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Messages - Swordstar

Pages: 1 ... 838 839 [840] 841 842 ... 857
12586
Oh ho I just realized that with that last level up I have enough speed to double the axemen with the rapier. Muahahaha, etc.

Edit: Aaaaaaaaaaand here come those other enemies.

12587
Edit: Also, is there a reason there are enemies listed in the sheet who aren't on the map?

Yes.

Ok, I figured, but also figured asking wouldn't hurt. :P

12588
"Sorry Ursa. You can have the next one?"

12589
Greatest crit timing ever. :-X

It's time for the reign of the myrm crits to start muahahahaha. All I need to do is get a KE or something... Yesssss this is good. :P

Edit: Also, is there a reason there are enemies listed in the sheet who aren't on the map?

12590
Oh. That would... get him in range, but he couldn't then vuln, could he?

Edit: ... I'm an idiot who can't count, lol.

Edit edit: Sorry Ursaaaaaaa ;-;

12591
Actually, there's a Bandit in the way. Oscar can't reach with that guy still there.

12592
Already did :P Figured that this was better since Brann doesn't get countered, so this is the safer way to play.

12593
Brann to 18-12, attack Archer

12594
Lol
How are my chances of survival coming up?

Eh, Freya should be able to reach you in time. Either her or Oscar actually.

12596
Not that it matters right now but what's Memory Magic exactly?

12597
I should somehow discourage you guys from relying on death counter for corridor-choking and such shenanigans.
1. Downed bodies no longer block movement that ends on their tile.  Enemy and player units may now stand on the same tiles as downed bodies.
2. To revive a downed player before their death counter runs out, their tile must be unoccupied.

Jolly good fun, all around. ^_^

I was thinking something about permament 'damage' to their stats; an axeman who gets KO'd is so wounded that he loses 3 HP or 1 STR permamently.

Dunno it's not very good system, I would need to think something better :P

You could do they lose it until their next level up or something? Or til the end of the map?

12598
Kale and Ceil I think?

12599
Maybe give a temp stat hit if you down? Like -2 STR or something for two or three turns after you're revived?

12600
... Fair enough! Personally I feel that unless they're a main boss, they should follow caps, but I'm also not running one of these sooooo.

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