286
DF General Discussion / Re: Hunters hunting in groups:
« on: August 09, 2008, 09:41:12 pm »
Well that's totally awesome that hunters are cooperative now.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
I found the best way for this to work is to make an in_viewport macro that turns all floor tiles into Outside, Aboveground, Light Grass.Thank you!

Seriously, though, he was completely immune to archers? He killed dozens upon dozens of goblins? If only he hadn't been crazy...No, he was just super tough, and he was wearing some of my fort's best armour. Also, I think he punched a few out of the air because I would see bolts on the ground around him.
<?xml version="1.0" encoding="UTF-8"?>
<memory>
<address name="menu_state" value="0x0132FDB0"/>
<address name="focused_creature" value="0x00D23C4C"/>
<address name="creature_vector" value="0x0151F93C"/>
<address name="mouse_x" value="0x009E3284"/>
<address name="mouse_y" value="0x009E3288"/>
<address name="mouse_z" value="0x009E328C"/>
<address name="map_data" value="0x01561470"/>
<address name="map_x_count" value="0x01561488"/>
<address name="map_y_count" value="0x0156148C"/>
<address name="map_z_count" value="0x01561490"/>
<address name="starting_dwarf_count" value="0x0083F244"/>
<address name="starting_point_count" value="0x0083E333"/>
<offset name="map_data_map_x_offset" value="0x0058"/>
<offset name="map_data_map_y_offset" value="0x005A"/>
<offset name="map_data_type_offset" value="0x0062"/>
<offset name="map_data_designation_offset" value="0x0264"/>
<offset name="map_data_occupancy_offset" value="0x0664"/>
<offset name="map_data_0a60_offset" value="0x0A64"/>
<offset name="map_data_pathfinding_offset" value="0x0B64"/>
<offset name="map_data_1160_offset" value="0x1164"/>
<offset name="map_data_1360_offset" value="0x1364"/>
<offset name="map_data_temperature1_offset" value="0x1564"/>
<offset name="map_data_temperature2_offset" value="0x1764"/>
<offset name="map_data_1960_offset" value="0x1964"/>
<offset name="map_data_1b60_offset" value="0x1B64"/>
<offset name="creature_name_offset" value="0x0000"/>
<offset name="creature_body_part_health_vector_offset" value="0x02FC"/>
<offset name="creature_x_offset" value="0x0094"/>
<offset name="creature_y_offset" value="0x0096"/>
<offset name="creature_z_offset" value="0x0098"/>
</memory>into your "tweak/versions/39e/core.xml"Does Enable Magma Buildings work with this version of tweak? The version I have crashes dwarfort.exe when I try it.
EDIT: Nope, it doesn't. Causes a crash when you use it.
