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Messages - AzeTheGreat

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16
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: October 14, 2013, 11:42:40 pm »
Ok, I'll find something with less vertical.  Most people like the extremes, so that's what I was going for, but no problem at all, less extreme is easier!  :D
Thanks.  I totally understand the extreme thing; I just think (especially in this case) it looks fairly ridiculous.  Don't rush since I won't be playing until next weekend at the earliest (why is break already over?), and more likely the weekend after that (*shakes fist at soccer taking away DF time*).

17
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: October 14, 2013, 06:28:25 pm »
How about this?  Is that kind of what you're looking for, AzeTheGreat?

EDIT: That's 249 max Z level, 149 embark level. (100Z levels of elelvation above ground)
Wow...
I didn't think that was even remotely possible.  Nothing like that at all.  I'm looking for something much more natural looking.  The mountain on the far right is more what I was aiming for, you know, something that could plausibly exist.  The uniformity between those peaks is quite striking however.

18
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: October 14, 2013, 02:12:53 pm »
I can find all of this in as small as a 3x3.  Do you need the 6x6 for a specific reason, or is smaller ok?
Also, do you want coal/iron-bearing-ore/flux or does that not matter?
The only reason I was looking for a larger embark is for better terrain.  Ideally the areas that are mountainous would have multiple hills.  I assumed that to get the size and number of hills that I want I would need a larger embark, but if you can make it smaller thats fine.  Flux and ore is nice, but great terrain is more important.

19
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: October 13, 2013, 11:52:32 pm »
Hopefully one of you worldgen masters could help me in my quest for a scenic embark.

I'm looking for:
 -Small world.
 -An embark with no major impediments to working outside (goblin sieges are fine, I just don't want lethal rain).
 -No running water on the embark.
 -No aquifer.
 -High mineral occurence.
 -Major elevation variation.  Ideally about 3/4 of the embark would be mountainous with the final quarter relatively flat. (This is the most important.)
 -Ideally heavily forested and green, but this is not critical.
 -Ideally within 6x6 embark area, although I'm willing to go as high as 8x8.

Advance thanks to anyone who helps. :)

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