Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - QuQuasar

Pages: 1 ... 15 16 [17] 18 19 ... 40
241
Okay then. It seems like attempting to continue is our choice, but we will need overseers to keep Breadbowl alive. I will look at taking a year and hope that some people will volunteer for the subsequent ones. Some admin stuff before I start:
         
* I couldn't get it working in 42.04 and there doesn't seem to be an LNP for 42.06, so I'm looking at upgrading the save to 43.03, which I already have working. Opinions?
         
* Looks like someone's already cleared the deceased list for me. I expect to see migrants.
         
* I'll be doing another animal cull and rearranging the labours of the entire fortress to get the place cleaned up as much as possible before we move to a full production footing.
         
* I can see a lot of opportunities for FPS gain (walling off pathfinding traps, culling animals, etc), so I'll be doing what I can on that front.
       
* We only have a single giant hamster left. I will be training it for war. What could possibly go wrong?

242
I'm not sure how it's going to do as a weapon, I know hammers are terrible, but I'm not quite sure how maces work.
It will be slightly more durable and slightly less effective as a weapon than this: http://www.stormthecastle.com/how-to-make-a/medieval-mace/three-maces.jpg

243
Granted, having more months to move things to 1 tile from depot only helps so much - it seems like if the goal outlined in OP would be even hauled to depot in a year there would need to be equivalent of auto-transport stone quarries, expect for food.
For the record, I would have loved to see Breadbowl become what you describe here. A well oiled food-production machine, with dozens of workshops and minecarts delivering ingredients to them and food/drink to the depot, would almost certainly have been able to meet and surpass the production goals I outlined in the OP.

But Breadbowl is a succession farm, emphasis on "succession". Efficiency was never likely to be our strong suit.

And hey, we might not have met our production quota's, but we told a damn fine story in the attempt. I'm extremely happy with how it all turned out, and that's why I'm okay to end it here. Or not: people seem to think we can yet make another go at it.

Sorry about repost, but I propose a third option:

C) Restart from Migrant's half-year save. And give Luneya the reins, as he (or his dwarf, rather) will have the nightmare of Ongul killing 63 dwarves. Then the order to barricade the unguarded bridge should be given.

Opinions?
We're not going to undo people turns, that would be unfair to the overseers.

Either way, migrants might be necessary, though with further traps and more population might be able to manage with just visitors and children growing perhaps?
The only thing that should prevent migrants from arriving is the deceased list.If we clear it, we should be able to rebuild our population in a year or two.

244
Okay, let's see what there is to see in and around Brea-



Dear Armok that's a lot of Monitor Lizards.

Okay, let's see what there is to see in and around Breadbowl aside from our ridiculous horde of Monitor Lizards...

Named dwarves:

'Dirk' Shotentrance, female, 'Lazy Bastard', Legendary +5 Miner.
'Vutok' Boulderdwelled, male, woodcutter and doctor.
'Murphy' Smithsyrups, female, mayor.
'Ivomtad' Urnfissure, male, Legendary+5 Grower.
'Gordak Pickhailed the Helmed Funeral of Clutches, male, Legendary+5 Hammerlord.
'Tonnot' Sizzletreaties, male, Legendary+5 Brewer, Speardwarf (recently drafted).
'Kol' Copperweaver, male, Legendary+5 Speardwarf.
'Big Sibrek' Gatemoistened the Brass Aura of Dwellings, female, Militia Commander, Legendary+5 Axedwarf.
'Techno' Helmedtones, female, Militia Captain, Legendary+5 Axedwarf.
'Metalhead 183' Lashsnarl the Barricaded Plane of Desserts, male, Legendary+5 Axedwarf.
'Thunk' Hazechambers the Echo of Lands, male, 'Doombringer', Legendary+5 Axedwarf.

Thanks to the introduction of the rediculously unbalanced alcohol syndrome, stress is no longer a problem. In spite of everything, only two dwarves are even mildly stressed: Fath and Udil.

It's probably worth noting that Kastoltegir and Alaknikot, our artifact adamatine spear and artifact silver mace, are not currently being wielded. They should really be assigned to someone.

On a somewhat more insane note: why does our animal list include a worn flaming magpie?



I can't find it in our livestock list, so I guess it's a phantom worn flaming magpie. Yeah, that makes sense.



Oh, and another thing... it appears one of our Giant Hamsters liquified a Rhinocerous and is now wearing it's flesh.



Although to be fair, the giant hamster isn't the only animal completely covered in liquid rhinocerous sinew. Every animal in that group there is...

...

... what the fuck did I just type?



PS: The rhinocerous in question is still alive, too. I just... I don't... even... just... what.

245
Okay, we are out of overseers and the road forks ahead. What path do you choose?
         
a) Continue.
         
The dwarves of The Old Nets still need us. We'll need to run DFHack's clear deceased list command to ensure future migrants, re-dwarf ourselves (given that just about every one of our original dwarves are dead, I'll forgo the "come up with a new name" rule) and then make a concerted effort to regain and surpass our former glory.
         
And by glory I mean trade quantities. I'm going to have to insist we start recording those properly again if we choose to continue.
         
b) End.
         
Give Breadbowl a proper final episode: arm and armour every dwarf and then see if DFHack can summon all of Breadbowl's enemies at once so we can end things in a final glorious battle rather than dying a slow, painful death by attrition.
         
I could go either way: I guess it all depends on whether we genuinely think Breadbowl can recover, or if we'd just be drawing things out and prolonging the inevitable.

246
Okay then. Imic is up next.

It really does look like Breadbowl is entering its final decline.  Our founders are dead, our King lost, and three quarters of our population rest in their graves (or the refuse pile). It’s unlikely we will ever see Breadbowl rise to rival its former power again.  We’ve even given up recording trade quantities: truly this is an age of despair and darkness.  It’s hard to tell if the dwarves of Breadbowl are holding onto the faintest glimmers of hope, or just prolonging the inevitable.

247
Thunk, the worst wounded, is up and about again. He insisted on coming to training despite have no operating limbs. He got here by inchworming all the way from the hospital by himself. What a legend.
"Thunk has no time for useless crippled limbs! Thunk too mighty to be slowed by near-fatal injuries! Thunk will kill Breadbowl's enemies with Thunk's powerful torso alone!"

248
Thunk falls to troll hands. His armor protects him until he is carried away, limbs flopping gruesomely.
Things probably would have worked out better if Thunk hadn't ran out past the traps.
"Thunk has no time for overseers strategic considerations! Thunk will evicerate puny goblins who oppose Thunks mighty axe! Thunk fights for glory, victory, and fine dwarven cuisine! Thunk chaaaaaarge!"

[30 seconds later]

"Thunk regrets Thunk's life choices!" [Splurk!]



Is Thunk dead, by the way? Your wording is ambiguous and gives me hope Thunk was merely injured. I like saying Thunk and will take any excuse to say Thunk, which is why I hope Thunk is still alive. Thunk.

249
Equipment mismatch problems?

That’ll be Imic again. He and Urist McKiwi have (or, in McKiwi’s case, “had”) a weird problem with bolts: they keep dropping them, picking them up and dropping them again, spamming Equipment Mismatch notifications as they do so. No idea why: I wasn’t able to stop either of them.

I’m curious, which doctor was possessed?

Quote
The yearly Dwarven Caravan has come, perhaps bringing tidings and Tithes. Or you know, lots of steel bars and logs. I hope my predecessors knew enough to ask for those.
Maybe? Can't remember. We were all supposed to have ascended our corporeal forms and become the stuff of legends by now anyway.

Oh wait. Yes, steel bars, I remember ordering that.

250
Oh hey, I just realised with the death of Murky I no longer have a dwarf to my name.

Okay, pick the best available axedwarf, nickname them "Thunk"(after the sound a goblins head makes when it hits the ground) and give them the custom profession "Doombringer".

Anyone else want a dwarf? It appears we've got a surplus of unnamed dwarves again.

251
What we need is a bunker made of rock nut oil soap.
Nope. Rock nuts are an underground crop.

What we need is a bunker made of olive oil soap.

And filled with magma.

252
Hmm... we've had someone's sleep disturbed by a teamster corpse in the caverns. What?
Wait, what?

So... a dwarf died in the caverns and revived as a zombie? How did that happen? Those caverns are clean and I'm like 90% sure... 70% sure... 45% sure?... anyway, I'm pretty sure I didn't accidentally lock anyone in the caverns to starve to death.

Are there any other undead in the caverns outside of the two pond grabbers and that crundle?

253
BTW, the ban on plump helmets and other cave plants should be lifted. King's DEAD.
Nah, there's a reason for that ban.

And it's because plump helmets taste like tire rubber soaked in cat urine.

The surviving dwarves of Breadbowl would riot if they had to eat that stuff again.

254
It would actually be believable for that lone spearmaster to take up Taupe's name with his spear.

I'm no longer burned out on DF, and my turn is coming up soon. I'll improve the military.
Very well! TheFlame52, ye be up. Good luck, have fun, and remember to record your trade quantities in honour of the late King Sibrek Logemtad. It's what he would have wanted.

255
The reaper stalks the fields of Breadbowl, once again claiming her grim harvest, but where there is life there is hope and in spite of everything Breadbowl still has a lot of life. Admittedly most of it on four legs, but we’ll take what little hope we can get.

Excellent turn, Luneya. I’ve updated the main page with it, plus a few quotes.

PM sent: NCommander is up next. It remains to be seen whether he shall redeem the Farm of Hammers from the brink of extinction, or summon another dragon to finish us off once and for all. (fingers crossed!)

Pages: 1 ... 15 16 [17] 18 19 ... 40