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Messages - neblime

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796
DF Suggestions / Re: Witches!
« on: July 27, 2014, 09:56:44 pm »
not a potion shop per se, just someone living out in the hills you can track down and negotiate with (or kill them if you're an angry peasant or have some kind of moral opposition to them maybe?)

797
DF Suggestions / Re: Witches!
« on: July 27, 2014, 09:45:43 pm »
having randomly generated syndromes you could pour on people's food (or force feed them I guess) sounds like a lot of fun. adding that to night trolls sounds fine, but wouldn't it be good if there was a non-hostile (at least not necessarily) witch you could go see and perform some service (or maybe just pay money) in exchange for these potions

798
DF Suggestions / Re: Heresy
« on: July 27, 2014, 09:44:01 pm »
maybe there could be some kind of resentful and angry "you win  >:(" screen that deletes your world afterwards if you play too conservative or something

799
DF Dwarf Mode Discussion / Re: Currency Name
« on: July 27, 2014, 09:38:09 pm »
either?  surely it has weight, value, temperaure, pressure and volume

800
DF Dwarf Mode Discussion / Re: Lack of goblin siege ?
« on: July 27, 2014, 09:25:53 pm »
I would assume so.  it's not like toady suddenly decided sieges aren't fun or don't belong in the game

801
DF Dwarf Mode Discussion / Re: Currency Name
« on: July 27, 2014, 09:20:54 pm »
I approve of misunderstanding.
"the merchants want 10,000 urists more!"
"very well, open the magma floodgate!"

802
if you dig an up/down stair into the first layer, and there's still dirt in the layer below it there's a good chance that it's another aquifer layer.
I don't know of any other method other than trying the cave in and then going double slit from there if it was more than one layer, which does get you through the first layer. 
edit - i guess if you pause before the stairs fill up with water you can see if the layer below is damp. does that work?

803
DF Adventure Mode Discussion / Re: Claiming a hillocks
« on: July 27, 2014, 06:45:40 pm »
I've never succesfully claimed anything.  at what point does it succeed? I've tried running around claiming it to everyone, killing the site leader and pretty much anyone else who gets in my way and clearing the main building of everyone, but I never get any sort of confirmation or anything?

804
DF Dwarf Mode Discussion / Re: Danger room problem in 0.40.04
« on: July 27, 2014, 06:43:52 pm »
I guess this is a stupid question but when you were training on the goblin prisoners in question are you sure they actually have their weapons equipped.  I can't say i've got round to it in .40 but I don't see why it wouldn't work as well as it did before.

805
DF Dwarf Mode Discussion / Re: Berserk dwarf got backup?
« on: July 27, 2014, 06:40:58 pm »
I had a similar thing in adventure mode, where the local lord told me bandits were harassing people, so i go and start killing them (I'm pretty sure I assumed correctly that they were the goblins running around attacking people)  then a local peasant runs out and attacks me talking about vengeance (he also refused to yield so I had to kill him  :-\ )

806
DF Dwarf Mode Discussion / Re: Lack of goblin siege ?
« on: July 27, 2014, 06:38:34 pm »
I would expect it is because of armies moving around, but I wouldn't expect that to cancel out later sieges (although they might be smaller like these early attacks we're seeing) maybe it's a bug similar to what i've seen in adventure mode where people are telling you an army is coming but they're not actually moving at all

807
about the plug converting, does that only happen when it's connected to the aquifer?  I've had it happen once, when i forgot to mine out a tile of dirt connecting the hole for the plug to go in and the aquifer walls, and I assumed that was why it happened.  has anyone had it happen when the plug isn't connected? (when you have a 1 tile moat between it and the rest of the aquifer)
anyway I would agree with the op that your method is highly dependent on circumstances
double slit is pretty much the last resort for me, because it's usually the slowest option, or the ONLY option.
cave in method is quickest and easiest imo, if the aquifer is shallow enough/you have enough dry layers above it
i'd follow that up with the freezing method as next easiest (if you dont decide you want to get through the aquifer just after the thaw, or it's cold enough that it's frozen year round)

If you have a multi layer dirt aquifer there's basically going to be no quick or easy way to get through it, and you'll have to endure those job cancellations.  (unless you have magma)

808
DF Dwarf Mode Discussion / Re: Currency Name
« on: July 27, 2014, 06:29:52 pm »
I guess it should be more reserved for weight/temperature but i usually think of it as "200 urists worth of plump helmets"

809
so uh... how bout that save? :S  I'm eager to see this continue

810
Sorry for my absence (if anyone noticed or cares) my internet is intermittent at the moment.
I suppose I should take responsibility for this in tele's absence if no one objects.  At this point i'm considering just starting and fixing things as we need to as we go, because getting this started is dragging out.
I will probably do so tomorrow.  Any final concerns from anyone?

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