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Messages - Slappy Moose

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271
DF Dwarf Mode Discussion / Re: Containing Animals
« on: September 29, 2008, 06:23:43 pm »
Kitten has been struck down X 10
10?

More like 89.

272
DF General Discussion / Re: Only three worlds?
« on: September 28, 2008, 10:07:44 pm »
Did you abandon the forts on those worlds?

You can't have two forts in the same world.

273
DF Dwarf Mode Discussion / Re: Megaprojects
« on: September 27, 2008, 02:44:45 pm »
Here is one that I have completed on my old (and best EVER) fort.

It isn't necessarily a megaproject, but it is very complicated and tricky to make in certain situations.


Create a shower to clean your dwarves.

I was sick of all my dwarves being covered in mud, goblin blood, their own blood, and vomit. So I made a pump system that continuously sprayed a healthy dose of 4 level water over the entrance to the dining hall, ensuring everyone would be eventually washed.

The big challenge is dealing with space restraints, and finding an efficient way to keep your dwarves from drowning (nobody drowned in my project, but a few almost did and one almost starved to death when he got caught behind a hole I was digging and couldn't fil back in without flooding my fort  :P).

Anyway, try it. It also gives your dwarves very happy thoughts.

274
First they see if the mayor candidate drinks vast amounts of alchohol.

Then they vote for him.

275
DF General Discussion / Re: Three reasons you love Toady one; the great.
« on: August 28, 2008, 10:13:34 pm »
He has made one of the best/most unique games ever, within the top 3.

He does it all for free.

He is devoted to his work.

276
DF General Discussion / Re: Why is the development so slow?
« on: August 28, 2008, 10:10:43 pm »
"I'm gimli I'm going to bitch and moan because a single person who is developing a unique and very original game for free who has devoted much of their time to making said game is not making it fast enough for me because I'm a spoiled shit."


That's exactly how you come across, just so you know.

277
-You have fifty carp on your map, and they do not all die in the first winter.
[4]
I just make my own water supply. My greatest fort ever had a carp infested river right next to it.

-You have unicorns which will just not leave you alone, and just keep coming back in herds.
[5]
Fuck unicorns, I just kill them! It gives me something to do between goblin massacres.

-It's your first migrant wave, and you have a soaper, a soaper, three fisher dwarfs, and a soaper. To add you have no weapons which to create your first military.
[5]
I make weapons! I give them useful jobs! Rawr!

-First goblin ambush, and you loose half of your useful dwarfs.
[4]
Make more useful dwarves and melt the dead goblin's armour into weapons and armour of my own!

-Your best laid plans in trying to get rid of your kittens results in them all being adopted by your butcher. YOU HAD THIRTY TINY WALKING MEALS IN THAT TIN CAGE!
[2]
Pet cats suck, but I would just cheat to get them killed, or figure out a way to drop them from a crazy high up place. If the butcher gets killed to, whatever. The next soap making immigrant can be a butcher.

-No matter how hard you seem to try your fort runs slower than a one legged horse.
[4]
My greatest for ever (the one by the carp river) ran slower than molasses glued to a snail.

-Another migrant wave! Let's see, a noble, a noble, three more nobles, and a soap maker. The hell is soap?
[5]
Kill the nobles and make the soap maker a soldier. If I'm getting this many nobles, I must have a good fort.

-Your first siege.
[5]
HOT DAMN  ;D

-An over looked dwarf who fought a fire monster returns to the barracks.
[4]
Station him at the edge of the map as goblin invasion decoy.

-No more sieges...
[1]
The game loses all meaning and I die a little inside.

278
DF General Discussion / Re: Draining the river.
« on: August 21, 2008, 06:18:32 pm »
Which is fantastic because it makes draining a lake to create a dam somewhat possible.

279
DF General Discussion / Re: OH GOD BEAK DOGS EVERYWHERE
« on: August 15, 2008, 09:55:28 pm »
I have a few suggestions.

Get lots of war dogs.

Put lots of weapon traps at your entrance.

Just lock the doors to your fort, and shoot at them or something.

280
I too am in need of the newest Foreman config.

I know that it is possible to find the memory addresses that apply to the program, but I don't know how to find them.

281
DF General Discussion / Re: Hunters hunting in groups:
« on: August 10, 2008, 01:35:57 am »
Holy shit self aware dwarves  :-\

282
So that's what those are called! I knew that type of machine existed, but I didn't know the name.


Also, is seems like that  would not be the best way to transport water..

283
DF General Discussion / Re: Hunters hunting in groups:
« on: August 09, 2008, 09:48:18 pm »
I didn't change anything with hunting.  Whatever happened is probably just a coincidence.
You big fat liar, we know you did something.

284
DF Dwarf Mode Discussion / Re: Is war neccesary for sieges?
« on: August 09, 2008, 09:45:48 pm »
Or you mod the game to make everyone siege you.


I hope my mod works, I haven't seen a single invasion yet  :(

285
DF Dwarf Mode Discussion / Re: "Utilities" with DF 39?
« on: August 09, 2008, 09:44:15 pm »
Can someone post a link to the newest Dwarf Foreman config?

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