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DF Community Games & Stories / Re: Breadbowl: a Succession Farm [42.06] - Need overseers! Apply within!
« on: October 24, 2016, 05:21:33 pm »
Okay then. It seems like attempting to continue is our choice, but we will need overseers to keep Breadbowl alive. I will look at taking a year and hope that some people will volunteer for the subsequent ones. Some admin stuff before I start:
* I couldn't get it working in 42.04 and there doesn't seem to be an LNP for 42.06, so I'm looking at upgrading the save to 43.03, which I already have working. Opinions?
* Looks like someone's already cleared the deceased list for me. I expect to see migrants.
* I'll be doing another animal cull and rearranging the labours of the entire fortress to get the place cleaned up as much as possible before we move to a full production footing.
* I can see a lot of opportunities for FPS gain (walling off pathfinding traps, culling animals, etc), so I'll be doing what I can on that front.
* We only have a single giant hamster left. I will be training it for war. What could possibly go wrong?
* I couldn't get it working in 42.04 and there doesn't seem to be an LNP for 42.06, so I'm looking at upgrading the save to 43.03, which I already have working. Opinions?
* Looks like someone's already cleared the deceased list for me. I expect to see migrants.
* I'll be doing another animal cull and rearranging the labours of the entire fortress to get the place cleaned up as much as possible before we move to a full production footing.
* I can see a lot of opportunities for FPS gain (walling off pathfinding traps, culling animals, etc), so I'll be doing what I can on that front.
* We only have a single giant hamster left. I will be training it for war. What could possibly go wrong?


