simulate, so it'll run at a reaponable rateGoing above 500 years tends to have less wars (the civs get bored or something), and many of the world's beasts will have died.
IF you're going for a small world, leg is much less of an issue than in a larger one, so when I play adventure mode I always for for small or smaller, with about 500 years, still get a good amount of vampires and night creatures, as night creatures spread and vampires almost never die in worldgen
But 125 is fine for finding loot and lots of people, less tombs though
I'd be wanting a world that's medium or larger.
Would 250 be good?