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Messages - The Froggy Ninja

Pages: 1 ... 66 67 [68] 69 70 ... 353
1006
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: May 01, 2015, 07:12:14 pm »
MUSCLE WIZARD!!!!!!!!

1007
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: May 01, 2015, 06:34:36 pm »
Why wouldn't it be? A reference is still a reference no matter how blatant. *grumblegrumbleeyespygrumblegrumble* What's up with us? Like, from your perspective what are we?

1008
Forum Games and Roleplaying / Re: Primal Entity
« on: May 01, 2015, 04:34:02 pm »
1. What concept are You primarily Aware of?
Knowledge
2. What do You value? What do You despise?
Innovation, scholarhood(?). Willful or forced ignorance and, oddly enough, the pursuit of knowledge either directly for or despie the evil that search causes (unwilling human experimentation, gossip, battle training to kill instead of defend, neglet etc.)
3. What do You do?
Aspire to learn and teach while remaining otherwise neutral.
4. What is your "physical" location?
The Acadina, City of Libraries.

1009
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: May 01, 2015, 04:23:55 pm »
I was thinking about a better bloodcow. And I think Aslandus was referring to the metaquest.

1010
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: May 01, 2015, 02:03:38 pm »
Is it possible to have a non-soul based undead that regenerates like living things?

1011
((Also poketwo avatar is a scyther so they kind of do get to be a scyther if they want. Plus look at me I'm a bloody lemon in a suit.))
((Yeah but you aren't a mute lemon and you aren't squeezing your lemony essence into our eyes.))

1012
Roll To Dodge / Re: The Forgotten Art: Approaching the Nexus
« on: April 30, 2015, 03:55:53 pm »
Well then nevermind.
I'm just gonna violently wiggle around in thought.

1013
Roll To Dodge / Re: The Forgotten Art: Approaching the Nexus
« on: April 30, 2015, 03:04:14 pm »
((Your choice if you want to understand me.))
"Ploink!"
(Thx bruh.)

1014
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 30, 2015, 12:23:32 pm »
-snip-
...fourth, the Chance of sucessfully learning a skill is based on if you only use one pontification point on it, if you try to learn a 50% chance spell, there is a 50/50 chance of learning it, or failing to learn it and losing the point, if you spend two however, you have a 100% chance to learn it.))

1015
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 30, 2015, 10:52:28 am »
I still think that magma and magic wood would be good resources for a base. Also we need to keep the cart. The time gods demand it.
EDIT: The google docs only has the spells. Where are minions and items/mats?

1016
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 29, 2015, 08:00:43 pm »
Use your Changing Sigil to make some shitty shovels out of other shitty tools and inscribe them with Changing Sigils for better digging.

1017
((Yo Froggy, I decided to try clean up your avatar whatsit.))

Spoiler (click to show/hide)

((I have no idea if the green on the lightning was supposed to be there or not so I removed it for safe measure.))
((Thanks. The green was supposed to be there. It's a bit of a theme.))

1018
Spoiler: OOC (click to show/hide)

"Get in your box."
*Ka-Box*
((Lime sound effects are Green Sun powers.))

1019
((I'll be more quite in the future. Besides, there might be something important that'll come in the future.))
((It's cool. I just have a thing about abstract boundaries of societal constructs and their varying values.))

1020
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 29, 2015, 06:42:43 pm »
Since it only took twelve hours to get maximum capacity we may as well drain the mana furnace.

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