-You have fifty carp on your map, and they do not all die in the first winter.
[4]
I just make my own water supply. My greatest fort
ever had a carp infested river right next to it.
-You have unicorns which will just not leave you alone, and just keep coming back in herds.
[5]
Fuck unicorns, I just kill them! It gives me something to do between goblin massacres.
-It's your first migrant wave, and you have a soaper, a soaper, three fisher dwarfs, and a soaper. To add you have no weapons which to create your first military.
[5]
I make weapons! I give them useful jobs! Rawr!
-First goblin ambush, and you loose half of your useful dwarfs.
[4]
Make more useful dwarves and melt the dead goblin's armour into weapons and armour of my own!
-Your best laid plans in trying to get rid of your kittens results in them all being adopted by your butcher. YOU HAD THIRTY TINY WALKING MEALS IN THAT TIN CAGE!
[2]
Pet cats suck, but I would just cheat to get them killed, or figure out a way to drop them from a crazy high up place. If the butcher gets killed to, whatever. The next soap making immigrant can be a butcher.
-No matter how hard you seem to try your fort runs slower than a one legged horse.
[4]
My greatest for ever (the one by the carp river) ran slower than molasses glued to a snail.
-Another migrant wave! Let's see, a noble, a noble, three more nobles, and a soap maker. The hell is soap?
[5]
Kill the nobles and make the soap maker a soldier. If I'm getting this many nobles, I must have a good fort.
-Your first siege.
[5]
HOT DAMN

-An over looked dwarf who fought a fire monster returns to the barracks.
[4]
Station him at the edge of the map as goblin invasion decoy.
-No more sieges...
[1]
The game loses all meaning and I die a little inside.