Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - QuQuasar

Pages: 1 ... 14 15 [16] 17 18 ... 40
226
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: November 16, 2016, 02:35:40 am »
Overseer is making Thunk help!
             
Thunk has advice for overseer! Thunk had reduced production because there were not enough food haulers to move cooked food out of kitchens, and also because cooks are too inexperienced to keep up with planters! Thunk also noted that eggs were not being retrieved from nestboxes! Breadbowl's hauling routes are inefficient, but this was not a problem until now due to an excess of dwarfpower!
           
Thunk was also processing adamantine and making steel armour in hopes of attracting migrants to Breadbowl! Thunk is not sure if food counts towards created wealth because food is traded away!
           
Thunk is helping!

I'm looking at 3093 deceased units, I don't think migrants are possible.

Huh? I could have sworn that had been cleared when I checked it.

Alrighty then, run the DFHack clear-deceased command. Breadbowl won't be able to rebuild at all if we don't get migrants.

227
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: November 15, 2016, 10:59:54 pm »
Overseer is making Thunk help!
             
Thunk has advice for overseer! Thunk had reduced production because there were not enough food haulers to move cooked food out of kitchens, and also because cooks are too inexperienced to keep up with planters! Thunk also noted that eggs were not being retrieved from nestboxes! Breadbowl's hauling routes are inefficient, but this was not a problem until now due to an excess of dwarfpower!
           
Thunk was also processing adamantine and making steel armour in hopes of attracting migrants to Breadbowl! Thunk is not sure if food counts towards created wealth because food is traded away!
           
Thunk is helping!

228
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: November 11, 2016, 11:45:50 pm »
Thunk curious about eternal fire in incinerator! Someone tells Thunk that incinerator is made from the flames of an ancient forgotten beast!



This is a very dwarven thing, kiling an ancient terrible flame demon from the deepest places of the world and then using it to incinerate garbage! Thunk is proud of Breadbowl!



Many dwarves are growing to working age! Thunk welcomes some to the workforce and others to the militia!



Children that join military go on to be great heroes like Thunk! They are still a little immature, but Thunks wishes them well!





Thunk sick of touching goblin clothes! Thunk has a new dumping tower built for post-siege cleanup!





Dwarven Caravan is here! Thunk trades all the things!



Food Traded BY THUNK!: 201
Drink Traded BY THUNK!: 474

Thunk finally got rid of stale surplus left by previous overseer! This food all Thunk's doing! Thunk is extremely proud of it and thinks King will be very impressed!





The Giantess Alotha Callquest the Climax of Fame has come!





Thunk get's Thunks axe, but Thunk suspects Giantess will be caged by traps before Thunk can reach her!





THUNK WAS WRONG! Giantess is murdering Breadbowl's bee's! Thunk will save you, bee's! THUNK IS COMING!



Thunk has failed you, bee's! Thunk is sorry!



Thunk is disappointed by anticlimax. Thunk wanted to see giantess fight!

... Thunk has an idea!





Traders are leaving! Thunk is unsure now! Is it fair for Thunk to benefit from the surplus left by previous overseer? And then, is it fair for future overseer to benefit from Thunk's hard work?

Thunk has decided! Thunk will be 3 term overseer, and future overseers will start with the onset of winter! That way, trade quantities will be more representative of individual overseer's ability!

Thunk just have to finish a few things yet...





A terrible spirit rose up and tried to scare Zas, but Zas kept his cool! Thunk very proud of Zas!



Would that all 12 year old children could be as emotionally dead inside!



THUNK HAS DONE IT! Thanks to Thunk, Breadbowl is now free from the tyranny of pants!



Never again will a dwarf of Breadbowl be injured by the trouser menace! Thunk is savior of Breadbowl once again!



Giantess is in position, with lever linked up to release her onto siege forces!



Thunk very happy! Thunk now spends Thunk's time training with Ezum, Thunk's new War Hamster! Thunk teaches Ezum all Thunk's tricks for killing goblins!

But winter is here, so Thunk must stand down like Thunk said Thunk would for benefit of future Overseers! Breadbowl is working slowly due to lack of labor, but it is working! Thunk is very proud of Thunk's fellow Breadbowlians!



Breadbowl Endures thanks to THUUUUUNNNNKKKK!



Aaaand that's that. Save is here.

http://dffd.bay12games.com/file.php?id=12558

A few administrative notes:

* As of now, handover takes place at the start of winter. That way, the new overseer isn't benefiting as much from the food produced by the previous overseer.

* I used DFHack to clean all contaminants (we didn't have any forgotten beast syndrome problems, so removing all the stray rhinocerous sinew won't have any effect on gameplay), and used autodump-destroy to get rid of the webs in the spiderpits as well as the siege clothes. I also caged and slaughtered many dozens of animals, blocked off some pathfinding traps, and made all doors pet passable (a bug can lag the game if an animal tries to pathfind through a non-pet-passable door). Despite this, the Framerate is still hovering around 13, which is what it was when I got it. Genuinely not sure why at this point.

* Sorry for being late with it. Life got complicated for a while there. I may not be available to manage the thread for a week or two, but I'll be back.



You're up... whoever's up. THUNK DOES NOT CONCERN THUNKSELF WITH PETTY MATTERS LIKE WHO IS NEXT!

229
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: November 03, 2016, 02:46:25 am »
Thunk and friends not doing militia work anymore! Thunk cleans up corpses to show community spirit! Thunk helping!

... Thunk immediately regrets this decision! Goblins are gross, especially when they're dead!



Human couriers arrive to take Thunk's food to King! Thank Armok! Thunk can show community spirit without touching goblins!

Thunk certain King will be very impressed with Thunk's productivity! Every dwarf participates in trade hauling to get rid of all of previous overseers surplus of drink!

Human Guild representative also arrive! Thunk used to goblin diplomats from the Kingdom of Colours, but it still creep Thunk out! Thunk is worried Thunk might be racist!



Kadol orders lots of barrels and pots for next year in anticipation of glorious revival of Breadbowl's productivity by Thunk!



Thunk see great birdie in caverns!



Thunk want to kill great birdie and make caverns safe again, but Thunk does not know what birdie's poison would do to dwarves! Thunk expects caverns are sealed off, so Thunk can postpone inevitable fight!

But Thunk is a conscientious Thunk, so Thunk examines borders of fortress to ensure that there isn't...



... AN ENTRANCE! PANIC! Birdie can get in and kill dwarves! Thunk and friends will station Thunkselves in front of entrance to caverns, while Thunk gets civilians to plug hole!



Thunk got lucky! Birdie did not want to come in and fight Thunk, so it explored the caverns more, giving Thunk time to get hole plugged! It now stalks the spiderpits of the northern caverns!



Wait, why do we have spiderpits? Tell Thunk! Tell Thunk now!



Thunk happy to return to carting barrels to Trade depot!





OH NO THUNK WAS WRONG! Thunk thought pond in front of forbidden door was sealed from above! Thunk regret's Thunk's assumptions!



Thunk tries to use same tactic as before to seal entrance! Thunk is lucky birdie is trying to destroy iron door, even though iron door is stuck open and birdie could just come in.



Thunk saved Breadbowl again! Yay! Thunk good at this overseering stuff!



Kadol makes trade on Thunk's behalf! Thunk very happy with quota's, but Thunk must acknowledge that previous overseer did not trade away booze, which is inflating Thunk's numbers!



Traded (by Thunk!):

Food: 1,151
Booze: 12,995



Humans are leaving! That means Thunk has to go back to touching goblins! Thunk regrets everything!

230
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: November 01, 2016, 03:17:12 am »
Thunk gets drawbridges closed quickly to draw goblins to barracks!



Thunk will use tried and true Breadbowl strategy of luring goblins into barracks and hitting them with sharp and/or heavy pieces of metal until they are dead!



"THUNK IS READY! THUNK WILL DESTROY BREADBOWL'S ENEMIES!"



"... after Thunk takes a brief nap. Wake Thunk up when they get here."

"Wait, what? Now?"

"Actually, you know what? I need a drink. Hold the fort while I'm gone."

"Metalhead, no! You can't just..."

"Oh hey, that reminds me, I need a new sock. So, you know... brb."

"Oh come on Big Sibrek, you're the commander, you can't leave! Get back here you assholes! You absolute assholes!"

In the sudden silence, Rovod, Kol and Gordak stared at each other.

"... well crud."



OOC: So, first lesson I learned today: give the militia a Station order as soon as the goblins arrive. Do not let them continue training and expect them to still be there when you get back.

Cowardly pricks.






"Hey guys, need some backup slash goblin fodder?"

"Techno!" said Kol, obviously relieved, as the trainee squads captain entered the barracks ahead of several raw and nervous looking recruits. "Thank Armok."

"Hang on, where is everyone else?"

"They-"

"ROOOAAARR!" [SHING] *SPLACK!*



"- nevermind! That sounds like the door bell! Everyone hold position, they're coming in!"



[SHING] *SPLURK* [CRUNCH]



"Dammit, that sounds like another trap jammed. They're nearly through."

"Hold position, Rovod."

"But they're about going to get in! We should take the fight to them!"

"I SAID HOLD POSITION, RECRUIT OILYBUST!"

[awkward silence]

"Wait, your name is-"

"CHAARRRGE!"



"Shit! Alright, everyone in! Let's crack some skulls!"





OOC: Second lesson I learned: it's impossible to keep dwarves away from a fight. Nice try with the staggered trap corridor, whoever designed that, but once they see the first ogre all bets are off and all you can do is cross your fingers and charge.





Rovod Oilybust was the first to fall. She was a skilled axedwarf, but after she was lifted bodily and thrown into Kol by an ogre, she was easily prey to goblin lashes.



Next to fall were Goden and Rigoth, both raw recruits, and both seeing combat for the first time.



Seeing his companions falling left, right and center, the only rookie left on the field narrowed his eyes and dove into the fray.





OOC: Third lesson: don't let non-legendary dwarves do anything. They are delicate little flowers that cannot be trusted to survive a stiff wind, let alone a goblin siege.



"Ahahahahah! I love you guys! You're my best bro's!"

"Techno what are you... are you drunk?!"



"I feel so gooooood what noooo I'm not druuuunk I've only had a few."

"Dammit Techno, being drunk doesn't make you fight better!"



"Oh. Well... huh. I guess I stand corrected."



Techno, Kol, Feb and Gordak stand alone in a field of goblin bodies. Somewhere under the dead greenskins lie 3 dwarves, but the 4 living don't have time to grieve.

Feb: [pant] [pant] [pant] "Is... is that it? Is it over? Is the horror over?"

Kol: "Nope. On your feet, rookie, those were just the front runners. Now the real fight begins."

Feb: "Oh. Great. Well, okay then."



Gordak: "How many, do you think?"

Techno: "Not sure. They're bunched up, so it's hard to say. Around ninety... maybe a hundred."

Kol: "Well, I guess that means we outnumber them 1 to 25. Let's not keep them waiting, eh? You want to do the honors rookie?"

Feb: "Right." [deep breath] "CHAAAARRRRGGGE!"





Feb was the next to die, but not without taking more than a few goblins with him. The cruel beasts were not merciful to the poor kid. They made sure he died in pain.



Back inside, Dirk fell to her knee's, her stomach tightening in grief at the sound of a loud, long scream from outside the walls. It should not have been possible to distinguish her sons wails from the rest, but somehow she knew.



The battle raged on and on. Eventually, a legendary dwarf fell to the ground, but not from goblin weapons: Techno collapsed from overexertion.

Luckily for her, Kol and Gordak had control of the fight by this stage. Despite their tiredness, they managed to to push the fight away from their friend.



It took some time for Techno to rouse, by which stage the siege was dwindling and reinforcements were on the way in the form of Metalhead 183 and Tonnot.

But the hero's of the day weren't about to let some johnny-come-lately's muscle in on their glorious battle, however. Techno and Gordak fought hard to break the siege before anyone else could arrive, charging into the forest to hunt down the bowmen who had been taking potshots into the melee the entire time.



It was hardly a fair fight: even on the last ounce of their strength, either one of them was more than a match for 10 bowgoblins. Meanwhile, Kol put Kastoltegir through the last ogre.



Surprisingly, the fight never quite became a route. I have to give credit to the Hell of Emancipating goblins: they kept fighting to the last.



And then, finally, when the last goblin was dead...



"THUNK WELL RESTED AND READY TO DEFEND BREADBOWL! WHERE ARE GOBLINS? WHERE IS THUNKS AXE?! LET THUNK AT THEM!"



The hero's of the day all got rather significant titles for this days work, although Gordak already had his before the battle started:



Kill counts:

Techno (8 notable, 44 other),
Kol (6 notable, 93 other)
Gordak (18 notable, 78 other).



Thunk proud of fellow militia dwarves and also annoyed Thunk not get to thunk any goblins, but no time to rest! Thunk doesn't care what you did before, Thunk put everyone on cleanup duty!  Thunk sick of the smell of Breadbowl summers!


231
...maybe we need to invade hell at this point?
             
If we're going to go for a fortress-ending, framerate-destroying nuclear option, I'd much rather see the Murderlever pulled than releasing hell. Murderflood has a unique alternative, and the overseer of the year heroically trying to save as many dwarves as possible could be entertaining.
           
That could then be followed up with an attempt to rebuild/resettle atop the ruins, either by the survivors or by a reclaim party.
           

             
But if that's not an option, I'll repeat these posts advise since I don't think Triaxx acted upon them and I still think they are good suggestions:
             
By the way, I’d like to recommend a project to future overseers of Murderflood: deconstruct the fortifications, build proper walls, and raise the level of the dike. Doubling the amount of magma on the surface can only be a good thing. (Just be careful with the two spots in the northwest and southeast where the magma is allowed into the fort. Wall them off too to prevent a magma overflow).
Oh, I might as well ask you to fix a flaw with the Murder Flood. The connection between water reactors and sea-to-dike pump stack will allow magma to be pumped upwards from the farms into the pumproom, which will melt gear assemblies at the top and bottom of the stack. If you disconnect them and floor over the hole, that’ll keep the magma out.

232
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: October 31, 2016, 04:00:09 am »
OOC: Holy carp...



There are 138 of them all up, including ogres.

There are 13 of us, including rookies. 6 of us are legendary ('Kol', 'Gordak', 'Big Sibrek', 'Techno', 'Metalhead 183' and 'Thunk'), 5 are raw recruits, and the remaining 2 are somewhere in between.

We might actually lose this...

(Edit) We also have a backup squad of 5 useful civilian dwarves who happen to also have military skills. My plan is to put them on standby just behind the barracks in case things start to go badly for the main group of defenders.

233
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06]
« on: October 31, 2016, 03:18:22 am »
Breadbowl no attract migrants this season!
         


Thunk disappointed in new king's lack of commitment in restoring Breadbowl to glory!
       

         
The elves still have room on their animals! Thunk demands we give them as many useless clothes as they can carry to take away from Breadbowl forever!
         

         
An orphan made a weapon rack out of lizard bits to commemorate the Great Lizard Cull of 251! Thunk is humbled!
         

         
Though Thunk is slightly confused why the artifact details tales of elvish heroism and not tales of Thunk! Thunk feels uncomfortable with this! Thunk may have to confront Thunk's internalized racism!
         


Thunk's first minecart system is complete! Food and drink can now be carted from Food Cellar to Trade Depot!



Thunk does not have enough haulers to make the system work at the moment! Thunk is future-proofing Breadbowl for future glory! Future Breadbowl will thank Thunk! In the future!



Speaking of not-enough-haulers, Thunk should maybe consider designating at least a few before all the new food rots in the kitchen.



THUNK DID NOT CONSIDER THE POTENTIAL NEGATIVES OF PUTTING ALL DWARVES ON PRODUCTION TASKS!


         
Thunk installs hatches and doors leading to lower tunnels, then locks them! Thunk declares lower Breadbowl off limits from now on! Dwarves have no reason to go there and get lost anymore!
         
OOC: I'm gradually implementing FPS fixes, but so far nothing's really made a dent. Hovering at 13fps, with occasional spikes up to 18.


         
Thunk discovers source of annoying ambient noise that has been bothering Thunk for years! Thunk orders water reactor deactivation lever installed and pulled!
         
OOC: Screenshot missing - the reactor was disabled, but the water wheels were still producing power for some reason.
         
Oh no! Screw pump is shut off, but water reactor is still running and producing power! Reactor has gone critical! Breadbowl is seconds away from a complete meltdown, killing us all and causing untold ecological devastation when it releases millions of Urists of water into the environment!

EARTH! FIRE! WIND! WATER! THUNK! WITH THUNKS POWERS COMBINED, THUNK MUST SAVE THE PLANET! THUNK CHAAAARRRRGE!

[HACK]

[CRASH]

[BASH]



Quick thinking by Thunk prevented complete meltdown and saved citizens of Breadbowl! Thunk environmental hero now!

Thunk imagines Thunk is receiving adoring praise from citizens of Breadbowl behind Thunks back, because they're certainly not praising Thunk to Thunk's face.



Thunk very happy with what Thunk has achieved in spring! Thunk made another minecart track to bring green glass pots to the kitchen!



As summer arrives, Thunk is now focusing on refuse control! Thunk hopes to clean up Breadbowl before the smell of flesh rotting in the summer heat makes Thunk puke!
 
Thunk confident Thunk can achieve Thunk's goals efficiently so long as Thunk keeps a calm and level head and remembers not to do anything to generate new refuse!



THUNK WILL KILL YOU ALL AND FORNICATE WITH YOUR FACIAL ORIFICES!

234
What does Murderflood need this year?
Traps?
Tower?
Stupid doom device?
Coffins?
More magma?
I like the last one! :D

[chanting] Raise the dike! Raise the dike! Raise the dike!

235
Perhaps I could give it a try: as a fairly new DF player I never tried succession games before, nor played using ASCII tileset.
I a not familiar with evil biomes and only had to cope with one titan so far (a fire breathing, fireball-throwing fire titan though).
Oh, and I managed to (unwillingly) flood a fortress with magma twice.
What could possibly go wrong ?

On the plus side, I have four day off starting tonight, so I should be able to go through a year quickly. Your opinion ?
BTW, what DF version is used ?
Go for it! Murderflood is a 40.24 fortress. So long as you're wary of the fact that anything that dies underneath the lake waters will promptly get up again and try to kill you, Murderflood's a pretty decent place. The militia are extremely tough and with the artifact door/spike trap combo covering the entrances to caverns 1 and 3, you only really need to worry about cavern 2 and things on the surface.

By the way, if in doubt at any point during your playthrough, try pulling the lever in the middle here:



It does only good things.

236
Quote
Uh, none of the food numbers changed in before and after pictures, only drinks.
                         
Yeah, it does that: that's why it's important to trade all meals. When this screenshot was taken I went to the trade depot and ordered all roast that had been created since I started transferring them sent to the depot, so my total prepared food trade was every meal in the fortress at that moment.
                         
Quote
QuQuQuasar, how's Thunk? Is he still limbless?
                         
Pretty sure he's fine. The body parts are still yellow, but I think that's just scarring. He has no health problems and is happily sparring with axe and shield.
                         
Alternatively, both arms are dead weight and he swings them via wild torso flailings.

237
Quote
From the pen of Urvad Stinthadgesis son of Sibrek Logemtad, rightful heir to the throne of The Old Nets.
To the current overseer of Imarust, "Breadbowl".
   
It has been more than a year since The rampage of Ongul Gristleurns the Callus of Wastes which took the life of my father, King Sibrek Logemtad. This letter is to inform you that I, Urvad Theatersinews, have been inaugrated as King. Do not fear: I hold no ill will towards the dwarves of Breadbowl for their failure to protect my father.

However, over the years some hillocks of The Old Nets have come to depend on food imported from Imarust. In recent years, many of these have been forced to ration food in order to prevent widespread famine. This is partly due to the overall reduction in output from Breadbowl, and also to the plethora of clerical errors that we suspect our "allies" have taken advantage of, in order to divert Breadbowl cuisine to their own people.
 
I realise it is much to ask in the wake of your recent misfortunes, but as your King and for the sake of the Old Nets, I must insist the dwarves of Breadbowl prioritise the production and export of food and the keeping of accurate records.
 
As of the new year, the bearer of this message is your overseer. She is a competant and meticulous dwarf, and I trust she will keep you on the right path.
 
Yours truly,
His Highness King Urvad Stinthadgesis,

Kol looked up from the letter. "Who delivered this?"

"Thunk did!" shouted Thunk.

"She was a bookish looking dwarf," said Big Sibrek, the militia commander, "but she took a look at the state of the place, handed the letter to the nearest dwarf, and ran off."

"Dammit. And the nearest dwarf was-"

"THUNK!"

"Yeah... that guy."

"Which means Thunk delivered the letter! So Thunk overseer now, yes? King say Thunk overseer!"

Kol looked at the excited axedwarf, and then down at the letter. "It says "she", Thunk. Are you a woman now?"

"Thunk rejects gender binary! Thunk not he or she! Thunk "Thunk"! So can Thunk be overseer? Thunk wants to be overseer!"

Kol sighed. "You know what? I genuinely don't care. Do what you want."

"YAY! THUNK IN CHARGE NOW! OBEY THUNK!"



Everybody have to do what Thunk say! This glorious moment for Thunk! The very first order in Thunk's historic rule shall be-

[trips over a lizard]

THUNK DEMANDS A CULL!



Alright, now Thunk begin important work. Thunk needs to carefully look over labor chart and adjust tasks to prevent complete failure of Breadbowl's military/industrial complex under Thunk's rule.



... THUNK CONFUSED AND ENRAGED BY LABOR CHART!

Why are legendary growers militia dwarf trainee's? Why are useless fish cleaners not drafted? Why do so many dwarves have stupid faces? Thunk smash all labors! Thunk will meticulously micromanage Breadbowl labors until stupidness is over!



"Kol! Thunk wants you to know Kol is good friend to Thunk!"

"Um... okay? Thank you Thu-"

"But Kol is also a stupid face! You is great spearmaster, why are you not using Taupes artifact adamantine spear? Tell Thunk! TELL THUNK NOW!"

"Hmm? Oh, that. I like my masterwork steel spear. It's simple and clean and I'm used to it, so I can do more damage wi-"

"Take the fancy spear, Kol!"

"Well I don't know if I can wield something lik-"

"KOL YOU WILL TAKE THE SPEAR OR THUNK WILL HIT YOU WITH THUNKS AXE, THUNK SWEARS TO GOD!"

"Okay okay geeze!"



"SODEL MACE INSISTS THE SILVER ARTIFACT NOW FROM ON USE THUNK!"

"... what?"

"Thunk insists Sodel use the silver artifact mace from now on."

"Oh. Yeah okay, I guess."

"That is the correct answer! Thunk approves!"



Thunk hears that hauling produced food to depot is problem! Thunk see's opportunity to showcase Thunk's abilities as problem solver! Thunk orders minecart tracks built from cellar to trade depot!



Thunk does not know if guided minecarts can run people over, but Thunk declares tracks restricted to be safe.



Thunk see's two dwarves stuck up a tree and calling for help! Thunk not sure Thunk want to know how that happened! Thunk orders tree cut down!





OOC: Okay, so, what just happened... a female dwarf named "Oilybust" and a male named "Peaklance" went up a tree and spent a fortnight in close proximity, including at once point sleeping on the same tile. And when Vutok cut them down, he got injured by falling pants.

Really, Dwarf Fortress? Falling pants? Really? The pornstar names weren't on-the-nose enough for you?

...

But that's not even the wierdest thing. The wierdest thing is this: all three dwarves are still wearing trousers. Where did the extra trousers come from? Why do they exist? We may never know.



BY ORDER OF OVERSEER THUNK, PANTS ARE NOW FORBIDDEN IN BREADBOWL FOR SAFETY REASONS!





Elven food deliverers arrive!



Thunk will trade all the foods! Thunk will also purchase loincloths and skirts to replace dangerous pants with!



Also animals, including a BEAR! Thunk will train the BEAR to kill Thunk's enemies!

Finally, Thunk validate Thunk's trade values! Thunk proving to world that speech impediment does not make Thunk bad bookkeeper!



Food Traded by Thunk: 2725!
Drinks Traded by Thunk: 1199!

Thunk made all this food by Thunk's self! (Thunk is being facetious of course. Thunk stands upon the shoulders of giants)

238
Thunk apologises for the delayed start! Thunk had to do some raw hacking to allow LNP to convert to a Phoebus tileset!
         
Thunk has also not had an opportunity to upload screenshots, which are vital to facilitate narrative cohesion in Thunks storytelling!
         
THUNK THANKS YOU FOR YOUR PATIENCE!
         
Quote
I'm trying to get back into DF, I'd like to read the thread first but I'm up for taking a turn.
Thunk will add you to the turn list!

239
Yeah, the Windows LNP 42.06-r04 is no longer in the link.

Do you want me to zip and upload my folder that version?
No worries, I found this mirror of all the starter packs through one of those links. http://df.wicked-code.com/
         
Can't download it now, but should be able to manage tomorrow.

240
@QuQuasar: Has come up before. There sure have been LNPs for 42.06. I have downloaded two.

Just quick search in DF General gives
Unofficial MacNewbie pack update for 42.06
as well, though you probably run a diferent OS.
Linux and Mac, though. I use Windows.

The only starter packs I've been able to find are 40.24 and 43.03. The thread that says it's supposed to link to the 42.06 version actually links to 40.24.

Pages: 1 ... 14 15 [16] 17 18 ... 40