Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Swordstar

Pages: 1 ... 849 850 [851] 852 853 ... 856
12751
Well theoretically after this turn, there'll only be two of them alive, at which point you can get healed.

12752
Well but we need to be careful or else we'll be dying to. That's the issue. I'd prefer to have it take a turn or two longer if it means we keep more of us alive. If other people don't agree with that... I dunno how well I'm going to work out here. :/

12753
That doesn't mean that talking about things over here is a bad idea. Like let me ask, scapheap. Why'd you move where you did as opposed to where I'd suggested in my plan? I'm not saying you were wrong to do that, I'm just trying to figure out what your thought process was. If we talk things out over here, it'll be a more cohesive unit moving over in the rp.

12754
I mean... I think it could go better if we actually tried to discuss our plan. Like... I make suggestions that I think would help keep everyone alive, but that clearly hasn't always worked out. That being said, if we actually tried to discuss a plan OOC and come up with a solid plan, I think we can keep most people from going down often. This is hard, but it's not impossible. I hope.

12755
It was meant as a suggestion, not an order, in an attempt to keep as many of us alive as possible. That's all.

12756
scapheap: that's currently not a valid move for Freya, and it'd be real nice if you could wait for Tyrn and Brann to go before moving again. The plan I have has you killing either the swordsman or the jailguard, but your position in it is also really important, since it helps keep everyone up. So please just wait for two other people to post.

12757
Well, depending on how things go, you'll either have one person able to attack you who will also be able to attack an archer (and therefore a better target due to lolnocounter) or no one able to attack you. So yeah. Yay.

12758
Right. Ok, plan. This plan... should keep people alive if we follow it. It gets everyone into a position where they're not taking more hits than they can handle and gets rid of three of the five enemies if everyone hits. Hopefully it will work.

Spoiler: plan (click to show/hide)


Spoiler: visual plan (click to show/hide)

12759
Yes, that's what I mean, and ok, that's what I figured.

12760
So,
a) just noticed that on the enemy stats page, the mercs are proficient in lances, which I'm assuming was actually meant to be swords?
b) ugh that was not what I intended to happen
c) Can we step on dead units or do they completely occupy that spot?

12761
If you do end up moving for him, can you move to where the archer used to be? In between Kale, Brann, and Tyrn? Should be like 37-12 or something like that.

12762
RIGHT! Since there's literally no way for JGD to die at this point, Ceil would be better off running up to the other half of the group so that if JGD wants to hit her, he'll have to separate from the rest of his group. But it's up to you I guess.

EDIT
OR you could move between Tyrn and Kale and Brann since the archer is dead.

12763
Move 35 14

Uh, Freya's already there actually, so you can't go there. If you go to 13-37 and attack the archer instead, the archer should die even if Otiros misses.

12764
>_>

I looked at it on the map, misread and then kept on copying it from my old plans. Sorry.

12765
Hahaha, well, if that happens I'll laugh and move on.

Pages: 1 ... 849 850 [851] 852 853 ... 856